Imagine you attack one stronger player who win bloody war and next would be you. You attack , but he has hospitals and already healed all troops. Epic fail.
Hospital
I have played CoW for the first time and I noticed that there WAS NOT A SINGLE HOSPITAL to heal my units after fighting! Imagine you are fighting a 1v2 situations, you have eliminated the first player and now you want to move on, but then you discover that your stacks are too low to even pick up a fight! Like how on earth in CoW is pumping more units in a shorter period of time considered superior to sitting back and healing your soldier in a field hospital? WHY? Could someone explain this?

7 Replies
Indochina union, the amount of 'hospital' or 'engineer' posts that have been shot down are incredible. There is absolutely no hope in making a post like this without it getting shot down.
Still the problem of featuring a mass assault doctrine instead of tactical hit and run, conserving your units and focusing on technology is not answered? Why is it more preferable? Why could not we feature a hospital healing units correlating with certain percent of losing health? Being suppressed or not, I wish to be cleared on which doctrine am I witnessing in CoW? MASSIVE NOOB RUSH WITH INFANTRY and my 10-stack tac Bomber does 0 damage to them? What on earth is that?
Units heal at day change. It can be assumed that there are medics and mechanics with each battalion.
This has been recommended since i started in 2016. As Doctor said the game assumes theres medics and mechanics that heal units after every day change.
The game assumes that our strikeforces get reinforcements...General Tarkov wrote:
As Doctor said the game assumes theres medics and mechanics that heal units after every day change.
Why would you need one anyones.
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