While I consider myself to be an apt player regarding economy and how to manage it - I need to get something off my chest.
Right now, I am controlling Ma-Clicque on a pacific map and the negative grain issue is just silly. Im building improvements on basically anything that has the yellow marker of grain on it, disabled all my barracks and avoid producing units that cost a lot of grain upkeep.
Here is the kicker. Even if I had no army AT ALL, I would still be down 300-400 grain per hour. Seems to me something is broken on the world maps, and the pacific map perhaps in particular. I do not mind tough economic games (on the contrary!), but impossible scenarios once you attain a certain...size is something that rubs me the wrong way.
Question/Suggestion to devs - either change the map to have more grain resources, lower the manpower amount (A LOT!) based on population, or fix it in whatever way that is convienient for players.
Look, Im not asking for an easy economic solution, I like to plan and fight for my economic balance. But having a nearly impossible situation (my population eats more grain than I produce, and I am really dumping infra/factories everywhere) is just disheartening.
Ive experienced this on other big maps, but not as much as on the 50p map I currently play in.
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69 Replies
4 Dec 2017, 20:06
Macalex wrote:
Interesting, where did you get this information?
I can confirm the negative factors for 20 through 100% morale based on personal observation over the last year. I have not had any of my own provinces below 20% morale recently to confirm the negative factors for 0 through 19%.
FYI, Restrisiko is very good at compiling observed data from the game, and that's one of the reasons why he is usually requested to join these conversations.
4 Dec 2017, 23:27
Macalex wrote:
Interesting, where did you get this information?
Restrisiko seems to observe everything in his games, and he also has the best stats of anyone I have encountered.
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5 Dec 2017, 00:09
VorlonFCW wrote:
Restrisiko . . . also has the best stats of anyone I have encountered.
Yes, he does. That 17:1 kills-to-losses ratio against human players was enough to make me wonder whether Restrisiko was also a master hacker too.
That ratio against human opponents is so good it's almost unbelievable. Wow. Just wow.
5 Dec 2017, 01:33
lol! When you have such a good ratio, it can go down very easily!!
8 Dec 2017, 01:35
It shows he knows how to use artillery against noobs and elite AI
8 Dec 2017, 15:31
Restrisiko has only played 12 games, those numbers are impossible with only 12 Province loss to win ratio is impossible also. Nope something smells here.
8 Dec 2017, 15:50
m1tanker632 wrote:
Restrisiko has only played 12 games, those numbers are impossible with only 12 Province loss to win ratio is impossible also.
Nah. It's a sign that he has played more games on the big maps, with more countries and more provinces available for conquest. On the 22-player European map, you usually have to conquer 10 to 12 countries and 260 to 295 provinces to accumulate 654 points (614 more than 40 with which you start) for an outright win. It requires more provinces and more points to win games on the 50- and 100-player maps. In my last Pacific map game, I accumulated over 600 provinces, and you need even more to win on 100-player world map.
8 Dec 2017, 18:58
...it's not a trick, and it's not a Sony , it's like Vorlon and DxC have said, just the knowledge how to play, paired with the fact not to meet with equal opponents in the few maps which were played.
Anyway, kill ratio against other players is irrelevant so or so, since it is always also dependent on the opponent's abilities and on the type, size and number of maps played, and some more aspects.
The kill ratio against AI allows a much more precise assessment of skill and experience, because AI has a uniform stupid and is same for everyone; but also here it is relative to type and size of played maps and the number / ability of other players on the maps to see.
And as Macalex has hinted, the more dangerous the opponents or the more demanding the maps are, the lower becomes the ratio even for experienced players.
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8 Dec 2017, 19:07
Restrisiko wrote:
The kill ratio against AI allows a much more precise assessment of skill and experience, because AI has a uniform stupid and is same for everyone
It's true that AI is a better constant, but the kill ratio vs them doesn't necessarily say too much about skill and experience unless it's particularly low. Depending on the situation it can be in your best interest to kill AI in a less efficient, but quicker manner. Regardless, you got some sweet stats bro