is it possible to have so many planes with high oil production?

There are 3 oil lands in the core provinces to begin with, at day 30, the country size is the whole north Africa only, not all oil lands were fully upgraded, the player already built 160 planes the same time had the oil production of +400/hr.

I think the daily upkeep of oil for so many planes should have reduced the oil production to very low level. How come this play is still able to keep very high oil production? I am sure many oil lands are not upgraded at all.

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wayaya wrote:

..is it possible to have so many planes with high oil production?
..of cource ;) -- click and read this >> forum.callofwar.com/index.php?thread/12823-what-is-the-best-way-to-increase-production-of-resources
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wayaya wrote:

There are 3 oil lands in the core provinces to begin with, at day 30, the country size is the whole north Africa only, not all oil lands were fully upgraded, the player already built 160 planes the same time had the oil production of +400/hr.

...

160 planes require 16,000 oil daily, what already 2 or 3 good and well-developed oil core provinces can deliver alone..

..further 2 to 4 conquered oil provinces can easily pump the remaining 400 oil every hour, which are just another 9,600 daily..

..25,000 oil on day 30 are not a trick and not a Sony, just a good know how :thumbup:

Spoiler2 core and 3 conquered oil provinces can already be enough:Forum attachment
Browser games are an ingenious business idea to lure out money ..
..... >> more or less cleverly camouflaged as a real game <<
.... .. so beware of caltrops, spring-guns and booby traps.
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To Restrisiko, each plane costs 1600 oil per day, please check the instruction in the game and re-calculate your math. 160 planes should cost 160X1600=196,000 oil per day that cannot be produced by 2-4 core provinces.

In the real game, I have not seen any other people have so many planes with so much high oil production the same time. Everybody is thirsty of oil at the late stage.

The link you sent is about how to increase production. Thank you and I knew it. My question is, has any one ever reached so much high production in this case?

wayaya wrote:

each plane costs 1600 oil per day
Wrong. Tactical bomber upkeep is 100 oil per day

Forum attachment

wayaya wrote:

160 planes should cost 160X1600=196,000 oil per day
160 planes * 100 oil per day = 16000 oil per day

wayaya wrote:

re-calculate your math
That is a rather rude thing to say when you are wrong. Do you work for a government balancing budgets perhaps? I expect that such math is used in such cases, being off by a factor of 12. :D

wayaya wrote:

has any one ever reached so much high production in this case?

wayaya wrote:

I am sure many oil lands are not upgraded at all.

If you don't grow your economy, you can't support a large army, or feed a large population. Economy is the limiting factor in running the world, not the army. ^^

For examples in my two current 100 player games:

Day 32

2 core oil provinces

95 planes

100 armored vehicles

hourly oil production +300

daily oil production 23,700

daily oil consumption 16,400

Forum attachment

Notice that I have a significant amount of goods, steel, and rares. I need to build some more industrial complexes on captured oil lands to boost production, having just finished an expansion phase now I will focus on economy for several days.

Another 100 player game, day 25

3 core oil provinces, not yet fully upgraded

I have fewer units presently on this one

hourly oil production +500

daily oil production 20,000

daily oil consumption 8,000

Forum attachment

I am sure you read on the other thread:

an average single oil province will produce 3,000 oil per day, With a level 3 infrastructure and a level 5 industrial complex that same province will produce 6,000 per day.

So if you do not upgrade:

3 core oil will produce 9,000 oil per day

perhaps 4 captured oil provinces will each produce 750 per day each, for another 3,000

For a total of 12,000 per day

Or if you do upgrade

Same 3 core oil will produce 18,000 per day

4 captured provinces will produce 1500 per day each, for another 6,000

total 24,000 oil per day

So by investing in your economy you have twice as much oil per day, that is twice as many units that you can produce or maintain.

War is a game that is played with a smile. If you can't smile, grin. If you can't grin keep out of the way til you can. - Winston Churchill
VorlonFCW
Retired from Bytro staff as of November 30, 2020.
>>> Click Here to submit a bug report or support ticket <<<

In my end, for many weeks since I play this game, the oil daily upkeep is 1600. Everybody knows to upgrade oil lands. Even with 4 upgraded oil lands, I was never able to produce more than 100 planes limited by quickly decreased production. It could be a technical problem.

my planes in convey. The oil daily upkeep is 400

you selected 4 planes, each has an oil upkeep of 100. 4*100 = 400.

The numbers presented there depend on how many units you select.

I see. Thank you freezy. I also noticed that the maps of world are different on resources distribution in each round. In my current round, a guy happened to have 3 core oil lands in one country. I always use China but the resources are variable each time.

The one who has more core oil lands will win.

wayaya wrote:

The one who has more core oil lands will win.
This can be true, but I would prefer more goods or more rares instead of more oil. Goods and rares help build the economy sooner, so oil isn't as much of a problem later. All in how you approach the game.
War is a game that is played with a smile. If you can't smile, grin. If you can't grin keep out of the way til you can. - Winston Churchill
VorlonFCW
Retired from Bytro staff as of November 30, 2020.
>>> Click Here to submit a bug report or support ticket <<<

wayaya wrote:

The one who has more core oil lands will win.
Metal ...

Metal is the golden key ..Forum attachment :thumbup:

;)

Browser games are an ingenious business idea to lure out money ..
..... >> more or less cleverly camouflaged as a real game <<
.... .. so beware of caltrops, spring-guns and booby traps.
Warning! Texts above this signature may contain traces of irony! :D

Now there you have it: One player claims Oil is the key, Another prefers Goods, and the third values metal.

Ask any three people and you get 4 opinions usually :D

War is a game that is played with a smile. If you can't smile, grin. If you can't grin keep out of the way til you can. - Winston Churchill
VorlonFCW
Retired from Bytro staff as of November 30, 2020.
>>> Click Here to submit a bug report or support ticket <<<

In a game, the limiting factor(s) for each player can be different.

On the Pacific, World and Historic maps the food resource is often the management problem. If you drop into the red it can easily become a death spiral of revolt and rebellion.

"A good plan, violently executed now, is better than a perfect plan next week." - General George S. Patton, Jr.
"Do, or do not. There is no try" - Yoda

VorlonFCW wrote:

Now there you have it: One player claims Oil is the key, Another prefers Goods, and the third values metal.

Ask any three people and you get 4 opinions usually :D

You all are forgetting manpower. play Cuba in the 25 player historical and you won't forget it again
"White Fang knew the law well: To oppress the weak and obey the strong"
Jack London, White Fang
My parents once told me not to play with matches, so I built a flamethrower

NukeRaider33 wrote:

VorlonFCW wrote:

Now there you have it: One player claims Oil is the key, Another prefers Goods, and the third values metal.

Ask any three people and you get 4 opinions usually :D

You all are forgetting manpower. play Cuba in the 25 player historical and you won't forget it again
Yeah, and on that map also the goods are the rares..

:00002047:

Browser games are an ingenious business idea to lure out money ..
..... >> more or less cleverly camouflaged as a real game <<
.... .. so beware of caltrops, spring-guns and booby traps.
Warning! Texts above this signature may contain traces of irony! :D

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