My top 5 least used units

The following are the units that I produce the least:

1. Militia: Not completely useless, but pretty close. A militia regiment is weaker in most respects than a conventional infantry regiment, and it's slower than molasses. It does have a smaller daily upkeep in terms of food and manpower than conventional infantry, but it costs just as much to feed militia as it does commandos! They do have a +75% strength bonus in hills and forests terrain, but this slow-moving defensive unit is more likely to end its existence on the wrong end of an artillery barrage or a tactical bomber airstrike.

2. Heavy tanks: The heavy tank brigade is costly and slow to produce, it's slow-moving, and has the highest daily oil upkeep of any ground unit. It's great on defense, if you have air superiority, but it's bomber bait if you don't. I'm not completely against producing them, but I rarely am stuck in a defensive war against a major opponent ---- the scenario in which I imagine them being most useful. The heavy tank brigade consumes twice as much oil daily as a tactical bomber squadron, and it's far less versatile.

3. Tank destroyers: The tank destroyer brigade is a relatively slow-moving unit, and is far stronger defensively than offensively. In the end game in which oil consumption is usually a major factor, I would rather produce two or three non-oil-consuming anti-tank regiments rather than one oil-consuming tank destroyer brigade. For those reasons, I rarely produce them ---- see my comments above regarding heavy tanks.

4. Cruisers: Among the various naval units, cruiser squadrons are primarily an anti-aircraft niche unit for fleet defense. However, in competition for research time, production time, and resources, it's cheaper and easier to produce two destroyer squadrons instead of one cruiser squadron, especially since enemy submarines are usually a much greater threat than enemy naval bombers. My opinion might change quickly, however, if I were confronted with a major naval war with an opponent who had invested heavily in high-level naval bombers.

5. Strategic bombers: Another niche unit: good for destroying enemy industrial complexes and infrastructure, but mediocre against enemy ground units. In my worldview, I would rather quickly capture your industrial complexes and resource-producing provinces intact, rather than destroying them slowly ---- so I focus on destroying enemy ground units, and that implies a strong tactical air force, rather than a big strategic air force.

What units do you use the least, and why?

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Just remember guys, if we keep this discussion going in this direction it derails the whole point of this thread. The only reason this hasn't is because we are having a discussion on the validity of his points and that sort of stuff.

Mech infantry is one of those units that falls in with heavy tanks, nuclear stuff and actual nukes. They are difficult to make, upgrade, and usually come far too late in most matches to make an impact in a war situation(IE the course and fate of the entire match is usually played out before mechanized can be researched or made, much less make it to the frontline). In the cases it doesn't, you usually do not have the resources to manufacture them, or to make the level 3 barracks they require, or to get them mobilized to the front, as they are slower than Motorized infantry in the same research timeframe until like level 3 or 4 mechanized infantry.

Mech infantry has it's purposes, but it is not nearly as versatile as motorized infantry. Against other, normal infantry, mechanized is amazing, but at the same time this makes them vulnerable to anti-tank weaponry, which is what you typically put infantry into a tank stack to counter, not to be eliminated by it along with the tanks it is escorting. The argument that you don't need to worry about anti-tank because you have an airforce or artillery doesn't mean you shouldn't worry about them. If your airforce and artillery are truly taking care of everything, why are you building mech infantry, or any infantry at all, for that matter? You would be building armored cars instead, which are much cheaper, faster, and don't need to pack a punch because the provinces are empty. But obviously if they have some resistance, having combat power is important, and is why armored cars are dropped in favor of light tanks to begin with.

And mechanized infantry isn't one of those units that should be escouting an armored push to act as infantry. It has greater strength than even medium tanks, you can have mechanized be their own push on a front and can defend captured provinces without the support of tanks. What complements mechanized infantry perfectly and has the exact same speed? Motorized infantry. Having a infantry armor class means that you can send motorized into a city to take out the anti tank guns stationed there, and move in the mechanized to counter infantry that tries to take back the city. It means they can operate independently of tactical bombers and interceptors(provided they get SP AA and maybe some SPG support. Speaking of that, AA is the best unit for rebellion suppression, so why ain't you using them? They are cheap, are faster than militia, and have a massive force projection on low morale provinces), and you can use your air force to protect more vulnerable assets such as medium tanks. There is a lot of strategy, there is no wrong strategies, but some will work less than others.

But yeah, usually armored components will easily outpace the building speed of your air bases. That is why you should never count on your air force always being there to assist your lackluster army. It is why I usually never bothered to build tactical bombers until recently. Air power may be OP in this game, but your aircraft have a range and if you do not have a well built army, your air power means nothing until you can advance the extent of your airbase network. It is why reliance on air is a bad idea. Artillery can be countered by aircraft and other artillery if not properly protected. Light tanks and even mech infantry will get countered by anti-tank guns or TD's. TD's are weak against infantry and aircraft when not supported. A mix of units(and especially unit armor types, as it splits up their damage potential and decreases it quite a bit) is always better than having homogenous stacks. Honestly, enough of the theory. While I do respect your choices, some of them are very odd choices that appear to be due to lack of combat experience. But what do I know? I'm just a head in a jar that has played out pros and cons on pretty much everything.

NovaTopaz wrote:

Just remember guys, if we keep this discussion going in this direction it derails the whole point of this thread.
My apologies, I just could not resist taking a dig at that claim about not having to worry about AT guns if you have an air force. But I stand corrected.

NovaTopaz wrote:

Mech infantry has it's purposes, but it is not nearly as versatile as motorized infantry...mechanized infantry isn't one of those units that should be escouting an armored push to act as infantry. It has greater strength than even medium tanks, you can have mechanized be their own push on a front and can defend captured provinces without the support of tanks. What complements mechanized infantry perfectly and has the exact same speed? Motorized infantry.
This is exactly right. The few times that I have built Mech Infantry, I started off using them to replace my Mot Infantry as infantry support for my armoured 'divisions' but quickly realised that it was not the best use for them. Instead, I ended up making them into new Mechanised Infantry 'divisions', with a complement of two Mech Inf, one Mot Inf and an armoured car. Quite a good combo, but as you point out, same problem as with building other expensive units like Heavy Tanks, which is whether the cost is justified by the benefit.

One other point about motorised infantry that I have not mentioned so far is that they seem to act as shock absorbers, in the same way that normal infantry do. Whenever I have hit an enemy unit of whatever kind with one of my 'divisions' the damage seems to be disproportionately taken by the Mot Inf unit, which means that the armoured car and tank that are stacked with it take less damage.

And this is good, of course, for the same reason that Mot Infantry is a better buy than Mech Infantry, which is that you do not need to use any Steel to build them (just Goods and Oil, and silly old Manpower). So if my armoured columns are going to take any damage, I would rather lose a Mot Inf unit than a tank, because I do not have to use up any Steel to replace the lost unit.

Jesus I couldn't read all that haha. My quick glance through did show up something though. Do you guys just not have cash to buy the market? That is why you rush all the AI at the start. The best part is when all your neighbours go inactive so you just build all your resources max level and have a load of cash.

This is my most recent game with three other alliance members, the easiest way to win is to make the match and pick the best nation. The market is dead as well btw so I have even more cash than usual.Forum attachmentForum attachment

I'll also add my casualties against an older, active player. He's been playing since 2015 so he is experienced.Forum attachment

Quasi-duck wrote:

Jesus I couldn't read all that haha. My quick glance through did show up something though. Do you guys just not have cash to buy the market? That is why you rush all the AI at the start. The best part is when all your neighbours go inactive so you just build all your resources max level and have a load of cash.

This is my most recent game with three other alliance members, the easiest way to win is to make the match and pick the best nation. The market is dead as well btw so I have even more cash than usual.Forum attachmentForum attachment

Well, that's your noob status confirmed.

Try to stop to think. If you are playing against a competent player, you do not get to 'rush all the AI at the start' to get cash to buy the market because a competent player will react to everything you do in the game. Obviously, all you have done so far is play against total noobs.

As for 'winning' by making the match and picking the best nation, that comment just deserves a double facepalm.

MartinB wrote:

Well, that's your noob status confirmed.

Try to stop to think. If you are playing against a competent player, you do not get to 'rush all the AI at the start' to get cash to buy the market because a competent player will react to everything you do in the game. Obviously, all you have done so far is play against total noobs.

As for 'winning' by making the match and picking the best nation, that comment just deserves a double facepalm.

Lol am I a noob or do you just make the game more difficult for yourself?

MartinB wrote:

Someone having played since 2015 does not mean he or she is experienced, and definitely not that he or she is competent. Don't know what you are trying to prove by posting all these stats, we all have games where we have killed disproportionately against an enemy, that only means you are playing against a hopelessly incompetent player, nothing more.
Lol you seem to like to assume a lot of things don't you.

Quasi-duck wrote:

MartinB wrote:

Well, that's your noob status confirmed.

Try to stop to think. If you are playing against a competent player, you do not get to 'rush all the AI at the start' to get cash to buy the market because a competent player will react to everything you do in the game. Obviously, all you have done so far is play against total noobs.

As for 'winning' by making the match and picking the best nation, that comment just deserves a double facepalm.

Lol am I a noob or do you just make the game more difficult for yourself?
Making the game and picking the strongest nation does not mean you are good at the game. If you had to play against a competent player on equal terms you would be wiped out. Doesn't say much about your personality either, if you have to resort to that kind of thing to win in the game.

You should take your own advice to the other posters, and 'get good' at the game. Not try to win by making the match and choosing the USSR, that is such a sad thing to do.

Quasi-duck wrote:

Lol you seem to like to assume a lot of things don't you.
What is there to assume?

You admit yourself that you win by making the match and choosing the strongest nation. So it is pretty obvious that you are in fact incapable of competing effectively if you have to resort to that kind of tactic to win.

Quasi-duck wrote:

I'll also add my casualties against an older, active player. He's been playing since 2015 so he is experienced.Forum attachment

This is what happens when you wolf pack an unescorted convoy.

A sign that you were indeed playing with noobs

MartinB wrote:

NovaTopaz wrote:

Mech infantry has it's purposes, but it is not nearly as versatile as motorized infantry...mechanized infantry isn't one of those units that should be escouting an armored push to act as infantry. It has greater strength than even medium tanks, you can have mechanized be their own push on a front and can defend captured provinces without the support of tanks. What complements mechanized infantry perfectly and has the exact same speed? Motorized infantry.
This is exactly right. The few times that I have built Mech Infantry, I started off using them to replace my Mot Infantry as infantry support for my armoured 'divisions' but quickly realised that it was not the best use for them. Instead, I ended up making them into new Mechanised Infantry 'divisions', with a complement of two Mech Inf, one Mot Inf and an armoured car. Quite a good combo, but as you point out, same problem as with building other expensive units like Heavy Tanks, which is whether the cost is justified by the benefit.
Mechanized infantry come into their own on 50 player and larger maps where the games are usually a lot longer. They diversify stacks. They are part of a good stack for taking urban provinces that have resistance and don't have anti-tank type units.

Lawrence Czl wrote:

Mechanized infantry come into their own on 50 player and larger maps where the games are usually a lot longer. They diversify stacks. They are part of a good stack for taking urban provinces that have resistance and don't have anti-tank type units.
Oh fully agree that Mech Infantry is a good strong unit. My argument was not that Mech Infantry was not a good unit, just that Motorised Infantry has a niche use, and that Mech Infantry does not play the same role as Mot Infantry.

When I did build them, my Mech Infantry divisions were a good combo that packed a good punch, and I used them along with one or two armoured divisions, with the armoured divisions taking rural provinces and the Mech Inf divisions taking out the towns.

Pstomar wrote:

Quasi-duck wrote:

I'll also add my casualties against an older, active player. He's been playing since 2015 so he is experienced.Forum attachment
This is what happens when you wolf pack an unescorted convoy.

A sign that you were indeed playing with noobs

LOL I actually have a couple of unescorted convoys on the sea in my current game, so guess that makes me a noob too.

Having said that, I'm just getting a bit cocky in that game because my opponent has abandoned his core region and moved his capital to the Belgian Congo.

Pstomar wrote:

Quasi-duck wrote:

I'll also add my casualties against an older, active player. He's been playing since 2015 so he is experienced.Forum attachment
This is what happens when you wolf pack an unescorted convoy.

A sign that you were indeed playing with noobs

He had a fleet with BB, CC and DD while I only had 3 DD and a CC, as well as his units being higher levels. I made use of hit and run tactics but he managed to get 2 DD due to my units being lower levels. These DD aren't in the death stats though, since we peaced the next day so full combat casualties were not available.

MartinB wrote:

My argument was not that Mech Infantry was not a good unit, just that Motorised Infantry has a niche use, and that Mech Infantry does not play the same role as Mot Infantry.
That is what I originally said. Why would I build a unit I would only use sometimes when I could build a stronger unit I use all the time? It's prioritising resources instead of building stupid stuff I don't need, which is probably why you guys were complaining about not "wasting" resources building lvl 3 barracks, which speed up the production of manpower and all units built in that province, as well as building the strongest infantry unit in the game.

MartinB wrote:

Making the game and picking the strongest nation does not mean you are good at the game.
Yeah it just means you win more matches. What's the difference lol. Giving yourself all the advantages to win is a tried and tested tradition in gaming.

Quasi-duck wrote:

MartinB wrote:

Making the game and picking the strongest nation does not mean you are good at the game.
Yeah it just means you win more matches. What's the difference lol. Giving yourself all the advantages to win is a tried and tested tradition in gaming.
LMAO. Yes indeed, it's a tried and tested tradition for piss-poor players.

Those who can play this game properly take it as a challenge, and try to beat another competent player. As you have admitted yourself, all you seem to be able to do is wait for your neighbours to go inactive so that you can conquer all the AI and 'buy the market'.

You are not 'winning' anything when you do that.

MartinB wrote:

Quasi-duck wrote:

MartinB wrote:

My argument was not that Mech Infantry was not a good unit, just that Motorised Infantry has a niche use, and that Mech Infantry does not play the same role as Mot Infantry.
That is what I originally said.
No that is not what you originally said. Looks like you have problems with English comprehension as well. Try reading my sentence again, and maybe understand that it is quite different from what you originally said.

Quasi-duck wrote:

3. Motorised infantry, infantry is more or less as good and you can get mechinf almost the same time, so not worth it
You say niche I say not worth it, what is the difference. Rocket int have their own little niche too, as do RG, doesn't mean I build them all the time just in case.

Quasi-duck wrote:

It's prioritising resources instead of building stupid stuff I don't need
And this is the essential point here. You do not need motorised infantry if all you do is make matches and choose the Soviet Union, then wait for your neighbours to go inactive, obviously. You only need motorised infantry when you play against an active competent opponent who has resources roughly equal to yours, who will constantly counter your every move. This is why you are unable to understand why motorised infantry is a very useful unit.

I notice on that screen shot you posted that Germany was not played by an active player. So of course you can attack with overwhelming air and artillery superiority, because you are not actually playing against a competent opponent who can fight back.

The conversations on this thread are typically by posters who are debating about how best to beat another competent player. The points made are therefore not really relevant to players whose idea of 'winning' the game is to wait for their neighbours to go inactive, or worse, make the match and choose the strongest country so that they can imagine that they have 'won'.

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