Non-Core Resource Production for Allies

for non core provinces , resource production rates should be different for allies doctrine

it needs extra bonus

allies doctrine's behavior pattern very different at foreign lands from axis , pan asian and comintern doctrines

shortly it is capitalism and has historical accurate

happy workers and more production

one side had forced labor other side had well paid workers

axis powers had all europe at ww2 but I guess they couldn't produce many things at non-core provinces

their factories weren't working well at non-core provinces

low salaries , hostile approachs , etc.

I think doctrines need more specific features

why all doctrines has %25 resource production ???

outside of research speed all of differences between doctrines about unit powers

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That would make the allies doctrine even more OP that is already is....neat historical point probably but can't be applied I fear

Kyrollous wrote:

That would make the allies doctrine even more OP that is already is....neat historical point probably but can't be applied I fear
OP ? If we would make a survey here for best doctrine

probably it would be pan asian or axis again and again

Oh well...yeah sure that is the case in the first few days....

By the 2nd week however it's a powerful advantage for the allies...

Can you survive the first week? Easily, through diplomacy and if necessary some good defence as well.... But yeah the allies are powerful if you are experienced

Kyrollous wrote:

Oh well...yeah sure that is the case in the first few days....

By the 2nd week however it's a powerful advantage for the allies...

Can you survive the first week? Easily, through diplomacy and if necessary some good defence as well.... But yeah the allies are powerful if you are experienced

yeah but experinced players mostly still choose east-asia countries instead of american countries

it seems many of them don't think allies enough OP for them

I see many 100+ level players at east-asia countries

especially they prefer to chinese countries

Kyrollous wrote:

Oh well...yeah sure that is the case in the first few days....

By the 2nd week however it's a powerful advantage for the allies...

Can you survive the first week? Easily, through diplomacy and if necessary some good defence as well.... But yeah the allies are powerful if you are experienced

allies has many disadvantage like speed , you need to be sure before attack enemy about your power because you cant retreat enemy will catch you easily , you need to be outnumbered

I guess it is not OP , most of players don't care to a little bigger range of tac bombers

Kyrollous wrote:

But yeah the allies are powerful if you are experienced
What makes them so powerful? They get production time decrease, but production resources (e.g. manpower) is always the limiting factor, not time. Decreased cost of research and upgrades seems nice, but I wouldn't see this as particularly OP.

DxC wrote:

Kyrollous wrote:

But yeah the allies are powerful if you are experienced
What makes them so powerful? They get production time decrease, but production resources (e.g. manpower) is always the limiting factor, not time. Decreased cost of research and upgrades seems nice, but I wouldn't see this as particularly OP.
he is right , If you can't train units because of limited manpower , what will you do with production time decrease

there is no reason to see allies doctrine as OP

You are messing that resources including manpower become more and more abundant with time....

At the mid to late game it turns to be about who can pump out troops faster as well as who can UPGRADE them with significantly less costs in resources and time....

It's all strategic advantages that pay out on the long term exponentially in exchange for giving up early game advantages as with the axis.

Like seriously guys a ton of good players play that doctrine...and those who don't are looking for an extra challenge!

Kyrollous wrote:

ou are messing that resources including manpower become more and more abundant with time....
Even when I have recruiting stations maxed in all core cities and non resource core provinces manpower is still what limits troop production, even when I own a large fraction of the map which contributes more to manpower. Having faster production time would not increase my troop production.

Kyrollous wrote:

You are messing that resources including manpower become more and more abundant with time....

At the mid to late game it turns to be about who can pump out troops faster as well as who can UPGRADE them with significantly less costs in resources and time....

It's all strategic advantages that pay out on the long term exponentially in exchange for giving up early game advantages as with the axis.

Like seriously guys a ton of good players play that doctrine...and those who don't are looking for an extra challenge!

who plays with other doctrines they capture big area at early days before allies doctrine players

they get many resource from cities along days

in game big countries always from other doctrines

so %10-%20 extra bonus for non-core is really big problem for other doctrines ?

allies doctrine players how many days can collect resource from non-core provinces

Well believe it or not I conquer just as fast with allies as with axis...I play both the most and by all means by the 2nd week you start to dominate everyone, given circumstances of course

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