thatโs a lot
Manpower problem at 100p map
I have 1.5 billion people according to diplomacy section
I can have 15 million manpower stock size
I dont know why there are these infos because no benefit
manpower increases +1700 at hour
production 56k at day
consumption of units 11k at day
remain 45k for a day
we are at 23th day I have only 285 units
it is not enough to upgrade and produce new units to fight
everyone on map jaunting with 1-2 units at most of regions , most of map is empty
battles are not funny in game because unit counts are not enough
this game wants to more player but they only work about graphic
people want to control more units and want to go battle with more unit
why game doesn't work about this ?
reduce to manpower requirements please , at least for world map 100p , world is too big too fight with 1-2 unit
and like I have remarked on top , if you want young people to play this game , you need to give more unit to them
7 Replies
if you play 10p or 22p yes but not at 100p map , why every map has same manpower requirements ?Destructo the Great wrote:
thatโs a lot
Manpower is definitely the limiting factor for troop production. It helps a lot to build recruiting stations in all core cities and all core non cities that don't produce resources.
Yea it feels more like an action game than a grand strat one, too few units on the map and too micro intensive.
might lag if too many unitsDxC wrote:
Manpower is definitely the limiting factor for troop production. It helps a lot to build recruiting stations in all core cities and all core non cities that don't produce resources.

Thus more units solves what?Undaunted wrote:
people want to control more units and want to go battle with more unitwhy game doesn't work about this ?
There would be much more balance and unit diversity at the micro level. Many stacks in the end-game of the 100p map are just one unit, because they have to control vast territories and "one wins to zero", and indeed there's piles of other resources but no manpower. Building continuous front lines of (single) units would require us to have slightly bigger stacks (3-5 units) to beat those one-stacks and advance. Those stacks might be more differentiated, i.e. an armored car, a light tank, and two mot.inf instead of just "single rush units".
But yeah, I'm afraid this isn't really possible for performance reasons; the game already gets very laggy in the endgame of large maps.
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