Infantry are NOT the backbone of any army.
Otherwise, not bad.
Hello everyone! Seeing a response to my thread Guide to Call of War Combat, I decided to make this guide for infantry. More coming soon for ordnance, tanks, aircraft, ships and secret weapons.
Militia:
[font='Times New Roman, Times, serif']Day of Research: Day 1
[font='Times New Roman, Times, serif'][size=12]Combat Preference: Unarmored
Role in Combat: Defence
Special: Stealth in all terrain except plains
Useful for: guarding provinces and cities from a surprise attack
Remarks: Not a great unit, unless leveled up to atleast Level 3. Sometimes they can be used to attack when stacked up. Recently in my game as Japan in the Historic map, my ally China took over Communist China only with militia. Note that Level 1 Militia is equivalent to nothing. Level them up to atleast Level 3.
Infantry:
Day of Research: Day 1
Combat Preference: Unarmored
Role in Combat: Best for defence, mostly used in attack
Special: Nil
Useful for: defence and attack
Remarks: Infantry is the backbone of all armies. It is available from the start to research, and is good at defence (8.8 defence in cities with Pan Asian) as well as attack when stacked up. Sometimes high level infantry easily defeats light tanks. Level them up when possible.
Motorized Infantry:
Day of Research: Day 1 for Axis, Day 2 for Others
Combat Preference: Unarmored
Role in Combat: Attack
Special: Scout
Useful for: Quick assault on enemy lines
Remarks: One of the best infantry units you can hope to get. It consists of Infantry mounted on transport vehicles. Brilliant at attacking enemy infantry units (6 damage when attacking as Pan Asian). Level them up to scout stealth units hidden in the terrain.
Mechanized Infantry:
Day of Research: Day 4
Combat Preference: Unarmored
Role in Combat: Attack/Defence (both have same damage values)
Special: Only light armor unit in infantry tech branch
Useful for: Attack
Remarks: The only light armor unit in the infantry tech branch, it consists of infantry mounted on infantry fighting vehicles etc. Level them up to maximize their potential. They have same attack and defence values. Best infantry unit in my opinion.
Commando:
Day of Research: Day 6
Combat Preference: Light armor, also good against unarmored
Role in Combat: Attack
Special: Stealth, Storms enemy fortifications and damages enemy regardless of defence bonus
Useful for: Attack
Remarks: The best light armor fighting unit in the infantry tech branch. Does good damage to unarmored units as well. Level them up and use them to break a hole in the vast enemy fortifications.
Paratrooper:
Day of Research: Day 6
Combat Preference: Unarmored
Role in Combat: Attack (same damage values for defence if Paratroopers are in infantry form)
Special: Paratroopers are in a transport aircraft with partial stealth and is convertible manually to infantry. Also converts to infantry in 6 hours if sent to attack (it will land on target, destroy enemy unit, then convert)
Useful for: surprise attacks behind enemy lines
Remarks: Not very useful unless you think otherwise. Use them in infantry form for maximum benefit.
That's all for this guide! Hope you like it. Any suggestions welcome.[/size][/font][/font]
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Infantry are NOT the backbone of any army.
Otherwise, not bad.
Then what are infantry? flies and mosquitoes? lol
In calof war they are usually too slow to be the backbone. Mechanized infantry is king.
Mech inf is King but infantry are very imp. at start. I don't believe you have even 1 game with 0 infantry at start of game and at end of game
Not at all, ACs are much more important
Mech infantry? Since when have they been useful? They just get bodied by light tanks.
Why do we have medium tanks?
They also get bodied by medium tanks as well.
My point is that mech infantry is the best performign against most infantry units, barring commandoes.
Cost is very expensive though, and it also takes a while to produce. Not the most cost effective IMHO.
There already exists an infantry guide...and the info you present is kinda subjective ._.
None of the infantry branch are really necessary for a good build. The require resources that should be used for recruiting and waste manpower than should be used for stronger units.
ALL GROUND UNITS - 1.5 Guide <---- The guide I wrote (that I already linked in that other thread OP created)
commandos are useful for breaking fortifications. I have a game as France. I took over Spain and have ussr, Italy, and manchukuo as allies. Manchukuo and Italy are active (Italy barely) ussr shows as active but is not moving. I am stacking commandos to break the German line and navy to defeat Uk/america
Wow, it has been a long time since I read a guide I so vehemently disagree with on almost every single statement)))
Bro said milita are bad and COMMANDOS are good

Nobodyx2 - do really have 165 maps played and 1 Coal win?
Yeah I joked too many speed world at wars, until a few months ago when I played historic maps, and stuck to some of them

Why speak German so muchdw98 wrote:
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