I hate this STUPID GLITCH!!!!!

I am furious! I sent 2 units to attack a province, which mysteriously had 3 land units that didn't appear on my reconnaissance mission. Regardless, I noticed my units were outmanned, though not outgunned (my units were of higher rank). I then notice I have several air units in the area that were part of the reconnaissance mission, and are now just patrolling, so I decide to provide my lonely 2 land units with air support. I group and then stagger the air units so that they don't all attack at once (I created 3 different air groups). That way the target is being attacked by some air group at all times, even while the other air groups refuel. Well, it just so happens that the air attacks don't last as long as the refueling, so all of the planes end up refueling more or less at the same time. Now, one air group was 3 minutes away from being fully refueled and ready to head out to the target, when another group lands to refuel. To my fury, the group that was a couple of minutes away from being ready to go are now lumped into now one large air group, and they all have to wait for 24 minutes before heading out. Why?!!! That is so stupid, and it's a glitch in my very uninformed but nonetheless angry opinion. Why couldn't that contingent of planes just head out as scheduled, instead of being lumped into one huge group? Ah-ha! Then I thought, maybe I can separate those specific units that were ready to go into one group once again, and still move out on time; it didn't work. Even if I selected the units that were 3 minutes away from being airborne to fly away, they still had to wait for 24 goddamn minutes for no good reason other than a technicality or glitch or whatever this is! COW technical team.

6 Replies

I'm not sure if that grouping is intended or not when stacks have the same target, but in general if you keep your stacks together your relative damage output will be much higher. For example, imagine the target does 1 dmg per attack and each plane does 1 dmg per attack. With 3 individual planes you do 3 dmg and take 3 damage. Now if you put them in the same group you will still do 3 dmg but only take 1 dmg.

This is really dumb, ive suffered from this before

DxC wrote:

I'm not sure if that grouping is intended or not when stacks have the same target, but in general if you keep your stacks together your relative damage output will be much higher. For example, imagine the target does 1 dmg per attack and each plane does 1 dmg per attack. With 3 individual planes you do 3 dmg and take 3 damage. Now if you put them in the same group you will still do 3 dmg but only take 1 dmg.
What of it was 3 groups of 10, then the other 20 are just taking damage for no good reason.

Fox-Company wrote:

DxC wrote:

I'm not sure if that grouping is intended or not when stacks have the same target, but in general if you keep your stacks together your relative damage output will be much higher. For example, imagine the target does 1 dmg per attack and each plane does 1 dmg per attack. With 3 individual planes you do 3 dmg and take 3 damage. Now if you put them in the same group you will still do 3 dmg but only take 1 dmg.
What of it was 3 groups of 10, then the other 20 are just taking damage for no good reason.
Not really. The AA fires and does its damage only once; that damage is either distributed across 10 or 30 planes, but total damage is the same.

K.Rokossovski wrote:

Fox-Company wrote:

DxC wrote:

I'm not sure if that grouping is intended or not when stacks have the same target, but in general if you keep your stacks together your relative damage output will be much higher. For example, imagine the target does 1 dmg per attack and each plane does 1 dmg per attack. With 3 individual planes you do 3 dmg and take 3 damage. Now if you put them in the same group you will still do 3 dmg but only take 1 dmg.
What of it was 3 groups of 10, then the other 20 are just taking damage for no good reason.
Not really. The AA fires and does its damage only once; that damage is either distributed across 10 or 30 planes, but total damage is the same.
If you attack 3 times with all 30 planes it would be slower than just splitting them up and doing 3 10's, you would kill the AA faster, and ultimately reach your goal faster.

Fox-Company wrote:

and ultimately reach your goal faster.
That's true, but the way you phrased it made it sound as if (which you may not have meant) a stack of 30 would result in extra damage taken, which it wouldn't. Plus it seemed pretty clear that the OP wasn't dealing with stacks of 10. Actually, I just ran dxcalc on 30 lvl 3 tacs vs 10 lvl 3 AA and the same with 3 stacks of 10 tacs. Turns out the stack of 30 loses less HP than the 3 stacks of 10. I guess this is because the stacks of 10 lose more attack power when the AA get's the first shot in those first rounds while the AA is still healthy. In this particular example the AA does 123.75 dmg to the planes in the first round whether it's the first attack by one of the 10 stacks or the 30 stack. But that 123.75 is more evenly distributed in the 30 stack so the 10 "best" planes in the 30 stack have a higher attack value than the 10 planes in the 10 stack and can take out more AA. In this example the 3 stacks of 10 lost a total of 423 HP and the 1 stack of 30 lost 373.55 HP. Pretty neat.

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