Neighbors Morale

is there a place i can learn more about morale??? i have towns that are thousands of miles away from enemy yet i have negative neighbors morale; -33, -28 are examples

thanks for all of your help

6 Replies

Neighbors are your own provs. The morale of your own provs affect provs they border; low is bad high is good. "Enemy Neighbors" are enemy.

Restrisiko wrote:

According my verification and experience . . . the following usual rules [apply]:

(a) distance morale penalty is capped at -39

(b) morale penalty for wars is capped at -25

(c) negative morale penalties for enemy provinces isn't capped (it's -5 for each enemy direct neighbour province)

--> and, also as usual, the morale influences of own provinces to each own direct neighbour are:

100% morale --> +2

90-99 morale --> +1

70-89 morale --> 0

60-69 morale --> -1

50-59 morale --> -2

40-49 morale --> -3

30-39 morale --> -4

20-29 morale --> -5

10-19 morale --> -6

0-9 morale -----> -7

@Brawntar: This the best short-answer explanation of how the "neighbor" factor is determined in calculating provincial morale. In short, the "neighbor" factor is calculated by assigning negative or positive points for each of the subject province's neighbors, based on each of the neighbor provinces' own morale.

If you want to read more about this and related province morale influences, the linked thread below is not a bad place to start:

> > > > Experienced players currently playing 50 and 100-player games?

Also, there is another current thread where this is exact topic is already under discussion:

> > > > Neighboring Province Morale

ok -- that helps a lot

but negative morale for friendly neighbors seems a bit much

i have been playing a world match that has ground to a stalemate due to morale issues

i did read a thread with some recommendations that certainly makes sense

thanks

MontanaBB wrote:

If you want to read more about this and related province morale influences, the linked thread below is not a bad place to start:
Or check the original source :) Neighbor morale effect

I think of it this way: Good morale flows out from your capital like a puddle of molasses. You need to keep the number of wars at once to a minimum in order to keep the morale up.

I tried a trick with morale issues in the 100 player that seemed to work well for me this time around.

I kept a close by AI and protected it, so around day 25 or so when I had nearly a whole continent and was drawing a war to a close I planned it so I sacked both an enemy capital and that AI capital on the same day, and finished those wars up. So I got 20 points of morale boost across all provinces and went to zero wars. I stayed out of wars for several days in order to build up my food economy before taking on any more land and my morale across all provinces rose quite nicely.

War is a game that is played with a smile. If you can't smile, grin. If you can't grin keep out of the way til you can. - Winston Churchill
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Brawntar wrote:

i have been playing a world match that has ground to a stalemate due to morale issues
Max out your metals production in your core provinces first, then in your non-core double metals provinces, and use the increased metals production to add fortifications to your distant captured provinces where your morale is dangerously low. Each level of fortification in a given province will add and maintain +5% to that province's morale. In some situations on the big 50 and 100-player maps, it's the only way to stabilize morale whereby your not under constant threat of rebellion in your most distant captured provinces.

FYI, higher level AA units (L3+) also make ideal occupation/garrison units (better than comparable level infantry or militia), when you're trying to prevent rebellions AA units are among the fastest cheapest to produce (so you can often produce them locally in captured industrial complexes), and they have low daily upkeep. Better yet, they actually come in handy later if you need more AA protection.

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