Light Tank Spam- And The Strategy Behind it.

Light Tank Spam, the great underrated strategy, capable of battling most tactics and has no definite anti-tactic, other than itself. The only other unit that will be needed in this tactic is artillery(and sea units if it's a sea map), Practically ANY game is beatable with Light Tank Spam and Artillery, So, its day 1, you pick, lets say, Egypt on a 22 map, you would instantly make 4 Tank Factories and make a Naval Port in Gaza, send your starting units in that area to Saudia-Arabia and Iraq, you would take them, if World Affairs are in your favor then you would make allies, but lets say your Solo, you would need to declare war on Libya, but defend against their first wave, you may or may not have LT's at this point, but you should have all of mainland Egypt's troops spaced evenly between the 2 provinces, after that advance with those units, now you should NOT defend captured provinces until your AT LEAST half way through Libya, thus enabling you to strike hard and fast, by day 2 you should have Libya, Saudia-Arabia, and Iraq, now you must attack Syria, no problem there, the(sadly) most likely situtation would be that Turkey quit(either just left at begining) or left early after seeing your progress or joined a coalition and is attacking Europe through Instanbul or in that general direction, from this point is really depends on what you wanna do, what i would do is capture Africa, build a strong defensive navy and build lots of industry, then go for countries with little or no captured land,and now its day 6 and you should have about 210-400 VP, maybe someone invades you, with your extensive Naval force you would have enough time to manouver and destroy them swiftly with bombardments and keep your artillery safe while it moves in to bombard from the ground, if they start winning, here's where the name came from- Spam Light Tanks, make ONLY Light Tanks in all cities for a day, then you should get about 20 LT's to fight back with, which would quickly demoralize them and make them possibly fall back or suicide charge, In this situation, DO NOT have your artillery anywhere near this, in case they snipe your artillery with their own, with the speed of the LT's and how little damage the Arty might do, you can quickly overrun their positions and take them, if they have allies then your probably fricked, but speed and scary-ness is a key advantage, no one wants to help their member if their being attacked by someone with this many units, unless they are pro players, then your 100% screwed, in this case- Spam Light Tanks. by now most of the map is taken by you and rival coalitions or other solo'rs, the other Solo'rs would be easy, espcially if they have lots of heavy armor, just play tag with their units and rush their cities. if this is not enough, then i will gladly make a YT video describing exactly how i did this on multiple occasions and as Canada(on 2 occasions) and the UK(once) of all countries, of course this Tactic is meant for most smaller maps and prob wont work on a 100 player map, it DOES work on a 50 player map, as North Mexico, as long as you have allies, and LT's are versitile enough to be used anywhere with allies, so its an overall good general unit to have at all times. Either you can yell at me or make suggestions, ask questions, and all that other junk. Most are gonna critisize me, which i know for a fact will happen, but if you don'y believe me, play a 22 map and use that tactic as a country that is good for it, Canada,African Nations, or Russian Empire, to list those that are good in the 22 map.

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220 Replies

jubjub bird wrote:

I won plenty of games with light tanks when I was a noob (both in 1.0 where they were actually good and in 1.5/2.0). I don't despise it. I'm just telling you and others that there are better strategies.
Then there is no reason to argue, we have opinions in what we like and we should keep them, lets end the argument here.

Fox-Company wrote:

jubjub bird wrote:

No, just no
15 Reasons why i say yes

1.yes

2.yes

3.yes

4.yes

5.yes

6.yes

7.yes

8.yes

9.yes

10.yes

11.yes

12.yes

13.yes

14.yes

15.yes

Hope you like your temporary detention. :)
β€œA battle fought without determination is a battle lost.” - Josip Broz Tito

Fox-Company wrote:

Never said comparing wins, i am talking about wins with LTS, which you very well know, and you have none of, because you despise it too much to play it, which is why everything you say has no merit, because you simply do not know.
Just gave you your 1,000th like! :00008698:

Keep up the good work :)

β€œA battle fought without determination is a battle lost.” - Josip Broz Tito

6thDragon wrote:

Getting units to merge with a stack that is already in combat is not an exact science.
This is one of the things that really turns me off about CoW. This stupid unpredictable behavior when reinforcing stacks in battle. They need to fix this.

@Kolonnos I think you are asking what exactly happens if the reinforcing units attack, which they sometimes do, even though you usually don't want them to because you want them to merge with the stack that is already there. In any case, when they do attack:

1. They stay in their own stack and they will be on their own separate attack cycle from your other stack if it was also attacking. (In some cases it may be possible to merge these stacks after this bad game mechanic occurs.)

2. Just like any other attack round, only the attacker will receive defensive damage on it's attack tics.

Brando Dilla wrote:

Fox-Company wrote:

Never said comparing wins, i am talking about wins with LTS, which you very well know, and you have none of, because you despise it too much to play it, which is why everything you say has no merit, because you simply do not know.
Just gave you your 1,000th like! :00008698:

Keep up the good work :)

Thanks :thumbup: I try not to be too much of a, ahem, you know what, but sometimes the context,or the the lack thereof, kinda gets me into a mood.

DxC wrote:

...
I usually play as any doctrine except Comintern, and I find that Allies and Axis doctrines are best for mass LT production.

Allies gives you earlier and faster researches, as well as production bonuses. Axis gives you stronger units in general, and you have LT access on Day 1. Pan-Asian is definitely more suited for Mot. Inf and ACs than LTs.

β€œA battle fought without determination is a battle lost.” - Josip Broz Tito

DxC wrote:

6thDragon wrote:

Getting units to merge with a stack that is already in combat is not an exact science.
This is one of the things that really turns me off about CoW. This stupid unpredictable behavior when reinforcing stacks in battle. They need to fix this.
Yea this topic is probably worth its own thread. I have some theories about what circumstances lead to undesired attacking by reinforcements but haven't tested them.

Brando Dilla wrote:

DxC wrote:

...
I usually play as any doctrine except Comintern, and I find that Allies and Axis doctrines are best for mass LT production.Allies gives you earlier and faster researches, as well as production bonuses. Axis gives you stronger units in general, and you have LT access on Day 1. Pan-Asian is definitely more suited for Mot. Inf and ACs than LTs.
Ugh I was going to stop, but once again you're just literally incorrect. Allies and Axis both give you LATER light tank research (by 4 days compared to Pan Asian!). Every doctrine has LT access on Day 1. Pan Asian LTs have massive buffs that make them arguably the best light tank in the game.

Are we even talking about the same game here? I'm on the Call of War forum, right?

jubjub bird wrote:

Brando Dilla wrote:

DxC wrote:

...
I usually play as any doctrine except Comintern, and I find that Allies and Axis doctrines are best for mass LT production.Allies gives you earlier and faster researches, as well as production bonuses. Axis gives you stronger units in general, and you have LT access on Day 1. Pan-Asian is definitely more suited for Mot. Inf and ACs than LTs.
Ugh I was going to stop, but once again you're just literally incorrect. Allies and Axis both give you LATER light tank research (by 4 days compared to Pan Asian!). Every doctrine has LT access on Day 1. Pan Asian LTs have massive buffs that make them arguably the best light tank in the game.

Are we even talking about the same game here? I'm on the Call of War forum, right?

No, this is the Allies United Forum for the hit game Ground Troopers.

(Get the reference?)

I hate light tanks

Rachellreist wrote:

I hate light tanks
Leave immediately.

No

Brando Dilla wrote:

DxC wrote:

...
I usually play as any doctrine except Comintern, and I find that Allies and Axis doctrines are best for mass LT production.Allies gives you earlier and faster researches, as well as production bonuses. Axis gives you stronger units in general, and you have LT access on Day 1. Pan-Asian is definitely more suited for Mot. Inf and ACs than LTs.
The one with a freakin Yugoslavian flag doesn’t play commie doctrine? Also Comintern is actually pretty strong you just need to make sure you can survive until the end game.

CarKing the 6th of the Abrahamic Caliphate

6thDragon wrote:

Carking the 6th wrote:

I still wouldn’t under estimate allied LT spam. You’re still gonna make more units due to the fact that upgrades are cheaper and your units have more health. Even with less speed the only counter would be pan Asian light tanks or mot infantry, not changing much. While Pan Asian light tanks are better I wouldn’t say much much better, and that allied ones are completely worse or even Ineffective.
I don't underestimate it. I've seen LTs used very well as a dominant strategy. I'm just saying it needs to be expanded on.

There are many more effective counters than you're envisioning.

1. Anti Tank especially Commies, are cheap and very effective against tanks if put in place ahead of time. Yes they're too slow to move into place at the last minute. Plus they are stealth in cities and forests, with just LTs, you'll be ambushed and destroyed.

2. Tank destroyers, very similar to Anti Tank, except not stealth in cities, but still very effective defending against light armor.

3. Bombers. Yes, light armor fits into that sweat spot that neither the attack bomber nor tac bomber are optimized for it, but they're still effective and LTs will do practically no damage in return. Bombers are the perfect quick reaction force and can easily be shifted to different fronts to counter LT raiders.

4. Medium Tanks. In enough numbers they will tear up a LT stack. I've done this in an AvA style game where the enemy had a massive stack of leveled LT and AC rampaging through our core. I put two MTs in my capital and three more just outside so that the enemy couldn't see them before committing to the attack. Once they were engaged, I had the units outside the city join the fight and the LT stack was done. It was the best way I could think to take them on as they were Pan Asian and superior view range and speed. My only hope against them was MTs and a little strategic deception.

I mostly agree with this, I’m also happy you mentioned medium tanks, as a medium tank apologist myself. Although I’m not a big fan of AT or TDs because they don’t work well against unarmored units. I’d say use Motorized infantry and planes of your own to strengthen the strategy.

CarKing the 6th of the Abrahamic Caliphate

I hope you are all happy to know that for once i am not promoting the use of LT's in a game, i am forcing myself to try new things, like only using the Infantry Tech Branch(But AA/Navy is allowed of course, otherwise its impossible) Because honestly i need a challenge, i have won my past 4 games in a row and i feel like i need something...exciting.

Fox-Company wrote:

I hope you are all happy to know that for once i am not promoting the use of LT's in a game, i am forcing myself to try new things, like only using the Infantry Tech Branch(But AA/Navy is allowed of course, otherwise its impossible) Because honestly i need a challenge, i have won my past 4 games in a row and i feel like i need something...exciting.
Nuke Only spam!

CarKing the 6th of the Abrahamic Caliphate

Carking the 6th wrote:

Fox-Company wrote:

I hope you are all happy to know that for once i am not promoting the use of LT's in a game, i am forcing myself to try new things, like only using the Infantry Tech Branch(But AA/Navy is allowed of course, otherwise its impossible) Because honestly i need a challenge, i have won my past 4 games in a row and i feel like i need something...exciting.
Nuke Only spam!
I would die before i got to Nukes.

Carking the 6th wrote:

Brando Dilla wrote:

DxC wrote:

...
I usually play as any doctrine except Comintern, and I find that Allies and Axis doctrines are best for mass LT production.Allies gives you earlier and faster researches, as well as production bonuses. Axis gives you stronger units in general, and you have LT access on Day 1. Pan-Asian is definitely more suited for Mot. Inf and ACs than LTs.
The one with a freakin Yugoslavian flag doesn’t play commie doctrine? Also Comintern is actually pretty strong you just need to make sure you can survive until the end game.
A) Just because I am from Yugoslavia doesn’t mean I have to play or like the Comintern doctrine.

B) Axis countries have a statistical advantage over Comintern doctrine at the start of the game.

β€œA battle fought without determination is a battle lost.” - Josip Broz Tito

Damn two of my jokes just flew over your heads in a row. two stones miss two birds I guess lol.

Brando Dilla wrote:

Carking the 6th wrote:

The one with a freakin Yugoslavian flag doesn’t play commie doctrine? Also Comintern is actually pretty strong you just need to make sure you can survive until the end game.
A) Just because I am from Yugoslavia doesn’t mean I have to play or like the Comintern doctrine.

B) Axis countries have a statistical advantage over Comintern doctrine at the start of the game.

Maybe at the start, but long term Axis usually falls behind. I very rarely see Axis players in late game (like day 30 or past) in comparison to the other doctrines. More units or higher level ones eventually just out pace a smaller but better force, and Pan-Asian has many cheesy strategies to let it move forward compared to Axis.


CarKing the 6th of the Abrahamic Caliphate

I hate LT

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