Manpower problem at 100p map

I have 1.5 billion people according to diplomacy section

I can have 15 million manpower stock size

I dont know why there are these infos because no benefit

manpower increases +1700 at hour

production 56k at day

consumption of units 11k at day

remain 45k for a day

we are at 23th day I have only 285 units

it is not enough to upgrade and produce new units to fight

everyone on map jaunting with 1-2 units at most of regions , most of map is empty

battles are not funny in game because unit counts are not enough

this game wants to more player but they only work about graphic

people want to control more units and want to go battle with more unit

why game doesn't work about this ?

reduce to manpower requirements please , at least for world map 100p , world is too big too fight with 1-2 unit

and like I have remarked on top , if you want young people to play this game , you need to give more unit to them

7 Replies

thatโ€™s a lot

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Destructo the Great wrote:

thatโ€™s a lot
if you play 10p or 22p yes but not at 100p map , why every map has same manpower requirements ?

Manpower is definitely the limiting factor for troop production. It helps a lot to build recruiting stations in all core cities and all core non cities that don't produce resources.

Yea it feels more like an action game than a grand strat one, too few units on the map and too micro intensive.

DxC wrote:

Manpower is definitely the limiting factor for troop production. It helps a lot to build recruiting stations in all core cities and all core non cities that don't produce resources.
might lag if too many units :(
็Ÿฅๅทฑ็Ÿฅๅฝผ๏ผŒ็™พๆˆ˜ไธๆฎ†

Undaunted wrote:

people want to control more units and want to go battle with more unit

why game doesn't work about this ?

Thus more units solves what?

There would be much more balance and unit diversity at the micro level. Many stacks in the end-game of the 100p map are just one unit, because they have to control vast territories and "one wins to zero", and indeed there's piles of other resources but no manpower. Building continuous front lines of (single) units would require us to have slightly bigger stacks (3-5 units) to beat those one-stacks and advance. Those stacks might be more differentiated, i.e. an armored car, a light tank, and two mot.inf instead of just "single rush units".

But yeah, I'm afraid this isn't really possible for performance reasons; the game already gets very laggy in the endgame of large maps.

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