Mines the biggest anyway so not surprised you want to endEllio_98 wrote:
Its turned into a D**k measuring contest at this point, lets stop.

The following are the units that I produce the least:
1. Militia: Not completely useless, but pretty close. A militia regiment is weaker in most respects than a conventional infantry regiment, and it's slower than molasses. It does have a smaller daily upkeep in terms of food and manpower than conventional infantry, but it costs just as much to feed militia as it does commandos! They do have a +75% strength bonus in hills and forests terrain, but this slow-moving defensive unit is more likely to end its existence on the wrong end of an artillery barrage or a tactical bomber airstrike.
2. Heavy tanks: The heavy tank brigade is costly and slow to produce, it's slow-moving, and has the highest daily oil upkeep of any ground unit. It's great on defense, if you have air superiority, but it's bomber bait if you don't. I'm not completely against producing them, but I rarely am stuck in a defensive war against a major opponent ---- the scenario in which I imagine them being most useful. The heavy tank brigade consumes twice as much oil daily as a tactical bomber squadron, and it's far less versatile.
3. Tank destroyers: The tank destroyer brigade is a relatively slow-moving unit, and is far stronger defensively than offensively. In the end game in which oil consumption is usually a major factor, I would rather produce two or three non-oil-consuming anti-tank regiments rather than one oil-consuming tank destroyer brigade. For those reasons, I rarely produce them ---- see my comments above regarding heavy tanks.
4. Cruisers: Among the various naval units, cruiser squadrons are primarily an anti-aircraft niche unit for fleet defense. However, in competition for research time, production time, and resources, it's cheaper and easier to produce two destroyer squadrons instead of one cruiser squadron, especially since enemy submarines are usually a much greater threat than enemy naval bombers. My opinion might change quickly, however, if I were confronted with a major naval war with an opponent who had invested heavily in high-level naval bombers.
5. Strategic bombers: Another niche unit: good for destroying enemy industrial complexes and infrastructure, but mediocre against enemy ground units. In my worldview, I would rather quickly capture your industrial complexes and resource-producing provinces intact, rather than destroying them slowly ---- so I focus on destroying enemy ground units, and that implies a strong tactical air force, rather than a big strategic air force.
What units do you use the least, and why?
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Mines the biggest anyway so not surprised you want to endEllio_98 wrote:
Its turned into a D**k measuring contest at this point, lets stop.

I do not care about post points and am not farming them, so as long as I do not get insulted just for saying that I object to having a Field Hospital, I have no problem.Ellio_98 wrote:
Can we end the arguments now, lol I mean its going beyond the point of just farming post points. We have been fighting all over the forum, overall we can agree to disagree. Its turned into a D**k measuring contest at this point, lets stop.
Duck, all you have to do is replace the obnoxious posts withMartinB wrote:
I do not care about post points and am not farming them, so as long as I do not get insulted just for saying that I object to having a Field Hospital, I have no problem.Ellio_98 wrote:
Can we end the arguments now, lol I mean its going beyond the point of just farming post points. We have been fighting all over the forum, overall we can agree to disagree. Its turned into a D**k measuring contest at this point, lets stop.
"[comment deleted by original poster]"
Overall lets all say sorry that we got quite heated and respect each others experience and opinion even if its wrong 
Duck, all you have to do is replace the obnoxious posts withMartinB wrote:
Well, you obviously did because you responded by being rude, and you should also learn not to tell other more experienced players to 'get good' when they point out to you that motorised infantry is a very useful unit.Quasi-duck wrote:
We have no problem with your objection, just how you go about "validating" it.MartinB wrote:
I do not care about post points and am not farming them, so as long as I do not get insulted just for saying that I object to having a Field Hospital, I have no problem.
"[comment deleted by original poster]"
Lol, I saw nem reading this topic just now and I got spooked but remembered he is no longer admin.Quasi-duck wrote:
Lol. Reported.
Yeah most of the old staff are gone, even Kal and Jaws.Ellio_98 wrote:
Lol, I saw nem reading this topic just now and I got spooked but remembered he is no longer admin.Quasi-duck wrote:
Lol. Reported.
F, also how much you want to bet on getting warning for off topic lolQuasi-duck wrote:
Yeah most of the old staff are gone, even Kal and Jaws.
Lol if I get one I will be upset, the old staff used to only warn me what, every week or two? Everyone did it back then though lol so it was normal.Ellio_98 wrote:
F, also how much you want to bet on getting warning for off topic lol
@MartinB and @Quasi-duck:
Okay, guys. This has gone on long enough. Consider yourselves "warned" -- by me, the originator of the thread. I'm not a Bytro administrator, but I'm on very good terms with several of them, and I have them "on speed-dial" if necessary.
You two have hijacked this thread to no good end, and it's gone on for three or four pages of absolutely useless comments. This thread had been humming along since November 2017, with a fun mix of comments by rookies and experienced players, and no-one felt the need to insult anyone, regardless of their experience level. Both of you know better, without me telling you.
I would be grateful if you two would simply self-censor and delete all of your comments in the last 3 or 4 pages, so the thread can return to a less hostile form of back-and-forth.
Thanks, y'all.
I'll shut up but I won't delete that spam, god damn is it a lot, my bad.MontanaBB wrote:
I would be grateful if you two would simply self-censor and delete all of your comments in the last 3 or 4 pages, so the thread can return to a less hostile form of back-and-forth.
Back to the original topic, do people still think CC are crap or have they began to use them?
Duck, all you have to do is replace the obnoxious posts withQuasi-duck wrote:
I'll shut up but I won't delete that spam, god damn is it a lot, my bad.
"[comment deleted by original poster]"
or words to that effect. Otherwise, I fear that Dr. L or one of our other more heavy-handed admins is simply going to close the thread.
Come on, you can't force him to delete this post!! It is such a great post, so beautifully worded.Quasi-duck wrote:
Jesus I couldn't read all that haha. My quick glance through did show up something though. Do you guys just not have cash to buy the market? That is why you rush all the AI at the start. The best part is when all your neighbours go inactive so you just build all your resources max level and have a load of cash.This is my most recent game with three other alliance members, the easiest way to win is to make the match and pick the best nation. The market is dead as well btw so I have even more cash than usual.
Oh dear, sorry I would not want that, this is a great thread.MontanaBB wrote:
I fear that Dr. L or one of our other more heavy-handed admins is simply going to close the thread.
sorry, my bad. I will delete my cheeky, rather obnoxious post 
Come on, Martin, you two are both adults. You know better.MartinB wrote:
Come on, you can't force him to delete this post!! It is such a great post, so beautifully worded.
We've already had one thread closed today because someone could not control his outbursts, and that was closed by one of the more even-handed admins.
You, too, Duck. Let's clean up the thread.
Cruisers: I like to have some cruisers. A cruiser/destroyer/sub stack is great against 2 destroyers. The cruiser can hit the destroyers before they get within range. So, if attacking can get at least one free shot with attack against ships of 10 or more.
Naval bombers: Naval bombers are necessary for locating sub stacks not engaged in combat in real time. Locate subs than attack with destroyers at range. If the subs attempt to close, send subs to engage in melee. Destroyer takes no damage till your subs get destroyed if they do (usually they don't since the destroyer's attack deals a lot damage to subs).
Okay Monty, deleted all my aggressive posts, just to make you happy!MontanaBB wrote:
Come on, Martin, you two are both adults. You know better.MartinB wrote:
Come on, you can't force him to delete this post!! It is such a great post, so beautifully worded.
Cruisers are also the best unit for air defence. I always try to have at least one cruiser stacked in all my fleets, especially when up against an opponent who actively uses naval bombers. I think someone pointed out recently (think it was Montana, but may be wrong) that naval bombers are quite effective now, but if you have a couple of cruisers stacked with your fleet, they take quite a heavy toll on naval bombers.Lawrence Czl wrote:
Cruisers: I like to have some cruisers. A cruiser/destroyer/sub stack is great against 2 destroyers. The cruiser can hit the destroyers before they get within range. So, if attacking can get at least one free shot with attack against ships of 10 or more.
Lets keep this discussion Polite and Civil please. This is your only warning.
Are they good now? They were utter crap when I went inactive last time, no one used them.MartinB wrote:
that naval bombers are quite effective now, but if you have a couple of cruisers stacked with your fleet, they take quite a heavy toll on naval bombers.
In addition to CC being great against planes, they make a great QRF for when BB are just too slow, right up until the end game when BBN come along.
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