Well I always liked to wait for the tank destroyer.
Overstacking
Now that the SDBE is 10 overstacking has been taken to the next level. 10 arty, 10 AA, 10 light armour units, 10 armour units, 10 infantry,... all in one stack and it is virtually unstopable. So how do you take it down?
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15 medium tanks is a pretty tough stack early game... they hit hard and soak up loads of damage. So if you're trying to fight it with infantry, light armor, and the like, yeah you'll lose big no matter how diversified you are. 25-30 rubbish units simply aren't as strong as them.
In general, being diversified pays very well!
What did you say? Attack bomber?vietcong2005 wrote:
Well I always liked to wait for the tank destroyer.
True, though you can stop 15 medium tank of "early game" (so let's say day 8 // level 3) with maybe 8-10 Tank Destroyers level 2, provided you are in defense and not in field.K.Rokossovski wrote:
15 medium tanks is a pretty tough stack early game... they hit hard and soak up loads of damage. So if you're trying to fight it with infantry, light armor, and the like, yeah you'll lose big no matter how diversified you are. 25-30 rubbish units simply aren't as strong as them.In general, being diversified pays very well!
If you catch them in forest (and there is a chance a dude with 15 medium tanks early game is careless), you can maybe remove them with 7 US tank destroyers level 2.
Anyways I already have taken care of this threat.
I agreeChimere wrote:
True, though you can stop 15 medium tank of "early game" (so let's say day 8 // level 3) with maybe 8-10 Tank Destroyers level 2, provided you are in defense and not in field.If you catch them in forest (and there is a chance a dude with 15 medium tanks early game is careless), you can maybe remove them with 7 US tank destroyers level 2.K.Rokossovski wrote:
15 medium tanks is a pretty tough stack early game... they hit hard and soak up loads of damage. So if you're trying to fight it with infantry, light armor, and the like, yeah you'll lose big no matter how diversified you are. 25-30 rubbish units simply aren't as strong as them.In general, being diversified pays very well!
4 10er stacks militia lvl3.... Plus 5er stack rrg from far away.BMfox wrote:
Now that the SDBE is 10 overstacking has been taken to the next level. 10 arty, 10 AA, 10 light armour units, 10 armour units, 10 infantry,... all in one stack and it is virtually unstopable. So how do you take it down?
MILITIA!?Last Warrior wrote:
militia
"Football is a game of deceit"- Diego Maradona. Call of war is to.
Militia are a cheap and fast-to-produce unit. Their role isn't only defending against infantry and surprise, but often their hp. Lv1 militias are more useful for that though. The more units you add to an army, the less damage the army will receive. A unit in your army receives the damage output of the enemy army against its armour class, divided by the size of your army. So, if you add militia and make the army 4x larger in that way, each of the units will be receiving 4x less damage. Though it's true that those militias don't have high hitpoints and will get destroyed after a time, they will for some time give a large advantage to you. You're receiving less damage, so your damage efficiency goes down slower and you gain an advantage over your enemy. It's the beginning of the battle that has the most impact - if you lose strength at the beginning, lower strength throughout the battle will also make your enemy deal more damage to you without receiving more damage back. So he will get even more effective at lowering your strength without losing much of his own. This will snowball and the beginning just largely affects the whole battle. This is why such "meatshield" units like militia are useful.MiloK32 wrote:
MILITIA!?
Larger armies destroy enemies faster without taking damage from them.
Build only: 1 military building in each city, airstrips, and recruiting stations to boost manpower.
Minimize research, 2 unit types early, 6 types in late game. Upgrade old units, but: artillery lv1 to lv2 is a waste, only lv1 to lv4 is worth it.
Enjoy
Hornetkeeper
thanks help channel guyHornetkeeper wrote:
Militia are a cheap and fast-to-produce unit. Their role isn't only defending against infantry and surprise, but often their hp. Lv1 militias are more useful for that though. The more units you add to an army, the less damage the army will receive. A unit in your army receives the damage output of the enemy army against its armour class, divided by the size of your army. So, if you add militia and make the army 4x larger in that way, each of the units will be receiving 4x less damage. Though it's true that those militias don't have high hitpoints and will get destroyed after a time, they will for some time give a large advantage to you. You're receiving less damage, so your damage efficiency goes down slower and you gain an advantage over your enemy. It's the beginning of the battle that has the most impact - if you lose strength at the beginning, lower strength throughout the battle will also make your enemy deal more damage to you without receiving more damage back. So he will get even more effective at lowering your strength without losing much of his own. This will snowball and the beginning just largely affects the whole battle. This is why such "meatshield" units like militia are useful.MiloK32 wrote:
MILITIA!?
"Football is a game of deceit"- Diego Maradona. Call of war is to.
the only problem i have with lvl 1 militia is there absurdly slow pace, usually in later game i upgrade my militia to lvl 3 which acts like a lvl 4 infantry with stealth.
"The Golden Spire is looking for members, Anyone with good sense of game mechanics and a discord account can apply"
Secretary of Nova0213
u can get infrastructure for roadrailgun
Depends on the doctrine. If I'm Pan-Asian, I might actually bother with militia, but as Allied doctrine, I would play with heavy tanks more often, due to their quick mobilization and large hp. Allied doctrine speed reduction + militia = disaster. As allies, paratroopers and commandos aren't left out, due to the production speed reduction, so you can get one per day with the appropriate buildings. When Axis, I wouldn't use militia in late stages of the game, mostly medium tanks, railroad guns, attack bombers and mot infantry (not limited to). However, militia is effective in pan asian doctrine, due to low hp. I wouldn't use them as barbecue shields, but rather as border defense. They're good to post at international borders with your artillery behind (pan asian).
MiloK32 wrote:
thanks help channel guy
LoL Hornet is much better than his stats make you think. Knowledge usually beats power, and if I remember correctly, he had over 1 for both ratios. (getting confused with CarnifexPlays)
-Alexandera Nevsky
That is HornetKeeperβs new name.
MiloK32 wrote:
thanks help channel guy
WHOS GONNA CARRY THE LOGS?
THEY DON'T KNOW YOU SON!
- David Goggins
yepBrutusTrump wrote:
That is HornetKeeperβs new name.MiloK32 wrote:
thanks help channel guy
"Football is a game of deceit"- Diego Maradona. Call of war is to.
Allies Heavy tank and Quick mobilisation? I think i just heard an oxymoronic statement or rather you are referring to Quick production times @Alexandera Nevsky. Still wont consider this to be Quick mobilisation of the already produced units.
In Defensive wars they can be faster than an enemy army, but In offensive wars?
"The Golden Spire is looking for members, Anyone with good sense of game mechanics and a discord account can apply"
Secretary of Nova0213
I see two problems here:Hornetkeeper wrote:
Militia are a cheap and fast-to-produce unit. Their role isn't only defending against infantry and surprise, but often their hp. Lv1 militias are more useful for that though. The more units you add to an army, the less damage the army will receive. A unit in your army receives the damage output of the enemy army against its armour class, divided by the size of your army. So, if you add militia and make the army 4x larger in that way, each of the units will be receiving 4x less damage. Though it's true that those militias don't have high hitpoints and will get destroyed after a time, they will for some time give a large advantage to you. You're receiving less damage, so your damage efficiency goes down slower and you gain an advantage over your enemy. It's the beginning of the battle that has the most impact - if you lose strength at the beginning, lower strength throughout the battle will also make your enemy deal more damage to you without receiving more damage back. So he will get even more effective at lowering your strength without losing much of his own. This will snowball and the beginning just largely affects the whole battle. This is why such "meatshield" units like militia are useful.
- Speed: they are one of the slowest units in the game and they will slow your stack down. Infantry however have the same speed like AA, Artillery and AT which makes those a perfect combination. Militia would just slow you down.
- Production cost: producing a militia costs almost the same as an infantry unit. However I find infantry more versatile and better to use on the offensive.
- Manpower: militia costs a bit more manpower then infantry but as stated before they are less versatile and in my opinion inferior to infantry
I see militia more as a defensive ambush unit in forests and cities where they are at their best and get a bonus. They can also be used as an HP booster in your naval stacks if you upgraded transport ship. I see however no role for militia in the offensive.


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Mobolization is the term for production in CoNKarl von Krass wrote:
Allies Heavy tank and Quick mobilisation? I think i just heard an oxymoronic statement or rather you are referring to Quick production times @Alexandera Nevsky. Still wont consider this to be Quick mobilisation of the already produced units.In Defensive wars they can be faster than an enemy army, but In offensive wars?
using heavy tanks as allies seems like a disaster waiting to happen.Alexandera Nevsky wrote:
Depends on the doctrine. If I'm Pan-Asian, I might actually bother with militia, but as Allied doctrine, I would play with heavy tanks more often
Chris kamara
noAMG Morgan wrote:
using heavy tanks as allies seems like a disaster waiting to happen.Alexandera Nevsky wrote:
Depends on the doctrine. If I'm Pan-Asian, I might actually bother with militia, but as Allied doctrine, I would play with heavy tanks more often
"Football is a game of deceit"- Diego Maradona. Call of war is to.
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