Did you win? If so it doesnโt matter. Plus I prefer historical maps so I guess that also kinda causes our rift. Historical US, Soviets are crazy, even compared to Germany!Brando Dilla wrote:
Don't play comintern unless you want your stats to suffer. The one time I played Volga Nzhny in WaW, my K/D went down from 6.80 to 6.17...Carking the 6th wrote:
I would Allies and Commie with Axis, generally. Some maps are really good with Pan Asian, but Axis is almost always the worst. Fact is higher level units will beat better ones, and more units will beat less even if better then them.Brando Dilla wrote:
Here's my order of doctrines:1. Axis2. Pan Asian3. Allies
4. Comintern
And if you border an Axis nation at the start of the game, and if that Axis nation decides to attack you... it's game over.
Light Tank Spam- And The Strategy Behind it.
Light Tank Spam, the great underrated strategy, capable of battling most tactics and has no definite anti-tactic, other than itself. The only other unit that will be needed in this tactic is artillery(and sea units if it's a sea map), Practically ANY game is beatable with Light Tank Spam and Artillery, So, its day 1, you pick, lets say, Egypt on a 22 map, you would instantly make 4 Tank Factories and make a Naval Port in Gaza, send your starting units in that area to Saudia-Arabia and Iraq, you would take them, if World Affairs are in your favor then you would make allies, but lets say your Solo, you would need to declare war on Libya, but defend against their first wave, you may or may not have LT's at this point, but you should have all of mainland Egypt's troops spaced evenly between the 2 provinces, after that advance with those units, now you should NOT defend captured provinces until your AT LEAST half way through Libya, thus enabling you to strike hard and fast, by day 2 you should have Libya, Saudia-Arabia, and Iraq, now you must attack Syria, no problem there, the(sadly) most likely situtation would be that Turkey quit(either just left at begining) or left early after seeing your progress or joined a coalition and is attacking Europe through Instanbul or in that general direction, from this point is really depends on what you wanna do, what i would do is capture Africa, build a strong defensive navy and build lots of industry, then go for countries with little or no captured land,and now its day 6 and you should have about 210-400 VP, maybe someone invades you, with your extensive Naval force you would have enough time to manouver and destroy them swiftly with bombardments and keep your artillery safe while it moves in to bombard from the ground, if they start winning, here's where the name came from- Spam Light Tanks, make ONLY Light Tanks in all cities for a day, then you should get about 20 LT's to fight back with, which would quickly demoralize them and make them possibly fall back or suicide charge, In this situation, DO NOT have your artillery anywhere near this, in case they snipe your artillery with their own, with the speed of the LT's and how little damage the Arty might do, you can quickly overrun their positions and take them, if they have allies then your probably fricked, but speed and scary-ness is a key advantage, no one wants to help their member if their being attacked by someone with this many units, unless they are pro players, then your 100% screwed, in this case- Spam Light Tanks. by now most of the map is taken by you and rival coalitions or other solo'rs, the other Solo'rs would be easy, espcially if they have lots of heavy armor, just play tag with their units and rush their cities. if this is not enough, then i will gladly make a YT video describing exactly how i did this on multiple occasions and as Canada(on 2 occasions) and the UK(once) of all countries, of course this Tactic is meant for most smaller maps and prob wont work on a 100 player map, it DOES work on a 50 player map, as North Mexico, as long as you have allies, and LT's are versitile enough to be used anywhere with allies, so its an overall good general unit to have at all times. Either you can yell at me or make suggestions, ask questions, and all that other junk. Most are gonna critisize me, which i know for a fact will happen, but if you don'y believe me, play a 22 map and use that tactic as a country that is good for it, Canada,African Nations, or Russian Empire, to list those that are good in the 22 map.
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Swap allies with comintern and there you goBrando Dilla wrote:
Here's my order of doctrines:Carking the 6th wrote:
Oh my goodness please donโt tell me you just said thatโฆBrando Dilla wrote:
Which is why the comintern and allies doctrines suck.Carking the 6th wrote:
The only case I can see is very late game when they have hordes of planes and heavier stacks of their own. Iโm that case youโd be right. But the OP seemed to be talking more about smaller maps, and this strategy even works commonly on large ones too. You just have to be fast and now allow the enemy to build up a large high level land and Air Force.jubjub bird wrote:
Just adding planes isn't going to be enough against good players but I'm sure it works fine against most of the people you'll run into1. Axis
2. Pan Asian
3. Allies
4. Comintern
Glory to the Red Army!
Glory to the Revolution!
Marshal of the Forum High Command
It depends on the style. I can see how this would be true for many players.Brando Dilla wrote:
Don't play comintern unless you want your stats to suffer. The one time I played Volga Nzhny in WaW, my K/D went down from 6.80 to 6.17...Carking the 6th wrote:
I would Allies and Commie with Axis, generally. Some maps are really good with Pan Asian, but Axis is almost always the worst. Fact is higher level units will beat better ones, and more units will beat less even if better then them.Brando Dilla wrote:
Here's my order of doctrines:1. Axis2. Pan AsianCarking the 6th wrote:
Oh my goodness please donโt tell me you just said thatโฆBrando Dilla wrote:
Which is why the comintern and allies doctrines suck.Carking the 6th wrote:
The only case I can see is very late game when they have hordes of planes and heavier stacks of their own. Iโm that case youโd be right. But the OP seemed to be talking more about smaller maps, and this strategy even works commonly on large ones too. You just have to be fast and now allow the enemy to build up a large high level land and Air Force.jubjub bird wrote:
Just adding planes isn't going to be enough against good players but I'm sure it works fine against most of the people you'll run into3. Allies
4. Comintern
And if you border an Axis nation at the start of the game, and if that Axis nation decides to attack you... it's game over.
For the longest time, Comintern was my favorite. I have stats most consider fairly decent.
They are all fun to play, if you play them to fit the doctrine and the situation on the map. It's the variety of doctrines, maps, and starting locations that makes the game fun.
Best Doctrines in order:
1.Allied
2.Allied
3.Allied
14.Pan-Asian
5.Allied
4.Axis
11.Allied
There you go.
Are you having a seizure?Fox-Company wrote:
Best Doctrines in order:1.Allied
2.Allied
3.Allied
14.Pan-Asian
5.Allied
4.Axis
11.Allied
There you go.
What are you trying to tell me/us?
Allies are actually pretty decent. You get earlier access to secret tech, and shortened research/production times.6thDragon wrote:
It depends on the style. I can see how this would be true for many players.Brando Dilla wrote:
Don't play comintern unless you want your stats to suffer. The one time I played Volga Nzhny in WaW, my K/D went down from 6.80 to 6.17...And if you border an Axis nation at the start of the game, and if that Axis nation decides to attack you... it's game over.Carking the 6th wrote:
I would Allies and Commie with Axis, generally. Some maps are really good with Pan Asian, but Axis is almost always the worst. Fact is higher level units will beat better ones, and more units will beat less even if better then them.Brando Dilla wrote:
Here's my order of doctrines:1. Axis2. Pan Asian3. AlliesCarking the 6th wrote:
Oh my goodness please donโt tell me you just said thatโฆBrando Dilla wrote:
Which is why the comintern and allies doctrines suck.Carking the 6th wrote:
The only case I can see is very late game when they have hordes of planes and heavier stacks of their own. Iโm that case youโd be right. But the OP seemed to be talking more about smaller maps, and this strategy even works commonly on large ones too. You just have to be fast and now allow the enemy to build up a large high level land and Air Force.jubjub bird wrote:
Just adding planes isn't going to be enough against good players but I'm sure it works fine against most of the people you'll run into4. Comintern
For the longest time, Comintern was my favorite. I have stats most consider fairly decent.
As for the -10% speed debuff, I usually play with fast units so it doesn't really matter for me.
Allies is a very odd choice for an LT spam strategy. Your reduced speed and delayed access to LT upgrades has to be crippling. I can see this strategy having some practical application with other doctrines; especially Pan Asian. The allied reduced speed will make it difficult to engage in melee and rush through any gaps in lines that you are able to create.Fox-Company wrote:
Best Doctrines in order:1.Allied
2.Allied
3.Allied
14.Pan-Asian
5.Allied
4.Axis
11.Allied
There you go.
I agree with other comments, you would need some kind of air defense. Allied or Pan Asian could do interceptors. Axis or allied could do SPAA. Commies could just rely on the cheap units and flood their opponents with quantity.
The terrain would also be important. An LT spam would be good at grabbing lightly defended cities and in high plains areas, could be effective at getting the enemy to retreat to their cities, but you still donโt have a method of actually taking defended cities.
Best Doctrines Pt.2
1.Allied
2.Pan-Asian
92.Allied
4.Comintern
6.Allied
3.Allied
4.Axis
Brando Dilla wrote:
Allies are actually pretty decent. You get earlier access to secret tech, and shortened research/production times.As for the -10% speed debuff, I usually play with fast units so it doesn't really matter for me.
Have you ever tried to use Allied light tanks against Pan Asian light tanks?
I know the answer is "no".
Please try, reflect, and adjust your opinion.
I have, i won. and it was actually kinda easy.z00mz00m wrote:
Have you ever tried to use Allied light tanks against Pan Asian light tanks?Brando Dilla wrote:
Allies are actually pretty decent. You get earlier access to secret tech, and shortened research/production times.As for the -10% speed debuff, I usually play with fast units so it doesn't really matter for me.
I know the answer is "no".
Please try, reflect, and adjust your opinion.
Hahaha your guys are funny.
I know, and im about to nuke a single lvl 4 NB because its funnyz00mz00m wrote:
Hahaha your guys are funny.
Oh sorry. I thought we were talking about best doctrine in general, not best doctrine for LT spam.z00mz00m wrote:
Have you ever tried to use Allied light tanks against Pan Asian light tanks?Brando Dilla wrote:
Allies are actually pretty decent. You get earlier access to secret tech, and shortened research/production times.As for the -10% speed debuff, I usually play with fast units so it doesn't really matter for me.
I know the answer is "no".
Please try, reflect, and adjust your opinion.
3 Reasons why Allied is best for LT Spam.Brando Dilla wrote:
Oh sorry. I thought we were talking about best doctrine in general, not best doctrine for LT spam.z00mz00m wrote:
Have you ever tried to use Allied light tanks against Pan Asian light tanks?Brando Dilla wrote:
Allies are actually pretty decent. You get earlier access to secret tech, and shortened research/production times.As for the -10% speed debuff, I usually play with fast units so it doesn't really matter for me.
I know the answer is "no".
Please try, reflect, and adjust your opinion.
1. Optimized Upgrading, the strategy requires to be able to make tons of lvl 1, then steadily upgrade them to max level(you can get)
2. Faster production, if you have more, the better off you are.
3. The speed debuff does little to actually affect the tactic.
Why Pan-Asian is not:
1. Less health.
2. The countries Pan-Asian such do not have the best terrain for it.
In a head to head, even fight, the 20% chance would be what decides who wins.
No, just no
You are all crazy and wrong. Period. Nuke only spam is the only path forward period. Maybe you can convince me to grab a couple medium tanks for clean up, but nukes solve every problem and are the greatest creation ever made. No horde of light tanks can stop a big fire sun mushroom. Not even the great plane storm can overwhelm the holy power of explosive atom splitting that are nukes. Even Fox the Contrarian would testify to the unimaginable power of the great nuke.
Nukes forever!
There's just so much wrong in that post that I feel like I have to go point by point.
1) Allies have cheaper upgrades, yes, but they also are four (!) days behind Pan Asian in research levels. Also, you never want to steadily upgrade units, you want to chunk it into as few upgrades as possible. Light tanks only have 5 levels; if you're upgrading more than twice, you're wasting resources.
2) Production speed is not that much of an advantage unless you're constantly producing units, because it helps you maximize your consumption of resources. I doubt this is the case in most games.
3) Speed is one of the few things that light tanks actually do well, and enable it to outrun stacks that might otherwise threaten it. A ~30% speed difference is enormous and means Pan Asian tanks can outrun basically anything.
As for Pan Asian LTs, yes they do have less health. Fair point. However, they're also 15% stronger against the main targets for LTs (light armor) AND 15% stronger against the secondary targets for LTs, unarmored. Additionally, with plains being the most common terrain on most maps, Pan Asian tanks are likely to take advantage of their extra terrain bonus a decent amount of the time (made easier by their speed advantage).
Allies light tanks being the best for spamming is one of the hottest takes I've seen on this forum.
15 Reasons why i say yesjubjub bird wrote:
No, just no
1.yes
2.yes
3.yes
4.yes
5.yes
6.yes
7.yes
8.yes
9.yes
10.yes
11.yes
12.yes
13.yes
14.yes
15.yes
1. You misunderstood me, i mean steadily as in be consistantly upgrading whenever possible, yes, in large ammounts.jubjub bird wrote:
There's just so much wrong in that post that I feel like I have to go point by point.1) Allies have cheaper upgrades, yes, but they also are four (!) days behind Pan Asian in research levels. Also, you never want to steadily upgrade units, you want to chunk it into as few upgrades as possible. Light tanks only have 5 levels; if you're upgrading more than twice, you're wasting resources.
2) Production speed is not that much of an advantage unless you're constantly producing units, because it helps you maximize your consumption of resources. I doubt this is the case in most games.
3) Speed is one of the few things that light tanks actually do well, and enable it to outrun stacks that might otherwise threaten it. A ~30% speed difference is enormous and means Pan Asian tanks can outrun basically anything.
As for Pan Asian LTs, yes they do have less health. Fair point. However, they're also 15% stronger against the main targets for LTs (light armor) AND 15% stronger against the secondary targets for LTs, unarmored. Additionally, with plains being the most common terrain on most maps, Pan Asian tanks are likely to take advantage of their bonus terrain bonus a decent amount of the time (made easier by their speed advantage).
2. i have been spamming LT's and Naval units the whole game and i just won a WaW
3. Speed really does not matter, what do i need to out run? just call more LT's
Pan Asian countries have like no flatlands to start with, and neither does most of the surrounding areas. therefore the Allies have the advantage if they invade. the bonus also means nothing if they are fighting superior numbers, since the theoretical Allied player could produce more than the Pan-Asian player.
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