New Member Introduction

Hello everyone!

I’m excited to join the Call of War community! I've been interested in strategy games for quite some time, and Call of War has quickly become one of my favorites. I love the complexity of the game and the strategic thinking it requires.

I'm looking forward to connecting with fellow players, sharing tips, and discussing strategies. If anyone has recommendations for specific tactics or approaches that have worked for them, I’d love to hear them!

Thanks for having me here. Let’s conquer the world together!

Best,

6 Replies

Abelnicholas wrote:

Hello everyone!

I’m excited to join the Call of War community! I've been interested in strategy games for quite some time, and Call of War has quickly become one of my favorites. I love the complexity of the game and the strategic thinking it requires.

I'm looking forward to connecting with fellow players, sharing tips, and discussing strategies. If anyone has recommendations for specific tactics or approaches that have worked for them, I’d love to hear them!

Thanks for having me here. Let’s conquer the world together!

Best,

Basically I can say If a ground unit cant defend , if a ground unit havent good defensive stats dont produce them

light tanks medium tanks are bad choices

motorized infantries commandos are bad choices

produce ground units you can attack and defend

for navy I can say Cruisers always better than battleships , they can do everything protecting ground units over sea , bombing to coasts , giving anti-air damage and cheaper

for air units I can say you dont need them too much if you dont try to win solo game and protect your lands at 3 different continents if enemy has anti-air they are basically rubbish if enemy located at hills and cities they are flying caffins , just produce them a few to catch runners around and trying to go your back with faster units but you can stop to enemy faster units with your faster units too

if you want to spend your rare material go rocket artillery , railroad gun and rocket fighter

rocket fighters are very good at catching enemy motorized infantries if you add a few attack bombers especially with comintern you will have enough air power for enemy armored cars too

Why would you post random stuff like that.

Bro are you seriously saying that Mot inf is BAD CHOICE?

Nobodyx2 wrote:

Bro are you seriously saying that Mot inf is BAD CHOICE?
defensive damage against infantry for comintern doctrine

level 6 motorized infantry has 13.7

level 7 infantry has 20.7

Level 4 Militia has 13.5

Level 5 Mechanized infantry has 21.5

Level 4 paratroopers has 18

motorized infantry has only one advantage it is scout level 6 , armored cars only reach to level 5

so armored cars cant see max level commandos , paratroopers and anti tanks when they have stealth

but it is not a very big problem , especially if you play at speed server you have spy reports everyday , and interceptors can help too

Undaunted wrote:

Nobodyx2 wrote:

Bro are you seriously saying that Mot inf is BAD CHOICE?
defensive damage against infantry for comintern doctrine

level 6 motorized infantry has 13.7

level 7 infantry has 20.7

Level 4 Militia has 13.5

Level 5 Mechanized infantry has 21.5

Level 4 paratroopers has 18

motorized infantry has only one advantage it is scout level 6 , armored cars only reach to level 5

so armored cars cant see max level commandos , paratroopers and anti tanks when they have stealth

but it is not a very big problem , especially if you play at speed server you have spy reports everyday , and interceptors can help too

Motorized Infantry is not meant to be used on its own. Have meat shields and AA in the stack. For Axis and (to a lesser extent) Comintern, Medium Tanks pair nicely with minf. High HP? Yup. Max scouting? Yup. Speed? Yup, if you opt for SPAA and level up those MTs. I've found that stacks like this in the late game are great for plowing through soft-armour targets and annoying AI stacks.

AleksanderZ wrote:

Undaunted wrote:

Nobodyx2 wrote:

Bro are you seriously saying that Mot inf is BAD CHOICE?
defensive damage against infantry for comintern doctrinelevel 6 motorized infantry has 13.7

level 7 infantry has 20.7

Level 4 Militia has 13.5

Level 5 Mechanized infantry has 21.5

Level 4 paratroopers has 18

motorized infantry has only one advantage it is scout level 6 , armored cars only reach to level 5

so armored cars cant see max level commandos , paratroopers and anti tanks when they have stealth

but it is not a very big problem , especially if you play at speed server you have spy reports everyday , and interceptors can help too

Motorized Infantry is not meant to be used on its own. Have meat shields and AA in the stack. For Axis and (to a lesser extent) Comintern, Medium Tanks pair nicely with minf. High HP? Yup. Max scouting? Yup. Speed? Yup, if you opt for SPAA and level up those MTs. I've found that stacks like this in the late game are great for plowing through soft-armour targets and annoying AI stacks.
motorized infantry's speed is useless if you will unite with them with other units , armored cars + sp anti air more effective they have same speed and you can use armored cars as attacker and defender too and I'm saying them I assumed you have spy reports and dont send units randomly attack everywhere

if you have 0.50 k/d ratio of course you can produce moto infantry + med tanks and attack everywhere like a crazy I dont like to lose units like a rookie but someones might like it

easy to destroy your moto + med + spaa stack with cheaper and effective units

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