Maybe the ranking should say, easy --> difficult (as in challenging), instead of very good --> poor? But yeah I like the info, I will use it for my next month 
My Personal Rankings of Each Country in HWW
I've decided to make a ranking for each country in HWW, taking into account everything
(starting army, vp, position, doctrine, resource production, neighbors, EVERYTHING)
From Very Good (5) to Very Poor (1)


5 = Very Good
4 = Good
3 = Fair
2 = Poor
1 = Very Poor
What do y'all think?
Post a Reply
Please log in to post a reply.
32 Replies
Bruh wdym Manchukuo is OP as heck.
why yugoslavia's starting position rank 2Erezuma wrote:
I've decided to make a ranking for each country in HWW, taking into account everything(starting army, vp, position, doctrine, resource production, neighbors, EVERYTHING)
From Very Good (5) to Very Poor (1)
5 = Very Good
4 = Good
3 = Fair
2 = Poor
1 = Very Poor
What do y'all think?
btw romania's starting position rank 5
no Lyberia in the list 
ranks 0 0 0 0 0Hurbala wrote:
no Lyberia in the list
Lyberia: 20 5 5 5 5 ActuallyUndaunted wrote:
ranks 0 0 0 0 0Hurbala wrote:
no Lyberia in the list
Interesting list, if that is how you look at it that's cool, starting power can be a bit subjective and related to many factors. I completely disagree with Netherlands, it should pretty much be last.
The cities it has are NOT core cities. Only starts with one. Which means your eco is at the biggest disadvantage ever. Not to mention the only way to stay alive is if Germany, France, UK roll over for you or go inactive.
Thanks for putting up your list.
Former Something or Other
> > > Click here to submit a bug report or support ticket < < <
Netherlands starts to game with many resource like oil and it is not 15k , it can offer oil to germany to stay alive or japanGenghis Khanson wrote:
Interesting list, if that is how you look at it that's cool, starting power can be a bit subjective and related to many factors. I completely disagree with Netherlands, it should pretty much be last.The cities it has are NOT core cities. Only starts with one. Which means your eco is at the biggest disadvantage ever. Not to mention the only way to stay alive is if Germany, France, UK roll over for you or go inactive.
Thanks for putting up your list.
Which means they can be nothing other than a puppet state. Should be last in my opinion. It's lack of core cities puts it at the bottom of playable nations. Thanks for reply.Undaunted wrote:
Netherlands starts to game with many resource like oil and it is not 15k , it can offer oil to germany to stay alive or japan
Former Something or Other
> > > Click here to submit a bug report or support ticket < < <
do you prefer poland ?Genghis Khanson wrote:
Which means they can be nothing other than a puppet state. Should be last in my opinion. It's lack of core cities puts it at the bottom of playable nations. Thanks for reply.Undaunted wrote:
Netherlands starts to game with many resource like oil and it is not 15k , it can offer oil to germany to stay alive or japan
Positively. It is also a difficult start but it has 5 core cities, at least giving you some sort of fighting chance with making units and economy.Undaunted wrote:
do you prefer poland ?
Former Something or Other
> > > Click here to submit a bug report or support ticket < < <
Maybe I'll do one for the All In scenario (as well as the 22 player map) later on.Hurbala wrote:
no Lyberia in the list
The favorability of the resources also depends a bit on the strategy chosen, for example on the 22p map, Caucasus and turkey are very good for infantry/ordonance base play, while Russian empire is better for tank/raresbased play.
I am myself an Axis wΓΌnderkind, specializing in tanks and ranged units - however Iβm not afraid to flex my food and throw some mot. Inf into the frayGen. Smit wrote:
The favorability of the resources also depends a bit on the strategy chosen, for example on the 22p map, Caucasus and turkey are very good for infantry/ordonance base play, while Russian empire is better for tank/raresbased play.

I assume by "starting economy" you mean the daily production values when you start? Do different countries have different levels of Industry built at the start or are they all pretty much the same? I would be more interested in the "production potential" of the country in core provinces, which would be:Erezuma wrote:
I've decided to make a ranking for each country in HWW, taking into account everything(starting army, vp, position, doctrine, resource production, neighbors, EVERYTHING)
number of core cities x 2 + number of core resource producing provinces
If industry levels are pretty much even at the start then starting production would reflect that "production potential". But if they vary a lot then it wouldn't. Even, better would be the production potential broken down by resource type.
That's a lot of work, its not like snapping your fingers, stuff like that takes a lot of time, don't expect others to do what you wont, not to be rude but some people don't have enough time to do that.DxC wrote:
I assume by "starting economy" you mean the daily production values when you start? Do different countries have different levels of Industry built at the start or are they all pretty much the same? I would be more interested in the "production potential" of the country in core provinces, which would be:Erezuma wrote:
I've decided to make a ranking for each country in HWW, taking into account everything(starting army, vp, position, doctrine, resource production, neighbors, EVERYTHING)
number of core cities x 2 + number of core resource producing provinces
If industry levels are pretty much even at the start then starting production would reflect that "production potential". But if they vary a lot then it wouldn't. Even, better would be the production potential broken down by resource type.
I wasn't asking him to do anything. I was asking what his numbers meant in relation to "production potential" as I defined it.
Also not all cities and provinces produce at the same rate, unlike in the balanced maps. You may have some cities that produce the full city amount (usually 5 per country), the remainder of your starting cities actually produce less than the full city amount (25% IIRC). Likewise for provinces, up to 5 full producing provinces and the remainder are 25% of a province.
The exception is Netherlands on the HWW map because so much of their production is non-core. I think their numbers were a little different, can't recall exactly off the top of my head.
Thanks for the heads up! I didn't realize that. I'm playing Nat. China and as you say, 5 cities are at 100%. However, the rest of the cities are at 1/2. Then some local provs are at 1/4 and others are at 1/8. Unfortunately, the industry build costs are not scaled like in the balanced maps. You have to pay the same price for the full vs 1/2 cities and 1/4 vs 1/8 local provs.
Ah OK I was wrong, 50% not 25%. And yea it changes the ROI calculations quite a bit.
At a glance you should be able to tell which cities are full and which are half because the full have the usual double resource icon while the half just have a single resource icon.
I played as Nat China in the only HWW game I've tried, really enjoyed it. That economy is potent if you can survive the initial days. Good luck.
Post a Reply
Please log in to post a reply.