I'd Like to join
Players League - new season starts with July game
Players League
The PL is a series of games which is created by players for players. The League starts every 1st. of a month a new game on different maps, with the players that have signed for the next game. Nobody needs to play every game. The winners of a match get points for the hall of fame.
Here you can find the hall of fame: click
Prize
The Players League starts in July in a new season. A season runs for six games, after the six month we get the winners of this season. The winners get following prize:
- Winner gets 20.000 Gold and two month High Command for free
- Second gets 10.000 Gold and one month HC
- Third gets 5.000 Gold and two weeks HC
- Each player gets one point for joining the game. [updated]
- Each player gets one additional point if he has a capital at the end of the game.
- The third player by victory points gets three additional ranking points.
- The second player gets four additional points.
- The first player gets five additional points.
Rules [updated]
- The use of GOLD is forbidden. (Controlled by Bytro and the support team)
- A maximum of 3 players per coalition.
- It's not allowed to give right of way (ROW) or shared map (SM) outside a coalition.
- You can leave a coalition with a minimum peace period of 24 hours. (you need to send a message to the other coalition members)
- You can make a NAPs between two nations, but this must have a runtime or an exit condition.
- The use of rockets and nukes is forbidden.
- After start we have a peace period of 48h for AI and a peace period until day-switch from day 2 to 3 for player.
- If a player breaks a rule, he will be banned from the game.
- We all gentlemen,respect you opponent - don't post accusations in the news!
- Each round starts on the first of a month at 08:00 am.
- The time data is the game time. (See global chat)
- Game language is English.
- The nations will be given randomized.
- It's not allowed to enter a game after 48 hours. The password will be changed after this time.
- Each game runs 30 days and will be end after day change from day 30 to day 31. Winner are the players with the highest victory points from the World Herald.
- If a player or a coalition reach 60% of the victory points, the game is won and will be stopped by support.
- Players that gone inactive lost every rights - they can kicked form Coalitions and NAP instantly!
The PL is organized by the following three players: @miech, @wildL SPQR and @Xarus if you have questions feel free to contact us or leave a reply here.
Disclaimer:
If you sign-up for the Players League, you declare that you read the rules and except that Bytro or the support team get the rights to kick you out of the competition if you break the rules/use Gold.
PL = players league
NAP = non aggression pact
ROW = right of way
SM = shared map
AI = artificial intelligence
HC = high command
448 Replies
Please!! Join me!!
Regards
you are to late - see us next month!
Xarus, what's the rule if any on kicking a coalition member if active and accepting a new one ? I see this rule about "inactive players" "Players that gone inactive lost every rights - they can kicked form Coalitions and NAP instantly!"
right, the kicked player has a 24 hours NAP with the rest of the coalition.
Thank you 
BRDubbs would love to give this a try!
sorry I'm late could I get in on the nexted
check back on august 1 i plan to be here as well
We started an sociological experiment here in the virtual world.
We put hundred wild and aggressive players on one map, to see what will be happen in one month, who will survive?
Now we leave the beast out of his cage:

jeez.. don't show everyone I'm at the top.. they may not notice.. LOL
Xarus wrote:
We started an sociological experiment here in the virtual world.We put hundred wild and aggressive players on one map, to see what will be happen in one month, who will survive?
Now we leave the beast out of his cage:
It's weird to see some peaceful oases untouched by war in the middle of that mess!
Let me say that I'm seeing more diplomacy than I expected between coalitions and between single players
By that way, I'm curious about the nationality of the players. It'd be nice to do a poll in order to know how many americans, germans, italians etc are playing this game! I wonder what is the nation that gave us more players
PS I know my english sucks, so pardon my mistakes
I have a concern as to the fairness of this tournament.
Because of the large amount of interest, the amount of players is more than a single hundred player map can accommodate. Thus, the overflow has gone to a second map. Herein lies the problem: The first map has an hundred participants whereas the overflow map has around 40 or 50 players. Thus the primary match has an hundred players fighting each other with few AI's and the players have to tear into each other under a different set of circumstances than the players in the other match. For those of us in the secondary match, we have fewer live opponents and can choose to go after easier AI targets if we want to. The primary match participants don't have that option.
So, even though I'm a beneficiary of the secondary match options, I think it is unfair that the primary match participants do not have the same option that the secondary match participants have. I think it would be more fair to divide the players up evenly between matches so that the relative conditions are the same for everyone. If there are 150 participants, then there should be 75 in each World Map. if there are only 50 players, then they might have more fun in a crowded Pacific Map. But there needs to be balance.
That's my two bits and I anticipate that this dilemma may not be addressable until next month's matches. But it should be addressed.
It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.The saying, "beating them into submission until payday", is just golden...pun intended.
R.I.P. Snickers <3
The imbalance is due to many players who signed up, but did not join the game. There is little that can be done to re-balance, short of starting 2 new maps, with 75 players each.
A possible (partial) solution is to award a bonus factor of about 1.5 for the survivors on the full 100p map.
In the long term, the issue of no-shows could be greatly mitigated with a minimum experience level, perhaps 10 games?
You made a post that was a good argument, doesnt matter if I agree or not, but that made sense lo (defo no colorado now) lDiabolical wrote:
I have a concern as to the fairness of this tournament.Because of the large amount of interest, the amount of players is more than a single hundred player map can accommodate. Thus, the overflow has gone to a second map. Herein lies the problem: The first map has an hundred participants whereas the overflow map has around 40 or 50 players. Thus the primary match has an hundred players fighting each other with few AI's and the players have to tear into each other under a different set of circumstances than the players in the other match. For those of us in the secondary match, we have fewer live opponents and can choose to go after easier AI targets if we want to. The primary match participants don't have that option.
So, even though I'm a beneficiary of the secondary match options, I think it is unfair that the primary match participants do not have the same option that the secondary match participants have. I think it would be more fair to divide the players up evenly between matches so that the relative conditions are the same for everyone. If there are 150 participants, then there should be 75 in each World Map. if there are only 50 players, then they might have more fun in a crowded Pacific Map. But there needs to be balance.
That's my two bits and I anticipate that this dilemma may not be addressable until next month's matches. But it should be addressed.
but yea, I see your point

If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye
The problem is that we don't know how many players really enter the game. We had more that 250 signed players - it's a shame that so many players not logged in.
We, try to do it next month in a better way. 
Here's an idea...and it involves an automation!
Instead of you assigning players to their respective matches, how about make it so that there is just one match to sign-in to, but have the players automatically assigned to alternating matches as they join in. In other words, the first player to sign in for the first time gets assigned match 1; the second player, match 2; the third player, match 1; the fourth player, match 2; the fifth player, match 1; and so on. And, the number of matches to be started will be determined based on the total amount of requests before the beginning of the season.
So, if 350 people claim they want to participate, then the alternations would be between four different matches. And, if only 190 actually log in, then there will still be four matches: matches one and two would have 48 players each, matches three and four would have 47 players each. And that would be fair.
It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.The saying, "beating them into submission until payday", is just golden...pun intended.
R.I.P. Snickers <3
The idea presented by Diabolical is ok, but it could be better. Instead of determining where will players go by the order of signing up, which would easily lead to exploits, people should be randomly selected for one of the maps. Also if, for example 350 apply, it will be safe to assume that many of them will not join so no more than three world maps should be opened in order not to have maps with lot of AI. Anyway, my guess is that next month less people will join.
That would not be good, though, because 301 players might try to log in. Secondly, the point of the alternations is not in the pre-assignments, it is in the first-time logins. This would eliminate pre-assignments. Since you can't predict who will actually log in, it makes more sense to automatically assign players that are actually choosing to log in. That is fair. There would be no exploits except that if you join in earlier than others, you might get a bit of a bonus. But since there is an initial peace period of 2 and 3 days, the bonuses don't amount to any real significance.
The automation is just to ensure that there are the same amount of players in each match. If it turns out that the automation doesn't work well, for some reason, then they can return to manually pre-assigning players. But a pre-assigned player won't necessarily ever log in on time. And there are rules for a reason ... including not logging in too late.
It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.The saying, "beating them into submission until payday", is just golden...pun intended.
R.I.P. Snickers <3
Apparently, what you are asking for is a system that will assign people to specific game at the exact time when they decide to enter the game, not when they apply to the game here (which is how I understood earlier). Since that kind of system doesn't exist, it is pointless to discuss it.