Modern META

What is the modern META when it comes to call of war nowadays? I heard something about railroad guns, destroyers, and light tanks... whats the most popular strategy now?

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Donk
Bytro game addict and avid CoW player.
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Donk2.0 wrote:

Taffyta Muttonfudge wrote:

Zaktty wrote:

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In most games you don't need a big navy. NBs are usually good enough.
What about a naval invasion? Its necessary to have a navy in such a situation. If it's on another continent, NB will not suffice.
Why not? Just use aircraft carriers.
Looking for improvement.

Subs: :00008359: :00008359: :00008359: :00008356: :00008356: :00008356:


CarKing the 6th of the Abrahamic Caliphate

JASLOLY wrote:

Donk2.0 wrote:

Taffyta Muttonfudge wrote:

Zaktty wrote:

Forum attachment
In most games you don't need a big navy. NBs are usually good enough.
What about a naval invasion? Its necessary to have a navy in such a situation. If it's on another continent, NB will not suffice.
Why not? Just use aircraft carriers.
I guess that could work, but then that leads to having to get many more units for their defense.
Kind regards,
Donk
Bytro game addict and avid CoW player.
"Þ" > "th"
Слава
Україні!

JASLOLY wrote:

Donk2.0 wrote:

Taffyta Muttonfudge wrote:

Zaktty wrote:

Forum attachment
In most games you don't need a big navy. NBs are usually good enough.
What about a naval invasion? Its necessary to have a navy in such a situation. If it's on another continent, NB will not suffice.
Why not? Just use aircraft carriers.
Subs: "Mmmm... a yummy treat!"
Stay Sweet!

Taffyta Muttonfudge wrote:

JASLOLY wrote:

Donk2.0 wrote:

Taffyta Muttonfudge wrote:

Zaktty wrote:

Forum attachment
In most games you don't need a big navy. NBs are usually good enough.
What about a naval invasion? Its necessary to have a navy in such a situation. If it's on another continent, NB will not suffice.
Why not? Just use aircraft carriers.
Subs: "Mmmm... a yummy treat!"
Yup, was just thinking of that.
Kind regards,
Donk
Bytro game addict and avid CoW player.
"Þ" > "th"
Слава
Україні!

I meant NB on patrol on aircraft carriers

Looking for improvement.

They can’t always be where the carriers are if you are asleep, BOOM! Dead. Enemy naval bombers and fighters? BOOM! Dead. Higher level subs than naval bombers that still stealth you? BOOM! Dead.


CarKing the 6th of the Abrahamic Caliphate

Ok so maybe you do need some cruisers and destroyers occasionally.

Looking for improvement.

Wait so, with subs and destroyers, which one is the OP one, and which one has to be nerfed? Destroyer I assume? Sub op?

Kind regards,
Donk
Bytro game addict and avid CoW player.
"Þ" > "th"
Слава
Україні!

From what I’ve seen they want a slight buff to destroyers, no debuffs.


CarKing the 6th of the Abrahamic Caliphate

Reread my post. Naval bombers are the only bombers worth producing. Navy is unnecessary most of the time.

Donk2.0 wrote:

Wait so, with subs and destroyers, which one is the OP one, and which one has to be nerfed? Destroyer I assume? Sub op?
Destroyers need a buff. They're practically worthless right now.
Stay Sweet!

Taffyta Muttonfudge wrote:

Donk2.0 wrote:

Wait so, with subs and destroyers, which one is the OP one, and which one has to be nerfed? Destroyer I assume? Sub op?
Destroyers need a buff. They're practically worthless right now.
I'm thinking of how much though. Maybe all levels of destroyer could scout all sub levels? or at least a few above, or even more damage. I haven't played maps where naval is a big component in a little while, so I'm trying to get a feel of what people think about this stuff.
Kind regards,
Donk
Bytro game addict and avid CoW player.
"Þ" > "th"
Слава
Україні!

Just more damage dealt and taking less damage could work. As @pod_than once said about ship classes, perhaps a lighter class for destroyers and convoys would for this. Though convoys should still be crushed… maybe just a special ability where they take -50% sub damage?


CarKing the 6th of the Abrahamic Caliphate

Carking the 6th wrote:

Just more damage dealt and taking less damage could work. As @pod_than once said about ship classes, perhaps a lighter class for destroyers and convoys would for this. Though convoys should still be crushed… maybe just a special ability where they take -50% sub damage?
I think there's enough armor classes as it is. All that needs to be done is a +~25% strength buff against subs.
Stay Sweet!

Definitely plus! They are too weak right now.


CarKing the 6th of the Abrahamic Caliphate

Probably larger.

Stay Sweet!

Damn this thread is active.

OP (Donk), there is no true meta for navy (if you build one, that is). NBs really are the best anti-navy unit at the moment. All of the ships are pretty well-balanced in regards to each other (except maybe subs, but they can't contribute to getting VPs in any meaningful way), but NBs shred them (CC got nerfed a while back, I think, due to Bytro wanting more BB action instead of just CC spam).

Talking about air, you actually don't need it if you get reveal all armies consistently and know where your enemy is. Only reason planes are preferred sometimes over ranged is since they move very fast; this is negated if you already know where your enemy is going to attack, and position your stacks accordingly. Only plane you'll ever need is ints (for active AA).

RRG/AA stacks dominate, with LT/AC to gobble up territory quickly. No other ground units needed for victory in the late game (Unless special circumstances dictate it). Now, I would argue that unless you're going against someone that's really good, then you prolly don't need the RRG stacks. You can win without them in most cases. 99% of all maps except WaW (and the other world maps, ig) will finish before you even need RRGs, since the investment necessary to make them is ludicrous (you'll need to build so much industry early game and slow the game down, essentially forcing a late-game confrontation instead of mid-game). You don't even need the old meat shield strat (late game, that is; its still necessary to some degree early and mid game), since RRGs have so much HP it can absorb any damage and walk it off.

Interesting thought: how would a 20 or 25 stack of AT fare against a 10/10 RRG/AA stack? If AA is regular, then AT is kinda screwed, but if AA is SP, then it possibly has a chance, since AT has level 6 stealth, whilst AC has only level 5 scout. Ig if mot inf was used then uh-oh (or even ints). For regular AA stacks, no chance. If only there were a good stealth anti-inf unit (militia is too weak and only lvl 4, anyone can see it, and commandos, are well, commandos). Another problem would be it'd only work in forest or urban, and speed would be pretty trash.

If TDs instead? Even then, wouldn't work. Only lvl 6 (whilst ints are lvl 7), even assuming you have the elite units. Only way to beat the RRGs is to join them, unfortunately.

PS: I just now realise that jubjub bird and Klusey already answered and basically said the same thing I did. Apologies if it seems like I'm copying you, but I assure you that wasn't the intention.

Oh yea not to forget: Strats aren't exactly meta, but they're a good tool to have late mid-game, if you're attacking a big opponent.

jubjub bird wrote:

The meta isn't complicated. Range is king. RRG is king of range. Include support units. Include some fast units as runners and ints as cover. Don't waste resources on unnecessary stuff. Bombers (except NBs) and naval stacks are usually unnecessary stuff.
as a new player, this became evident after a few rounds. frankly, makes for a pretty boring game.

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