rarara555 wrote:
Upgradin units should NOT require manpower.
JESUS IS MY KING's official suggestions for CoW 1.5 fixes
Hello, hello.
Well, thats what needs to be done to make this pretty bad ass game.
1. Allow tradin of units from various doctrines and those units to keep their PRODUCER's doctrine bonuses. For example
a SovietDoc. guy, tradin Soviet mediums (with some nice bonuses) to his coalition partner (who has Allies doctrine)
should still receive the bonuses, which the Soviet mediums have, since thats who made them. Allows some nice
roleplaying, in mid-late game, when we trade various unit groups, etc.
2. Upgradin units should NOT require manpower. Thats a little silly, since you dont make a new unit, you just upgrade it?
And since manpower is so hard to get in the current state, its a bit impossible to upgrade all armies if you get huge pretty fast. Changes old mechanics of auto-upgrading way too much, manpower requirement should be removed at least.
Spending 2 hours and some serious resources is way enough, anyway.
3. Make people choose their own doctrine at start of game (or at least on some maps), because right now playing
a certain doctrine limits you to a region of the map. I can be UK, but what if I am a mad dictator, who wants Communism or Nazism there? Should be allowed to do so.
4. For future states of the game (OPTIONAL SUGGESTIONS), you should:
* add custom units (skin) with tweaked stats, for various factions. These can be bought with GOLD, although they should still be balanced, just tweaked from base unit stats. This will make people want to spend GOLD in the game for purposes, other than winning a lost game. Which may hopefully lead to:
*add a GOLD CAP for most/some/few/ranked type of games, which will bring massive amounts of new players to the game, who dont play it only cos of the P2W allowed mechanics. A Cap means people will still spend gold and buy it and since they will be much more and willing to spend it for a ladder-based, not p2w game, your profit will be even bigger, le trust me.
Hope this reaches someone from the top, so we can make this a nice game, chaps.`
Oh, and add historical date indicator related to days/research etc, for role-playin purposes. Made a poll about it.
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21 Replies
I am really not a fan of seeing Germany running around with M4 Shermansrarara555 wrote:
3. Make people choose their own doctrine at start of game (or at least on some maps), because right now playinga certain doctrine limits you to a region of the map. I can be UK, but what if I am a mad dictator, who wants Communism or Nazism there? Should be allowed to do so.
Thought we can't trade armies?rarara555 wrote:
1. Allow tradin of units from various doctrines to keep their PRODUCER's doctrine bonuses. For examplea SovietDoc. guy, tradin Soviet mediums (with some nice bonuses) to his coalition partner (who has Allies doctrine)
should still receive the bonuses, which the Soviet mediums have, since thats who made them. Allows some nice
roleplaying, in mid-late game, when we trade various unit groups, etc.
"Giving up is not an option in war, for it proves one's incapability and incompetence as a leader." - Me (Little Racoon)
I think being allowed to change your doctrine is good, but maybe it will cost some resources to do that. Or you can keep changing your doctrine to help you in your current situation. Or maybe you can only choose your doctrine at the start of the game While youβre choosing your country,
Dude, I really don't want to see France using tiger tanks.
Upgrading units should use manpower,, but a fraction of the initial cost, as you can't just wave a magic wand to upgrade your units, someone actually has to do the physical labour to get the desired result, after the unit has been taken out of the line [as would have happened in real life].
blue44elephant wrote:
Dude, I really don't want to see France using tiger tanks.
Guys, you dont get the idea. Theyll use same units, just diff doctrine (bonuses) - like in Hearts of Iron, etc. If you want low cost units, but shitty, why not allowed to do so as Communist Germany or whatever, they still be Tigers, just not Axis Doctrine Tigers.blue44elephant wrote:
I am really not a fan of seeing Germany running around with M4 Shermansrarara555 wrote:
3. Make people choose their own doctrine at start of game (or at least on some maps), because right now playinga certain doctrine limits you to a region of the map. I can be UK, but what if I am a mad dictator, who wants Communism or Nazism there? Should be allowed to do so.
Doctrines should be selected at start tho, not allowed to be changed during game.
Dont know man, they cost so much manpower its silly, if you upgrade a division in real life, you dont change all soldiers or half of them or anythin, you just provide improved equipment.WascallywabbitCDN wrote:
Upgrading units should use manpower,, but a fraction of the initial cost, as you can't just wave a magic wand to upgrade your units, someone actually has to do the physical labour to get the desired result, after the unit has been taken out of the line [as would have happened in real life].
Right now, if you get huge too fast, you cant really upgrade anything, cos making units drains your manpower so quick, that you needa stop building anything for days, to just keep up with upgrades.
I am having manpower shortages in a 1.5 match, so I do think we should decrease the cost.
The new equipment also doesn't magically appear. Someone has to develop it, build it, transport it, and train units in its use. For every 1 soldier at the front, there are many times more than that behind him, supporting and supplying him with everything he needs to fight.rarara555 wrote:
Dont know man, they cost so much manpower its silly, if you upgrade a division in real life, you dont change all soldiers or half of them or anythin, you just provide improved equipment.Right now, if you get huge too fast, you cant really upgrade anything, cos making units drains your manpower so quick, that you needa stop building anything for days, to juith upgrades.WascallywabbitCDN wrote:
Upgrading units should use manpower,, but a fraction of the initial cost, as you can't just wave a magic wand to upgrade your units, someone actually has to do the physical labour to get the desired result, after the unit has been taken out of the line [as would have happened in real life].
oh okrarara555 wrote:
blue44elephant wrote:
Dude, I really don't want to see France using tiger tanks.Guys, you dont get the idea. Theyll use same units, just diff doctrine (bonuses) - like in Hearts of Iron, etc. If you want low cost units, but shitty, why not allowed to do so as Communist Germany or whatever, they still be Tigers, just not Axis Doctrine Tigers.blue44elephant wrote:
I am really not a fan of seeing Germany running around with M4 Shermansrarara555 wrote:
3. Make people choose their own doctrine at start of game (or at least on some maps), because right now playinga certain doctrine limits you to a region of the map. I can be UK, but what if I am a mad dictator, who wants Communism or Nazism there? Should be allowed to do so.
Doctrines should be selected at start tho, not allowed to be changed during game.
Bump this great op thread gg
I see your point of view. But if that was the case I already know a bunch of people would soviet spam
The reason they removed trading units from 1.0 was because some people who were going to be killed would trade all their units to their friends...and it makes the game kind of unfair. If you can find a fair way to do this then I will agree.
oh no that would be a disaster the whole of Europe would fallblue44elephant wrote:
I am really not a fan of seeing Germany running around with M4 Shermansrarara555 wrote:
3. Make people choose their own doctrine at start of game (or at least on some maps), because right now playinga certain doctrine limits you to a region of the map. I can be UK, but what if I am a mad dictator, who wants Communism or Nazism there? Should be allowed to do so.
rarara555 wrote:
3. Make people choose their own doctrine at start of game (or at least on some maps), because right now playinga certain doctrine limits you to a region of the map. I can be UK, but what if I am a mad dictator, who wants Communism or Nazism there? Should be allowed to do so.
Has been suggested many, many times before. The response to this is: Before a game starts, the country is controlled by AI. What doctrine does the AI have? If the doctrine switches when the player joins, this becomes unfair.
For example, let's say Country A is an AI, and Country B is a player, with Country B having Allies doctrine, and Country A having Comintern. Country B and Country A go to war, and Country B decides to mass produce weak units to overwhelm Country A, as Comintern countries have cheaper production, but they are weaker. Suddenly, a player joins, and chooses Country A, and decides to switch to the Axis doctrine. The AI has produced many troops, because they are cheap, but they were previously weak. Now, they have become powerful, as that is the Axis doctrine strength. Country B will stand no chance.
As you can see, it is more fair to have fixed doctrines.
Yes I agree we shouldnβt be allowed to switch doctrinesDoctorDR1 wrote:
Has been suggested many, many times before. The response to this is: Before a game starts, the country is controlled by AI. What doctrine does the AI have? If the doctrine switches when the player joins, this becomes unfair.rarara555 wrote:
3. Make people choose their own doctrine at start of game (or at least on some maps), because right now playinga certain doctrine limits you to a region of the map. I can be UK, but what if I am a mad dictator, who wants Communism or Nazism there? Should be allowed to do so.
For example, let's say Country A is an AI, and Country B is a player, with Country B having Allies doctrine, and Country A having Comintern. Country B and Country A go to war, and Country B decides to mass produce weak units to overwhelm Country A, as Comintern countries have cheaper production, but they are weaker. Suddenly, a player joins, and chooses Country A, and decides to switch to the Axis doctrine. The AI has produced many troops, because they are cheap, but they were previously weak. Now, they have become powerful, as that is the Axis doctrine strength. Country B will stand no chance.
As you can see, it is more fair to have fixed doctrines.
Not switch,
Just choose before game start and stay with it for the whole game.
Yes, but before the player joins the country is controlled by AI. What doctrine would it have?
Whatever docrtine, dude. Like they are now or whatever, does it matter if its for 5-6 hours, till a player joins n selects what he wanna play.DoctorDR1 wrote:
Yes, but before the player joins the country is controlled by AI. What doctrine would it have?
Right now, u get doctrines based on region, which once u play 10,20,30 times the map ull get bored as fk, playin the same nations just to get a doctrine.
Asian for example can be played only in asia, altho the doctrine is amazin for naval combat, so one should be allowed to do so in other regions of the world, a little sandbox experience if I may.
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