Light Tank Spam- And The Strategy Behind it.

Light Tank Spam, the great underrated strategy, capable of battling most tactics and has no definite anti-tactic, other than itself. The only other unit that will be needed in this tactic is artillery(and sea units if it's a sea map), Practically ANY game is beatable with Light Tank Spam and Artillery, So, its day 1, you pick, lets say, Egypt on a 22 map, you would instantly make 4 Tank Factories and make a Naval Port in Gaza, send your starting units in that area to Saudia-Arabia and Iraq, you would take them, if World Affairs are in your favor then you would make allies, but lets say your Solo, you would need to declare war on Libya, but defend against their first wave, you may or may not have LT's at this point, but you should have all of mainland Egypt's troops spaced evenly between the 2 provinces, after that advance with those units, now you should NOT defend captured provinces until your AT LEAST half way through Libya, thus enabling you to strike hard and fast, by day 2 you should have Libya, Saudia-Arabia, and Iraq, now you must attack Syria, no problem there, the(sadly) most likely situtation would be that Turkey quit(either just left at begining) or left early after seeing your progress or joined a coalition and is attacking Europe through Instanbul or in that general direction, from this point is really depends on what you wanna do, what i would do is capture Africa, build a strong defensive navy and build lots of industry, then go for countries with little or no captured land,and now its day 6 and you should have about 210-400 VP, maybe someone invades you, with your extensive Naval force you would have enough time to manouver and destroy them swiftly with bombardments and keep your artillery safe while it moves in to bombard from the ground, if they start winning, here's where the name came from- Spam Light Tanks, make ONLY Light Tanks in all cities for a day, then you should get about 20 LT's to fight back with, which would quickly demoralize them and make them possibly fall back or suicide charge, In this situation, DO NOT have your artillery anywhere near this, in case they snipe your artillery with their own, with the speed of the LT's and how little damage the Arty might do, you can quickly overrun their positions and take them, if they have allies then your probably fricked, but speed and scary-ness is a key advantage, no one wants to help their member if their being attacked by someone with this many units, unless they are pro players, then your 100% screwed, in this case- Spam Light Tanks. by now most of the map is taken by you and rival coalitions or other solo'rs, the other Solo'rs would be easy, espcially if they have lots of heavy armor, just play tag with their units and rush their cities. if this is not enough, then i will gladly make a YT video describing exactly how i did this on multiple occasions and as Canada(on 2 occasions) and the UK(once) of all countries, of course this Tactic is meant for most smaller maps and prob wont work on a 100 player map, it DOES work on a 50 player map, as North Mexico, as long as you have allies, and LT's are versitile enough to be used anywhere with allies, so its an overall good general unit to have at all times. Either you can yell at me or make suggestions, ask questions, and all that other junk. Most are gonna critisize me, which i know for a fact will happen, but if you don'y believe me, play a 22 map and use that tactic as a country that is good for it, Canada,African Nations, or Russian Empire, to list those that are good in the 22 map.

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It's suitable for new players on a small map.

Nothing wrong with that.

Until it's sold as a strategy viable for beating experienced players on large maps.

The author of the post doesn't want to put in a disclaimer, because he doesn't know any better.

But that's ok, we know :)

Undaunted wrote:

jubjub bird wrote:

He's not, his profile confirms that he actually does spam light tanks, to the tune of a 0.88 PVP k/d and 9 wins in 62 games. Excluding Infantry, which is the most-lost unit for most players due to starting units, Light Tanks make up the largest chunk of his casualties.
probably he won at maps which ones had only inactive players or inexperienced players
If i may, one of the ones i fought in was a RtW, 7 players were above the level of 50, and 1 was 92, most stayed active, no need to call shit on me and say i'm only good at killing bots and noobs.

And i have infact shown this round, but seemingly you guys cannot access the docs.

Oh, and this post is a play by play of my current game, so if i win this then that'll be pretty funny considering that ya'll think this strategy is horrible.

And if i may interject again, one of these games, were a Pacific 50, so, if you all think this tactic is bad, then i urge you to play a game with me, you can pick the map(minus 100 player i dont have time for those), but instead of fighting each other we with with each other, because you know my strategy you'll just spam anti-tank units, but i will prove somehow this tactic is good no matter what it takes.

I've seen a variation of this strategy used very effectively in a recent game. However, as a disclaimer, it was not on a standard map. It was used in an AvA style non-gold event on the 100 player map. We had an opponent build little more than just Pan Asian Light Tanks and ACs, keeping them max level and was an incredible challenge to deal with in the mid-game. Now since it was an AvA game, he had the luxury of being able to rely on partners for a navy and air force as well as resource sharing. I don't know how viable this is on a regular, large map. However, with the Pan Asian speed and view range bonuses together with the PA buffs for LT and AC against unarmored units, they were able to just break through our lines and go from capital-to-capital wreaking havoc along the way.

Fox-Company wrote:

Undaunted wrote:

jubjub bird wrote:

He's not, his profile confirms that he actually does spam light tanks, to the tune of a 0.88 PVP k/d and 9 wins in 62 games. Excluding Infantry, which is the most-lost unit for most players due to starting units, Light Tanks make up the largest chunk of his casualties.
probably he won at maps which ones had only inactive players or inexperienced players
If i may, one of the ones i fought in was a RtW, 7 players were above the level of 50, and 1 was 92, most stayed active, no need to call shit on me and say i'm only good at killing bots and noobs.
do you think really 50 level is pro ??? there are players who are 150 level with 0.50 k/d ratio

If you play 50 games at the same time you can be 200 level easily

1 was 92 LOL I'm still thinking you are kidding with us

Fox-Company wrote:

And if i may interject again, one of these games, were a Pacific 50, so, if you all think this tactic is bad, then i urge you to play a game with me, you can pick the map(minus 100 player i dont have time for those), but instead of fighting each other we with with each other, because you know my strategy you'll just spam anti-tank units, but i will prove somehow this tactic is good no matter what it takes.
lets look your last sentence , you know my strategy and you will just spam light tanks

dont you think when a player saw your army at your map he will produce anti tanks units ??

LOL

by the way you were saying there is no unit to destroy light armor in game

so what is the problem for you ?

Fox-Company wrote:

Oh, and this post is a play by play of my current game, so if i win this then that'll be pretty funny considering that ya'll think this strategy is horrible.
This is what I assumed this thread would become when you made the original post: players critiquing your strategy while you get defensive and ignore valid points made by everyone else. It was clear from the start that you aren't interested in discussion or feedback and that you just wanted to rant to justify your own strategy.

Winning games is not evidence of a great strategy. Earlier I proposed playing a game with only militia and railroad guns, for fun. If I won that game, would that mean that my strategy was actually good?

Not sure about RRG+militia, too vulnerable to air attack. But RRG+AA could work. Don't need any other units. And it's fairly balanced, resource wise :)

Maybe I'd have to add regular AA to that stack, but I was banking on playing a small map against noobs and AI that don't know how to use planes. We need more meme strats.

Maybe I could become a YouTube content creator and quit my job...

jubjub bird wrote:

Fox-Company wrote:

Oh, and this post is a play by play of my current game, so if i win this then that'll be pretty funny considering that ya'll think this strategy is horrible.
This is what I assumed this thread would become when you made the original post: players critiquing your strategy while you get defensive and ignore valid points made by everyone else. It was clear from the start that you aren't interested in discussion or feedback and that you just wanted to rant to justify your own strategy.

Winning games is not evidence of a great strategy. Earlier I proposed playing a game with only militia and railroad guns, for fun. If I won that game, would that mean that my strategy was actually good?

if it works against other valid strategies then yes, they would mean its a legit strategy that can be taken seriously.

And its not a rant about me being defensive, its me trying to get people to take Light Tank Spam seriously, its a strategy i use alot and it always works in games i'm committed and active in.

Youl also must take into account i've had this exact account since my start so my stats are not the best.

Undaunted wrote:

Fox-Company wrote:

And if i may interject again, one of these games, were a Pacific 50, so, if you all think this tactic is bad, then i urge you to play a game with me, you can pick the map(minus 100 player i dont have time for those), but instead of fighting each other we with with each other, because you know my strategy you'll just spam anti-tank units, but i will prove somehow this tactic is good no matter what it takes.
lets look your last sentence , you know my strategy and you will just spam light tanksdont you think when a player saw your army at your map he will produce anti tanks units ??

LOL

by the way you were saying there is no unit to destroy light armor in game

so what is the problem for you ?

Would you change your tactic mid-game to battle one foe? i didn't think so.

6thDragon wrote:

I've seen a variation of this strategy used very effectively in a recent game. However, as a disclaimer, it was not on a standard map. It was used in an AvA style non-gold event on the 100 player map. We had an opponent build little more than just Pan Asian Light Tanks and ACs, keeping them max level and was an incredible challenge to deal with in the mid-game. Now since it was an AvA game, he had the luxury of being able to rely on partners for a navy and air force as well as resource sharing. I don't know how viable this is on a regular, large map. However, with the Pan Asian speed and view range bonuses together with the PA buffs for LT and AC against unarmored units, they were able to just break through our lines and go from capital-to-capital wreaking havoc along the way.
As stated here(not to get you into the firing lane)this is a viable strategy.

Fox-Company wrote:

6thDragon wrote:

I've seen a variation of this strategy used very effectively in a recent game. However, as a disclaimer, it was not on a standard map. It was used in an AvA style non-gold event on the 100 player map. We had an opponent build little more than just Pan Asian Light Tanks and ACs, keeping them max level and was an incredible challenge to deal with in the mid-game. Now since it was an AvA game, he had the luxury of being able to rely on partners for a navy and air force as well as resource sharing. I don't know how viable this is on a regular, large map. However, with the Pan Asian speed and view range bonuses together with the PA buffs for LT and AC against unarmored units, they were able to just break through our lines and go from capital-to-capital wreaking havoc along the way.
As stated here(not to get you into the firing lane)this is a viable strategy.
There were considerably unique circumstances in this game. Alliance vs Alliance games tend to gravitate towards very specialized builds and other equally unique circumstances. For instance, I should have also included in my initial post this player in particular was no where near the front lines, he literally started surrounded by alliance mates and AI countries. It also included a peace period where you have a certain amount of time where you know you can build up and be confident no other players will attack you.

Plus playing as Pan Asian with this strategy also helped make it viable in this circumstance. In my opinion, other doctrines would struggle to replicate its success. Comintern would be the most viable because of their ability to spam units. Axis and Allies both get delayed access to upgrades. ACs and LTs have an advantage of speed, which would make this hard to do with the Allied doctrine. I'm less familiar with Axis so don't want to even offer an opinion on its viability.

As others have pointed out, one key element to this game is to have a diverse plan and not overly rely on one tactic or unit. You need to be able to adapt your tactics to what your opponents are using to truly be successful.

Fox-Company wrote:

Undaunted wrote:

Fox-Company wrote:

And if i may interject again, one of these games, were a Pacific 50, so, if you all think this tactic is bad, then i urge you to play a game with me, you can pick the map(minus 100 player i dont have time for those), but instead of fighting each other we with with each other, because you know my strategy you'll just spam anti-tank units, but i will prove somehow this tactic is good no matter what it takes.
lets look your last sentence , you know my strategy and you will just spam light tanksdont you think when a player saw your army at your map he will produce anti tanks units ??LOL

by the way you were saying there is no unit to destroy light armor in game

so what is the problem for you ?

Would you change your tactic mid-game to battle one foe? i didn't think so.
yeah we use spies for this , ıf you dont change your strategy , you can lose game

Fox-Company wrote:

Its not about simplicity, it's about not even letting your enemy attack, give me a time when a newbie goes straight for good tactics. they spam infantry then upgrade it, that's the most common tactic. therefore this is a good tactic, but Armored cars are easily defeated by Med tanks. and Med tanks are easily defeated by playing tag with artillery and using AT's.
the Most Common tactics for a noob is go straight to the tank tab and spam Heavy tanks, only heavy tanks
知己知彼,百战不殆

Fox-Company wrote:

Its not about simplicity, it's about not even letting your enemy attack, give me a time when a newbie goes straight for good tactics. they spam infantry then upgrade it, that's the most common tactic. therefore this is a good tactic, but Armored cars are easily defeated by Med tanks. and Med tanks are easily defeated by playing tag with artillery and using AT's.
the Most Common tactics for a noob is go straight to the tank tab and spam Heavy tanks, only heavy tanks
知己知彼,百战不殆

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