Day 2:
Ally with Soviet Union and begin attacking Greece
Okay so since everyone else is doing the Historic play through, I thought I'd jump on the bandwagon and play as Turkey.
Day 1:
Starting Amry is quite awful.
8 milita L1
1 Armored Car L1
1 Cruiser L1
2 Destroyer L1
2 Interceptor L1
1 Tactical Bomber L1
4 Infantry L2
1 Artillery L1
First order of business is to build up my industry and amry while not getting trampled on by any great powers
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Day 2:
Ally with Soviet Union and begin attacking Greece
Copy me people!!!!Buzzy02 wrote:
Okay so since everyone else is doing the Historic play through, I thought I'd jump on the bandwagon and play as Turkey.
You seem to be very happy about people copying you.whowh wrote:
Copy me people!!!!Buzzy02 wrote:
Okay so since everyone else is doing the Historic play through, I thought I'd jump on the bandwagon and play as Turkey.
I am!!!RBoi200 wrote:
You seem to be very happy about people copying you.whowh wrote:
Copy me people!!!!Buzzy02 wrote:
Okay so since everyone else is doing the Historic play through, I thought I'd jump on the bandwagon and play as Turkey.
Days 3 and 4:
Finished off Greece and prepping to attack Iraq. Most of the map has also gone inactive
Days 3 and 4:
Finished off Greece and prepping to attack Iraq. Most of the map has also gone
Day 5:
Began attack on Iraq.
By now my army is much stronger. I have formed three stacks of 1 Armored Car, 3AT guns, 3 Artillery, 3 Anti-Air and 5 infantry. I use two of those stacks and 4 milita to attack Iraq. My Navy has also expanded to 4 destroyers, 4 cruisers and 1 battleship.
Curious, why would you stack your units like this?
Buzzy02 wrote:
I have formed three stacks of 1 Armored Car, 3AT guns, 3 Artillery, 3 Anti-Air and 5 infantry.
This stack is too big (more than 10 units suffers penalties), it's slow (moving at the pace of an AA gun), has some artillery to discourage using it in a direct attack/defense, but not enough artillery to do serious damage. It's a stack that's good at nothing.
Oh dear, IRL has prevented me from updating this.
Day 6 to 11:
I have finished off Iraq and Persia, and am destroying Saudi Arabia. I have also allies with India. My army now has over 100 units, with a good mix of air and ground units. I am building more naval units and tanks since I am lacking in those areas
I attached a pic of the unit's stat card on plain terrain. This stack usually suffices against most opposition I come against. The armored car is mainly there for it's view range and most of the time I don't run into people who have like 10 artillery stacks. I added three more arty to the stack.z00mz00m wrote:
Curious, why would you stack your units like this?This stack is too big (more than 10 units suffers penalties), it's slow (moving at the pace of an AA gun), has some artillery to discourage using it in a direct attack/defense, but not enough artillery to do serious damage. It's a stack that's good at nothing.Buzzy02 wrote:
I have formed three stacks of 1 Armored Car, 3AT guns, 3 Artillery, 3 Anti-Air and 5 infantry.
For scouting, use single cars or motorized infantry, so your can move fast and keep your army out of sight.
For attack, use units with high attack and low defense. Reverse for defending stacks.
Never combine ranged with close attack units. Exception is of the enemy has bombers, then artillery needs AA protection.
Scouts, attack, defense, artillery all do their jobs. They rarely mix. Maximize speed. Maximize efficiency.
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