Light Tank Spam- And The Strategy Behind it.

Light Tank Spam, the great underrated strategy, capable of battling most tactics and has no definite anti-tactic, other than itself. The only other unit that will be needed in this tactic is artillery(and sea units if it's a sea map), Practically ANY game is beatable with Light Tank Spam and Artillery, So, its day 1, you pick, lets say, Egypt on a 22 map, you would instantly make 4 Tank Factories and make a Naval Port in Gaza, send your starting units in that area to Saudia-Arabia and Iraq, you would take them, if World Affairs are in your favor then you would make allies, but lets say your Solo, you would need to declare war on Libya, but defend against their first wave, you may or may not have LT's at this point, but you should have all of mainland Egypt's troops spaced evenly between the 2 provinces, after that advance with those units, now you should NOT defend captured provinces until your AT LEAST half way through Libya, thus enabling you to strike hard and fast, by day 2 you should have Libya, Saudia-Arabia, and Iraq, now you must attack Syria, no problem there, the(sadly) most likely situtation would be that Turkey quit(either just left at begining) or left early after seeing your progress or joined a coalition and is attacking Europe through Instanbul or in that general direction, from this point is really depends on what you wanna do, what i would do is capture Africa, build a strong defensive navy and build lots of industry, then go for countries with little or no captured land,and now its day 6 and you should have about 210-400 VP, maybe someone invades you, with your extensive Naval force you would have enough time to manouver and destroy them swiftly with bombardments and keep your artillery safe while it moves in to bombard from the ground, if they start winning, here's where the name came from- Spam Light Tanks, make ONLY Light Tanks in all cities for a day, then you should get about 20 LT's to fight back with, which would quickly demoralize them and make them possibly fall back or suicide charge, In this situation, DO NOT have your artillery anywhere near this, in case they snipe your artillery with their own, with the speed of the LT's and how little damage the Arty might do, you can quickly overrun their positions and take them, if they have allies then your probably fricked, but speed and scary-ness is a key advantage, no one wants to help their member if their being attacked by someone with this many units, unless they are pro players, then your 100% screwed, in this case- Spam Light Tanks. by now most of the map is taken by you and rival coalitions or other solo'rs, the other Solo'rs would be easy, espcially if they have lots of heavy armor, just play tag with their units and rush their cities. if this is not enough, then i will gladly make a YT video describing exactly how i did this on multiple occasions and as Canada(on 2 occasions) and the UK(once) of all countries, of course this Tactic is meant for most smaller maps and prob wont work on a 100 player map, it DOES work on a 50 player map, as North Mexico, as long as you have allies, and LT's are versitile enough to be used anywhere with allies, so its an overall good general unit to have at all times. Either you can yell at me or make suggestions, ask questions, and all that other junk. Most are gonna critisize me, which i know for a fact will happen, but if you don'y believe me, play a 22 map and use that tactic as a country that is good for it, Canada,African Nations, or Russian Empire, to list those that are good in the 22 map.

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38 replies wtf?

็Ÿฅๅทฑ็Ÿฅๅฝผ๏ผŒ็™พๆˆ˜ไธๆฎ†

Fox-Company wrote:

Would you change your tactic mid-game to battle one foe? i didn't think so.

Yes, absolutely, I change tactics depending on the opponent.

The bigger the opponent, the greater the need for adjustment.

Let's say you're building a lot of tanks, and it's working great.

Then you run into a turtle player who crammed his cities full of infantry and AT guns.

What are you going to do, smash your tanks into his cities until one of you breaks?

Or do you build bombardment units to soften up those static, hardened defenses?

Now let's say you built a lot of artillery and you see your opponent has a large air force.

Do you go in, and hope he doesn't bomb you to pieces?

Or do you build AA guns and/or fighters to protect your artillery from bombs?

You adjust, of course you adjust, that's part of EVERY successful strategy.

jubjub bird wrote:

Undaunted wrote:

jubjub bird wrote:

He's not, his profile confirms that he actually does spam light tanks.
probably he won at maps which ones had only inactive players or inexperienced players
Yes, I think that is also confirmed
yes

Destructo the Great wrote:

Fox-Company wrote:

Its not about simplicity, it's about not even letting your enemy attack, give me a time when a newbie goes straight for good tactics. they spam infantry then upgrade it, that's the most common tactic. therefore this is a good tactic, but Armored cars are easily defeated by Med tanks. and Med tanks are easily defeated by playing tag with artillery and using AT's.
the Most Common tactics for a noob is go straight to the tank tab and spam Heavy tanks, only heavy tanks
Noobs usually go to spam tanks not infantry

Undaunted wrote:

Destructo the Great wrote:

Fox-Company wrote:

Its not about simplicity, it's about not even letting your enemy attack, give me a time when a newbie goes straight for good tactics. they spam infantry then upgrade it, that's the most common tactic. therefore this is a good tactic, but Armored cars are easily defeated by Med tanks. and Med tanks are easily defeated by playing tag with artillery and using AT's.
the Most Common tactics for a noob is go straight to the tank tab and spam Heavy tanks, only heavy tanks
Noobs usually go to spam tanks not infantry
I've seen a few Heavy Tank spamming noobs but i've seen infantry spammed more, either way they dont do any good strategy.

It depends on what type of players you are facing are these competent good players? any strategy can be used and won against weak players even militia spam. so in the matches which you've used these tactics and won what type of players were they? do the meet the criteria for Good players?

1) are they experienced and high level?

2) did they have high K/D?

3) what's does their win rate look like?

4) what's does their territory won/lost look like?

(5 this is not a must but it's bonus) what type of maps have they won are they clash of nations sweats?

if i am not mistaken archived games usually disappear withing a week or two if the games in which you've used tank spam are recent, or archived games take longer then what i thought, what you would do is provide the levels of the players you've faced and their stats

IF the archived games have gone through and are lost i would start a new pool of games preferably big in size. have similar ruleset for all and detail the players you are facing and their stats.if they meet criteria for Good players and you can beat them, then it's safe to say this tactic needs to revaluated

(Note: there is a somewhat of a debate on what's a makes a player "good" as stats can be scammed into looking good by Golding,multi accounting and alliance wolf packing BUT stats are the only thing we have to go of it's our only option really, not bullet proof but also not useless.)

"I don't know jeff!"
Chris kamara

AMG Morgan wrote:

It depends on what type of players you are facing are these competent good players? any strategy can be used and won against weak players even militia spam. so in the matches which you've used these tactics and won what type of players were they? do the meet the criteria for Good players?

1) are they experienced and high level?

2) did they have high K/D?

3) what's does their win rate look like?

4) what's does their territory won/lost look like?

(5 this is not a must but it's bonus) what type of maps have they won are they clash of nations sweats?

if i am not mistaken archived games usually disappear withing a week or two if the games in which you've used tank spam are recent, or archived games take longer then what i thought, what you would do is provide the levels of the players you've faced and their stats

IF the archived games have gone through and are lost i would start a new pool of games preferably big in size. have similar ruleset for all and detail the players you are facing and their stats.if they meet criteria for Good players and you can beat them, then it's safe to say this tactic needs to revaluated

(Note: there is a somewhat of a debate on what's a makes a player "good" as stats can be scammed into looking good by Golding,multi accounting and alliance wolf packing BUT stats are the only thing we have to go of it's our only option really, not bullet proof but also not useless.)

The highest level i've played against is a 121, dont remember the username, biggest map this tactic has worked on is Pacific, all enemy players were level 30 or above, most had a KD above .90, no one in the game except me had a good capture/loss province rate, i have above a 2. and the maps that my main enemies in those matches were WaW's, Blitz's, and some CoN's.

But i will say again, my files wont load on this website so i can not prove my claims.

The tactics everyone were using was Med plus Arty with large navy, and lots of infantry.

And i never archive games. i play them out and wait for them to go away, but i can post the evidence on these games in Discord.

We don't need your evidence, we believe you that you have won games playing with this strategy. It's probably fine as a strategy for anyone just starting out that will be encountering mostly noobs and AI, that just doesn't mean it's actually that good.

Dead horse, meet stick.

Stick, meet dead horse.

Spamming only light tanks isn't going to get you very far. Yes, light tanks and armored cars (the latter being quite powerful after their recent buff) do have their uses, and every army should have them. Once you've achieved a breakthrough of the enemy line, unleashing them behind their lines to take the enemies cities and resource-producing provinces rapidly to cripple their economy. And yes, in the early game, when certain players tend to spam infantry, they are quite useful too.

But once you're into the midgame and the only active players left are ones who are experienced, exclusively producing light tanks, no matter what level they are, is getting you nowhere. Especially nowadays with players producing strat bombers, you need to have a great all around air force, with different types of bombers, interceptors. You probably want to have SPAA too. Tank destroyers I also find are a must-have. These are just the basics. You'd also have to produce different things depending on how your enemy plays.

So no, just spamming out LTs isn't a viable strategy long-term.

The past is a foreign country.

Pablo22510 wrote:

Spamming only light tanks isn't going to get you very far. Yes, light tanks and armored cars (the latter being quite powerful after their recent buff) do have their uses, and every army should have them. Once you've achieved a breakthrough of the enemy line, unleashing them behind their lines to take the enemies cities and resource-producing provinces rapidly to cripple their economy. And yes, in the early game, when certain players tend to spam infantry, they are quite useful too.

But once you're into the midgame and the only active players left are ones who are experienced, exclusively producing light tanks, no matter what level they are, is getting you nowhere. Especially nowadays with players producing strat bombers, you need to have a great all around air force, with different types of bombers, interceptors. You probably want to have SPAA too. Tank destroyers I also find are a must-have. These are just the basics. You'd also have to produce different things depending on how your enemy plays.

So no, just spamming out LTs isn't a viable strategy long-term.

I will be playing multiple maps and testing this LTS strategy, the whole game will be monitored by a friend, so everytihng will be recorded, to prove this works, i will be playing on every map, discluding Blitz,100 WaW's and Antartica, and other special events where either you start with an advantage/disadvanage.

I am determined for this to be seen as a strategy to use against well-off players and not just for new players.

Good ide

Fox-Company wrote:

I am determined for this to be seen as a strategy to use against well-off players and not just for new players.

That's the way to do it, Fox Company. Sounds like a fun experiment.

Starting in a week and a half, these trials will start, you can spectate the game and i will also provide photos on Discord, the code will be given shortly, providing a server with the games and with photos of the current round.

Fox-Company wrote:

Paraphrased: [Light tank spam with arty is unbeatable]
(For context, I play Allied and recently Pan-Asian a lot, and like stacking light tanks with my armies. I am in no way biased against them)

Obvious disadvantages:

i. Light tanks are highly vulnerable to medium tanks. The Japanese found this out the hard way.

ii. They also have less anti-air defence than armoured cars. Then again, there is no specialised aircraft unit to deal with them. However, a stack of 2 tacs and 3 attack bombers will wreck them.

iii. They are slow in mountains. Try invading Manchukuo, Tibet, or Kamchatka with them and they'll get slowed down and destroyed by my tanks. They also have -25% speed in hills and forests.

iv. They are ineffective against infantry compared with armoured cars, which are the same armour class, have similar speed, and have good anti-air defence.

v. They are bad at defending.

vi. This is inflexible on the strategic scale. If you go up against an army optimised against light tanks you will lose. It's always best to have more than one trick up your sleeve (Sparta found this out the hard way).

vii. This is inflexible on the tactical scale. Light tanks have bonuses in some terrain but weaknesses in others, including having no terrain bonus in forests, where commandoes (whose favourite snack is light tanks) DO. This is suicidal if in forests.

viii. All tanks are bad in cities (possible exception of armoured cars)

ix. Light tanks require goods, oil, and steel to make, as well as the ubiquitous money and manpower. This means you're wasting huge amounts of other resources including food and rare. If you're building artillery as well, these require lots of steel and goods too. The huge rare surplus that will occur cannot be tapped into due to use of goods on making artillery, so no planes.

x. Light tanks are slower than motorised infantry, which makes them less useful for exploiting breakthroughs unless then enemy has light armoured units (see iv)

xi. Over-reliance on one unit means upgrading all your armies at the same time to make the best use, which leaves you vulnerable. It's true that upgrading many useless things is pointless, but having to justify upgrading hundreds of things at once seems just as bad. The alternative, not doing so, leaves you with inferior units.

Then again, your K:D ratio may be good and your provinces lost:gained ratio may be better. Those would vindicate whatever strategy you're using.

Aeroplanes are interesting toys but of no military value.
โ€” Marshal Foch
A pretty mechanical toy [...] the war will never be won by such machines.
โ€” Lord Kitchener, on tanks

licht tank, well any lvl1 somewhat fast stuff spammmer can gain the upper hand in the first few days, and then it will be finished. no development, no resources to research nor to upgrade, and usually no economy either, then they falter and go down if their coalition didnt make it fast.

The rocket artillery spam of BMfox he posted in a video was solid, but relied on fast conquest and fixed parties (tournament game). When going in blind it would probably not work as well, until the decisive phase.

Fox-Company wrote:

Light Tanks are not easily defeated by AT's or Artillery as LT's are not their main target, heavy armor is, and along with the navy that you may or may not have, you can bombard thair coastal cities to hinder their production, thus giving you a major advantage, if no naval cities then you gain a safe landing zone, plus my tactic relies on a active player and someone who actually can use this tactic, if you've never used it i urge you to try, it has never failed me, espically when i commit myself to the game.
I think the objective counter to this is just skill. Wait, you said that already ;)
"ใŸใ‚ใ”ใจ" - Last words from the Japanese 9th Artillery Regiment before being pounded into oblivion by Manchu Battleship "Zhรจngxiฤngbรกi"

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