That would make the allies doctrine even more OP that is already is....neat historical point probably but can't be applied I fear
Non-Core Resource Production for Allies
for non core provinces , resource production rates should be different for allies doctrine
it needs extra bonus
allies doctrine's behavior pattern very different at foreign lands from axis , pan asian and comintern doctrines
shortly it is capitalism and has historical accurate
happy workers and more production
one side had forced labor other side had well paid workers
axis powers had all europe at ww2 but I guess they couldn't produce many things at non-core provinces
their factories weren't working well at non-core provinces
low salaries , hostile approachs , etc.
I think doctrines need more specific features
why all doctrines has %25 resource production ???
outside of research speed all of differences between doctrines about unit powers
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OP ? If we would make a survey here for best doctrineKyrollous wrote:
That would make the allies doctrine even more OP that is already is....neat historical point probably but can't be applied I fear
probably it would be pan asian or axis again and again
Oh well...yeah sure that is the case in the first few days....
By the 2nd week however it's a powerful advantage for the allies...
Can you survive the first week? Easily, through diplomacy and if necessary some good defence as well.... But yeah the allies are powerful if you are experienced
yeah but experinced players mostly still choose east-asia countries instead of american countriesKyrollous wrote:
Oh well...yeah sure that is the case in the first few days....By the 2nd week however it's a powerful advantage for the allies...
Can you survive the first week? Easily, through diplomacy and if necessary some good defence as well.... But yeah the allies are powerful if you are experienced
it seems many of them don't think allies enough OP for them
I see many 100+ level players at east-asia countries
especially they prefer to chinese countries
allies has many disadvantage like speed , you need to be sure before attack enemy about your power because you cant retreat enemy will catch you easily , you need to be outnumberedKyrollous wrote:
Oh well...yeah sure that is the case in the first few days....By the 2nd week however it's a powerful advantage for the allies...
Can you survive the first week? Easily, through diplomacy and if necessary some good defence as well.... But yeah the allies are powerful if you are experienced
I guess it is not OP , most of players don't care to a little bigger range of tac bombers
What makes them so powerful? They get production time decrease, but production resources (e.g. manpower) is always the limiting factor, not time. Decreased cost of research and upgrades seems nice, but I wouldn't see this as particularly OP.Kyrollous wrote:
But yeah the allies are powerful if you are experienced
he is right , If you can't train units because of limited manpower , what will you do with production time decreaseDxC wrote:
What makes them so powerful? They get production time decrease, but production resources (e.g. manpower) is always the limiting factor, not time. Decreased cost of research and upgrades seems nice, but I wouldn't see this as particularly OP.Kyrollous wrote:
But yeah the allies are powerful if you are experienced
there is no reason to see allies doctrine as OP
You are messing that resources including manpower become more and more abundant with time....
At the mid to late game it turns to be about who can pump out troops faster as well as who can UPGRADE them with significantly less costs in resources and time....
It's all strategic advantages that pay out on the long term exponentially in exchange for giving up early game advantages as with the axis.
Like seriously guys a ton of good players play that doctrine...and those who don't are looking for an extra challenge!
Even when I have recruiting stations maxed in all core cities and non resource core provinces manpower is still what limits troop production, even when I own a large fraction of the map which contributes more to manpower. Having faster production time would not increase my troop production.Kyrollous wrote:
ou are messing that resources including manpower become more and more abundant with time....
who plays with other doctrines they capture big area at early days before allies doctrine playersKyrollous wrote:
You are messing that resources including manpower become more and more abundant with time....At the mid to late game it turns to be about who can pump out troops faster as well as who can UPGRADE them with significantly less costs in resources and time....
It's all strategic advantages that pay out on the long term exponentially in exchange for giving up early game advantages as with the axis.
Like seriously guys a ton of good players play that doctrine...and those who don't are looking for an extra challenge!
they get many resource from cities along days
in game big countries always from other doctrines
so %10-%20 extra bonus for non-core is really big problem for other doctrines ?
allies doctrine players how many days can collect resource from non-core provinces
Well believe it or not I conquer just as fast with allies as with axis...I play both the most and by all means by the 2nd week you start to dominate everyone, given circumstances of course
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