My Ranking of Countries in Europe: Clash Of Nation.

Good Day chaps, I have decided to wire a short essay on countires in the Europe 22 Player map as there is nothing much else to do! 8)

So, I will list the Countries in therms of their potential, their neighbors, their resorces, ECT, and they will get a ranking our of 10.

The rannking below is not in order, but at the end there will be a ranking table, rating the countires form easiest to play to Hardest to play as.

Firstly, Canada. A country in the West, herefore separated from the Rest Of Europe. This can serve as both as an advantage and drawback, as after you finish with the USA's, you need to build up a navy and wait long travel times to Europe. That wont be easily accomplished, because only in 2 cities you can build navy, except if you want to go looking for Japaneese submarines in Lake Ontario. Canada has extra rares, food, goods, and 2 extra steels. THis means that you could go with a navy and Army, but due to the lack of oil it would e hard to go ariforce.

Terrain is mostly forests, so it is good for the infantry approach. I would give Canada 6.5/10

North USA. It is in a very dangerous position, as you could bet invaded by either Canada or South USA.

If you do manage to beat them, you will go onto Spain Later. You should build Planes and Industry along with some carriers and Infantry, thanks to your 2 Extra Rares, 2 extra goods, and extra oil. Unfortunately, It is almost impossible to avoid a South US or Candaian invasion, so you can form an alliance with them, but it leaves you little space to expand.

The cities position arent bad, but Washington is Isolated from the coast, so you can only have 3 Naval bases. THe terrain is hills and plains, with a mountain belt. I would give the North USA a 6/10 due to positioning issues.

South USA, in my opinion, is the best of the Americas.YOu have extra steel and oil, which is needed for a navy. With the navy, you could attack North USA, then Canada, and then Cuba, Iceland, and maybe North Africa. It also has a string of Islands from the Caribbean to Europe, so if you invest in bombers, you could reach Mainland Europe, but you will have aircraft carriers anyways. Mountains and forests protect you from North US, and this is a 8/10 Nation.

Onto Europe! Spain is a cood country, but it's starting troops are widely apart. Your islands could serve as bases for Bombers into North Africa, and generally wehn I play Spain, I invade Protugal, then Sahara, then Morroco. Spainhas extra rares, food and oil, So I build Airforce and the Infantry Tech Branch. Spain has Mountains in the norht which protect id from France, and is overall Plain-y. THe only drawback is that you are the target of the Americas when they invade Europe. I give it a 7.5/10.

France. France is a.... Interesting Nation. It is protected on most sides with the exception of the north, who can be invaded by UK. The Nation of France can go with Airforce and insustry due to extra rares, but you can do virtually anything with the wide range of Extra resources. The terrain if Forests and Plains, and for the development I reccommend taking out Switzerland and Italy, gaining good naval potential. I give France a 7.5/10.

Next Up... UK! Uk is a GREAT nation. You can go Navy, to both defend the Homeland and attack the Medditerannean. Secondly, with you colonies, you could go ANYWHERE. Literally. Invade America with Newfoundland, Spain with Gibraltar, Italy with Malta! BUt I above all, reccommend invaing Ireland First, and then France or the Benelux, gaining a foothold in Europe. I also reccomend investing in Motorized Infantry and AA guns. I give the UK a 8.5/10 due to Embarking/Disembarking times.

Well, This is it for the nex few hours, i've done 6/22 nations! I will continue when I have time, and meanwhile feel free to list any Suggestion or Criticizm!

Regards

"Its Voring time"
Hermann Goering (TNO) -c. 1960

7 Replies

P.S. (The chart will also be tomorrow.)

"Its Voring time"
Hermann Goering (TNO) -c. 1960

Cecil Rhodes. wrote:

due to Embarking/Disembarking times
What do you mean by that?

DxC wrote:

Cecil Rhodes. wrote:

due to Embarking/Disembarking times
What do you mean by that?
I mean that takes very long time to get anywhere.
"Its Voring time"
Hermann Goering (TNO) -c. 1960

What's your opinion on North African countries? It seems they're frequently among the most powerful, and without navy they're challenging to beat.

Aeroplanes are interesting toys but of no military value.
— Marshal Foch
A pretty mechanical toy [...] the war will never be won by such machines.
— Lord Kitchener, on tanks

Lord Crayfish wrote:

What's your opinion on North African countries? It seems they're frequently among the most powerful, and without navy they're challenging to beat.
I will do them in an hour or so
"Its Voring time"
Hermann Goering (TNO) -c. 1960

Onto North Africa!

North Africa is one of the best regions in the game, with very good terrain for tanks and isolation from the rest of europe, and therefore you can develop in relative peace. In capable hands these nations can give you a easy victory.

Firstly, Morrocco. Morroco is a relatively good position, with the Sahara provinding good fields for tanks and armored vechicles. Morroco has very good growth potential, which is invading West Sahara, then Algeria, rest of Africa,As usual, Allies is good for Aircraft, which I reccommend you develop, but you do not have the same armored potential as Axis. Morroco has good resources, but the only drawback is that It is very close to the Americas. I give it a 8/10.

Algeria. Algeria is a nice country, altoguh sandwichted by Lybia and Morroco. It is also allied doctrine, so you cant really use tanks, but you get a good starting position. For this one, I reccommend develpoing not armored Branch, But a bit of ordnance and Infantry to fight in cities further on. Algeria should also be aware of Spain, as they frequently invade.

I give Algeria a 8/10 too.

Next, Egypt. It is a very good country, with you getting a foothold in the middle east being one of the reasons.

If you play egypt, I reccommend develpoing an Aircraft, but not too much as you will primary fight Infantry, so develop Secret tech and Mech. Infantry. The reason for fighting infantry is that you Usually Take over Africa, Take over Middle East, and then Face off against either Turkey or Caucasia, depending which one wins the war. IF you play the terrain correctly, you shuld be able to position your Rocket arty in the Mountains, which gives you a very good terrain bonus.

Overall, Egypt is a very good nation, but again, allies lacks the Tank potantial needed in the Sahara. 8.5/10.

Lastly, Lybia. Lybia is the powerhouse of Africa, and with it you can completely dominate the Medditerannean. The Axis doctrine of Lybia is very good for frontal engagements, but in a drawn out war you will lose to the Allies Doctrine. Therefore, you need to strike, and strike FAST. Axis, with the HP and Damage Buff, is good for navy and Tanks, which is exactly what You will do if you are proficient in playing the Nation of Lybia. Navy can ablolutely smack you opponents ground troops, wile your Taks will finish off whataver is out of rane of the Battleships. A tip is that after you're one with Africa, try not going into the Causasus, but rather Invade Italy or Greece. Your Resources are also very good to help you with my strategy. Overall, I think Lybia is the Best country in the 22 Player map. 9.5/10.

"Its Voring time"
Hermann Goering (TNO) -c. 1960

Cecil Rhodes. wrote:

Algeria. Algeria is a nice country, altoguh sandwichted by Lybia and Morroco. It is also allied doctrine, so you cant really use tanks, but you get a good starting position. For this one, I reccommend develpoing not armored Branch, But a bit of ordnance and Infantry to fight in cities further on. Algeria should also be aware of Spain, as they frequently invade.

I give Algeria a 8/10 too.

Onto North Africa!

This seems to be strategically well worked-out.

However with Algeria I'd also say that its sandwiched position means it is vulnerable to a two-front attack on day 1 (assuming Libya and Morocco co-operate) which poses a threat. Especially since Libya's Axis doctrine puts it at advantage here.

Aeroplanes are interesting toys but of no military value.
— Marshal Foch
A pretty mechanical toy [...] the war will never be won by such machines.
— Lord Kitchener, on tanks

Post a Reply

Please log in to post a reply.

Back to Discussions
Quick Launch