Playthrough - Manchukuo

I thought I'd try writing a HWW playthrough, as I write myself private ones anyway during most games. Recently I decided I wanted to challenge myself a bit more, having joined games as Nationalist China, Japan and UK, so here we have it: the weakest playable country in Asia. I had three reasons for picking it:

1. It allowed me to return to my favourite doctrine;

2. No matter how full a HWW is, one can be 99% certain that nobody's bagged it yet, so I didn't need to camp out the games page for hours; and

3. I did everyone a favour by taking one of the least popular countries and allowing that game to be replaced by a new HWW with the powerful countries untaken slightly faster than it would have been otherwise.

A disclaimer: I only play occasionally, so I'll probably do a terrible job of running the country and this will end in ignominious defeat.

DAY ONE

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Fig. 1 And here we have it: one of the wimpiest armies to grace playable east Asia.

Surrounded as they are by two of the three most seriously powerful countries by far in this theatre (and, in my opinion, the scariest in the entire game), and having a weak army, the new government's first priority was to establish friendly relations on as many borders as possible. Japan being the most desirous ally, a particularly grovelling request was sent.

The Soviet Union instantly accepted, but as her ladyship had not thought to send a trade offer as part of the request, she was obliged to accept an unequal alliance (Right of Way vs Shared Map) rather than risk the wrath of a much more powerful state. Japan was much more reasonable, with the states agreeing to share maps with each other.

International peace and security being secured, Emperor Aragosta's thoughts turned to war. Manchukuo launched its first research project: light tanks and artillery, both level 2. Across the country production of artillery and militia began. Rule no. 1 in the east Asian theatre is always 'invade Manchukuo first', so I'm going to get in there pre-emptively; I've ruled out Japan and the Soviets, which leaves just one easily accessible country: Mongolia.*

An artillery division is staying right there in Hsinking (leaving one's capital undefended is asking for an ally with shared map to backstab you - I should know because I've done it) and Nanching (a port city) is remaining under militia guard, but everything else is going up to the Mongolian border. Having Japan as an ally - meaning there is no pressing urge to leave garrison forces in every city - is a huge relief, but the emperor barely trusts the Soviet Union and it's high on her list of future backstab victims.

I notice that neither of them are particularly strong players. Japan's player in particular fails its country's particular litmus test (i.e. if they don't invade Manchukuo on Day One, they're doing something wrong). Good - makes them all the easier to backstab. The Soviets are locked into a coalition with Britain and France, neither of whom bother me in the slightest as they're a fair way away from me.

As usual for me Manchukuo is already running short on goods - a combination of my habit of having every city on near-constant production (which I feel fully justified in doing here, what with Manchukuo's army being wimpy) and the fact that I focus heavily on ordnance in Comintern and Pan-Asian (ordnance foundries and artillery both chew through goods quite alarmingly). Furtunately the state has powerful - and, more to the point, rich - allies to provide aid, although begging for goods so close to first sealing the alliance is pushing it. Somehow the country is making money, so there's going to be a bit of a buffer before the emperor's chronic financial short-sightedness catches up to her.

Her financial advisors would like to know why she is not developing their industries? That won't take up goods. Most of the cities are already occupied by unit production projects that involve upgrading ordnance foundries, but the rural provinces have no such restrictions... and Yingkow, one of the only two major cities without expensive projects taking place at present, is the country's top goods producer. The other, Harbin, produces food; Manchukuo's agricultural wealth leads to the emperor dismissing industry development there as a waste of money. Metal is her next priority.

The die being cast for Manchukuo's first real war, the emperor loses interest until the first front reports start arriving.

*With the benefit of hindsight, I know what I should have done: declared war on Nationalist China and sent all my forces through Japan. With a neutral country in the way they'd be in no position to retaliate, or at least not without triggering a war with the most OP country in Asia. I did the reverse version of this, and won in a walk, the first time I played HWW, so I really should have thought of this earlier.

Feedback would be appreciated! However I should add that I'm posting on a three-day delay, so it may be too late to take very specific advice into account.

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

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Lady Aragosta wrote:

Carking the 6th wrote:

Also Godwin’s law is like the 4th funniest internet law I’ve heard and I love it.
Which would be the three above it?My favourite Nazi-related law/trope is Godwin's Law of Time Travel.
this is gold

>As the amount of time-traveling you do increases, the probability of Hitler winning World War II approaches 1.

You return home from your jolly time travel adventure in ancient Greece, having saved the world and being careful not to upset history and... hold on a moment? Are those swastikas?! Hanging from the White House?! Looks like you've been hit by Godwin's Law of Time Travel.

Talked to the wrong person? Nazi victory! Left technology back in the Roman Empire? Nazi victory! Stepped on a bug? Nazi victory! Left a tap running? Nazi victory! Took part in some historical event? Nazi victory! Prevented a Nazi victory? Nazi victory! Caused a Nazi victory intentionally? Well... you succeeded, dickhead.

"たわごと" - Last words from the Japanese 9th Artillery Regiment before being pounded into oblivion by Manchu Battleship "Zhèngxiāngbái"

Also the Roman Empire taking over the world or the USSR winning the Cold War!

Or becoming Ape People…


CarKing the 6th of the Abrahamic Caliphate

Have I successfully trapped anyone in TV Tropes yet?

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

DAY NINETEEN

Things have progressed more or less according to plan. A few highlights:

I now share a border with British Indochina Burma. If I don't attack that, it will attack me, so I may as well take the opportunity to dive into there.

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Fig. 50 Enlightened opportunism.

In the northwest I've taken three cities and have more than enough forces to clear out any armies he still might have lurking around there.

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Fig. 51 I'd expected this not to be as difficult as the east, but this is ridiculous.

I'm in something of a limbo state concerning the Communists. Neither of us have taken any cities; I've pushed a path through their provinces and they've stolen a few of mine.

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Fig. 52 I was fully expecting this one to be difficult.

The overall map now looks like this:

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Fig. 53 You were feeling ripped off by the lack of bordergore shots in earlier posts? Ladies and gentlemen, I present... this. This monstrosity of a map. Converted to nation colours for your convenience, just to make it easier to see just how horrendous this theatre is at the moment.

Once I've pacified the Communists, I'm going to turn on Mongolia. I'm getting fed up with putting it off, and the Commies constitute the only power in that area that's posing any real threat. And even that not for long.

Also, I've been continually churning out battleships in Seishin, only for them to finish while I'm asleep and get killed by the stack further north. I think I may finally have finished it off, as I still have a battleship there for the first time this game (albeit on crit-low hitpoints).

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Fig. 54 It did well.

Damnit, now I'm getting all sentimental over a battleship of all things.

The newspapers have been amusing; my first few ships were named after Manchurian leaders before I gave up and started giving them names like 'Phenolphlalene' and 'The Game' (which you just lost). I had an SS Frenellelge in there somewhere; I'm not entirely sure where that name came from, and may just have been trying to baffle newspaper readers. Now they're likely to last more than a few hours I think I'll revert to normal names.

I can't remember the name of this one, but I expect I'll find out when it dies in the Japanese theatre I'm sending it to. It's job is to make sure my paratroopers will make it over safely without cruiser interference.

...ah. This one is the SS Frenellelge. It's not dead yet; I checked the newspaper for the news it had killed the Japanese stack.

Australia was very reasonable about my complete assimilation of China:

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Fig. 55 If they've been watching my progress in the game, probably because they realise I'll be declaring war on them next if they don't watch it.

There's still one left, but I doubt I'll be allowed to trade it off on the same day, so I'll wait a few hours for daychange and send him another offer.

5,000 may have been exhorbitant for just one rural province, but I wanted to be sure he'd take it.

In other news, Lanzhou has fallen.

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Fig. 56 The storming of the Red Capital

Now he doesn't have the means to stop me from overrunning everything he has left, and steamrollering his existing units.

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Fig. 57 Bombing the crap out of it first may have had something to do with that.

This provided a much-needed morale boost that will stop me from having revolts on my hands come daychange. Excellent. I love it when capital offensives are timed that way.

On a completely different note,

Why the hell do I have one of these?

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Fig. 58 I don't remember capturing one of these, and I sure as hell haven't researched them.

Xinjiang is winning the fight against Mongolia, who apparently isn't man enough to deal with an AI. Now would, now I think about it, be the perfect time to invade. Not Xinjiang. Mongolia.

...let's see, I have two choices:

1) let the war run its course and attack the winner just when they're at their weakest, or

2) invade Mongolia right now while they also have Xinjiang on their plate and aren't in a position to defend themselves.

Sensible as Option 1 is, it's fairly obvious I'll be going for Option 2. Not today though; if Xinjiang's still winning tomorrow I'll plant armies in Mongolia's cities and declare war. If not, I'll wait for them both to exhaust each other and then sail in and pick up the pieces.

Day change! I'm now in second place, on 340 vicpoints, ahead of the UK and behind Germany (who's winning by a considerable margin). Holy hell.

The south Honshu theatre is getting more bewildering by the minute. It has nothing to do with what's going on, as I haven't the faintest idea what's going on. The reason is that I can't bloody see what's going on what with all the unit thumbnails in the way.

[attach=18173][/attach]

Fig. 59 I might have made things even harder for myself by sending over the SS Frenellelge.

As of about an hour later I finally hold all of Honshu, and the only land unit left there is a nearly-depleted tank, so I'm sending a militia unit to Kyushu. I'm all but certain my numerous subs have cleared out that channel; it's probably safe. Regrettably a confusing sea/land battle is taking place around Shikoku, so trying to take that isn't going to end well.

In light of developments today, unless both have a hidden reserve of units, I highly doubt either Nationalist or Communist China will last out the next 24 hours. The last of the Nationalists' strength is guarding Golmud and about to be bombarded with artillery; the Communists are down to two provinces and two units, all being borne down on by hordes of militia. They're going to have to come up with something good.

And finally, the SS Frenellelge has died. :( She was killed bravely fighting the Japanese 29th Cruiser Flotilla.

General discussion question: what's the stupidest name you've ever given one of your units?

Thanks to Carking for pointing out that 'British Indochina' was never a thing. I've studied that particular region's history, so I really ought to have known better.

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

Bonus images: a really stupid idea I just had. I'm not going to put it into practice, mainly because I don't feel like waiting over three days to see how it turns out and anyway it probably won't survive the journey, but I still couldn't resist screenshotting.

If this is actually a better idea than I'm giving it credit for, please, let me know before it's too late for me to do this after all.

[attach=18174][/attach]

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Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

Lady Aragosta wrote:

Have I successfully trapped anyone in TV Tropes yet?
Along with Wikipedia, I’ve gotten stuck in TV tropes rabbit holes way too many times.

“General discussion question: what's the stupidest name you've ever given one of your units?“

“NUKE TIME BITCHHHHH”

This isn’t the exact name since I forgot but it is similar. I think it gives off the point you need.

I’ve given many weird names to my nukes, that’s probably not even the worst one.

British Burma was never called Indochina ;(. Only Vietnam Laos and Cambodia were known like that…


CarKing the 6th of the Abrahamic Caliphate

Carking the 6th wrote:

Lady Aragosta wrote:

Have I successfully trapped anyone in TV Tropes yet?
Along with Wikipedia, I’ve gotten stuck in TV tropes rabbit holes way too many times.

“General discussion question: what's the stupidest name you've ever given one of your units?“

“NUKE TIME BITCHHHHH”

This isn’t the exact name since I forgot but it is similar. I think it gives off the point you need.

I’ve given many weird names to my nukes, that’s probably not even the worst one.

British Burma was never called Indochina ;(. Only Vietnam Laos and Cambodia were known like that…

SERVE YOU RIGHT

BON APPETIT

For nukes

Glory to the Union!
Glory to the Red Army!
Glory to the Revolution!
Marshal of the Forum High Command

Nukes with silly names are always fun. Battleship names tend to get lost in 'X, Y at war' articles that nobody reads except the two countries actively involved, whereas people tend to pay more attention to the nuke articles until the stage where everyone has and is using them.

I've come up with some very silly nuke names, but I only thought to screenshot 'Box of Radioactive Death' so I've forgotten what most of them were. One of the other ones in that game (not built by me) was 'Present for [username of Germany player]'.

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

I was Germany once and I named a nuke

“Goring’s dump” or something along that line.


CarKing the 6th of the Abrahamic Caliphate

Also, I just noticed the bit about Indochina. I'll correct all my unpublished playthroughs in advance.

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

Lady Aragosta wrote:

Also, I just noticed the bit about Indochina. I'll correct all my unpublished playthroughs in advance.
Wait you have all of the other ones just saved somewhere?

CarKing the 6th of the Abrahamic Caliphate

Posting on a three-day delay (except it's a two-day delay now because of a few days of badly-scheduled posting). I have days twenty and twenty-one already written, and day twenty-two in progress.

I write them up in a WordPad document before copy-pasting them over here, mainly for archival purposes.

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

Also means I can archive the high-res, uncropped versions of all the images before shrinking them down to fit the 1MB limit for these posts.

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

I once named one freedom has arrived

A 'that was hilarious' fit or a 'what were you thinking' fit?

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

I couldn’t decide which one to choose so I went with freedom that was dropped on Moscow on July first 2023 at 11:00 AM ET

No offense @TheZhukov

Offense taken @That polish guy

P.S. jk

Glory to the Union!
Glory to the Red Army!
Glory to the Revolution!
Marshal of the Forum High Command

TheZhukov wrote:

Offense taken @That polish guy

P.S. jk

I shall ready the next nuke

Don’t make me come back to Warsaw again.


CarKing the 6th of the Abrahamic Caliphate

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