I can nuke Paris 20 times and yet it still exists. SMH not realistic I am disappointed.
To be fair you wouldnβt change much by nuking Paris 20 timesβ¦
I thought I'd try writing a HWW playthrough, as I write myself private ones anyway during most games. Recently I decided I wanted to challenge myself a bit more, having joined games as Nationalist China, Japan and UK, so here we have it: the weakest playable country in Asia. I had three reasons for picking it:
1. It allowed me to return to my favourite doctrine;
2. No matter how full a HWW is, one can be 99% certain that nobody's bagged it yet, so I didn't need to camp out the games page for hours; and
3. I did everyone a favour by taking one of the least popular countries and allowing that game to be replaced by a new HWW with the powerful countries untaken slightly faster than it would have been otherwise.
A disclaimer: I only play occasionally, so I'll probably do a terrible job of running the country and this will end in ignominious defeat.
DAY ONE

Fig. 1 And here we have it: one of the wimpiest armies to grace playable east Asia.
Surrounded as they are by two of the three most seriously powerful countries by far in this theatre (and, in my opinion, the scariest in the entire game), and having a weak army, the new government's first priority was to establish friendly relations on as many borders as possible. Japan being the most desirous ally, a particularly grovelling request was sent.
The Soviet Union instantly accepted, but as her ladyship had not thought to send a trade offer as part of the request, she was obliged to accept an unequal alliance (Right of Way vs Shared Map) rather than risk the wrath of a much more powerful state. Japan was much more reasonable, with the states agreeing to share maps with each other.
International peace and security being secured, Emperor Aragosta's thoughts turned to war. Manchukuo launched its first research project: light tanks and artillery, both level 2. Across the country production of artillery and militia began. Rule no. 1 in the east Asian theatre is always 'invade Manchukuo first', so I'm going to get in there pre-emptively; I've ruled out Japan and the Soviets, which leaves just one easily accessible country: Mongolia.*
An artillery division is staying right there in Hsinking (leaving one's capital undefended is asking for an ally with shared map to backstab you - I should know because I've done it) and Nanching (a port city) is remaining under militia guard, but everything else is going up to the Mongolian border. Having Japan as an ally - meaning there is no pressing urge to leave garrison forces in every city - is a huge relief, but the emperor barely trusts the Soviet Union and it's high on her list of future backstab victims.
I notice that neither of them are particularly strong players. Japan's player in particular fails its country's particular litmus test (i.e. if they don't invade Manchukuo on Day One, they're doing something wrong). Good - makes them all the easier to backstab. The Soviets are locked into a coalition with Britain and France, neither of whom bother me in the slightest as they're a fair way away from me.
As usual for me Manchukuo is already running short on goods - a combination of my habit of having every city on near-constant production (which I feel fully justified in doing here, what with Manchukuo's army being wimpy) and the fact that I focus heavily on ordnance in Comintern and Pan-Asian (ordnance foundries and artillery both chew through goods quite alarmingly). Furtunately the state has powerful - and, more to the point, rich - allies to provide aid, although begging for goods so close to first sealing the alliance is pushing it. Somehow the country is making money, so there's going to be a bit of a buffer before the emperor's chronic financial short-sightedness catches up to her.
Her financial advisors would like to know why she is not developing their industries? That won't take up goods. Most of the cities are already occupied by unit production projects that involve upgrading ordnance foundries, but the rural provinces have no such restrictions... and Yingkow, one of the only two major cities without expensive projects taking place at present, is the country's top goods producer. The other, Harbin, produces food; Manchukuo's agricultural wealth leads to the emperor dismissing industry development there as a waste of money. Metal is her next priority.
The die being cast for Manchukuo's first real war, the emperor loses interest until the first front reports start arriving.
*With the benefit of hindsight, I know what I should have done: declared war on Nationalist China and sent all my forces through Japan. With a neutral country in the way they'd be in no position to retaliate, or at least not without triggering a war with the most OP country in Asia. I did the reverse version of this, and won in a walk, the first time I played HWW, so I really should have thought of this earlier.
Feedback would be appreciated! However I should add that I'm posting on a three-day delay, so it may be too late to take very specific advice into account.
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I can nuke Paris 20 times and yet it still exists. SMH not realistic I am disappointed.
To be fair you wouldnβt change much by nuking Paris 20 timesβ¦
Assuming all the nukes actually land?
Because if they do, they could absolutely wipe it off the map if they're powerful enough.
I'm not sure if you're aware that this exists, but if not it can provide hours of morbid fun. I tried dropping just one of the most powerful ones on Paris. Not much of it was left. Mind you, the most powerful one on the menu was never actually built.
Even keeping things more realistic, the W-76 does a pretty good job of vaporising the important parts of Paris, and the damage encompasses pretty much all of it.
Tsar Bomba, I gotta be a basic b.
GLORY TO THE UNION!
My dream come true...
Comrade Carking, I hereby bestow upon you the honour of, HERO OF THE SOVIET UNION
This is a great honor! Glory to the Union!
r/okmatewanker would approve.Carking the 6th wrote:
GLORY TO THE UNION!
Iβm more a Spiffing Brit Connoisseur myself!
DAY TWENTY-ONE
I can finally afford it! We're making the move.

Fig. 64 We're also going to move anti-air here on the off chance someone decides to nuke my capital.
My two most heavily developed cities are Harbin and Hsinking; the latter is particularly crucial to remove as a target because it has my only Level 5 secret lab. The others are all Level 1 and in random spots where other people already had one and repairing it was the only development I could afford.
It's historically accurate, it's more centralised, and I only ever use it to churn out militia anyway, as all the other stuff is inherited from Japanese occupation. What's not to like?
Our Mongolian border has pretty much shrunk down to what it was to begin with.

Fig. 65 Methinks I see an opportunity here.
That does it; I'm getting some troops over there and I'm going to attack them while they're down. For one thing they can't see my (highly suspicious) map (that was a lot more suspicious last night while Xinjiang didn't have all that land) and have no reasons to have troops in the east, so if I get in there quickly I might scoop up some cities. I also need to create the perfect stack to counter that tank stack they have sitting on my border left over from the first week.
It's mostly infantry, which has bad defense against heavy armour and air units. I'm going with the latter, because I refuse to research and build crappy Pan-Asian heavy tanks or tank destroyers just for a one-off attack. The rest of it is light tank, which has even worse anti-air.
That's decided then. I'm throwing tactical bombers at it. Now if I'd actually bothered to plan out and put together tailored stacks last time I fought them rather than panicking and sending whatever I had to the front line, I might have won.
My atomic bomb research finished; I'm currently researching nuclear bombers. I'd also be researching better tactical bombers if I had the resources, but most of the AIs have trade-embargoed me so I can forget about the stock market if I'm not truly desperate.
On the Japanese front:

Fig. 66 They landed safely. Excellent. After just one attempt, I might add, and they didn't get killed by hidden Japanese naval units at all.
I'm going to need considerably more force than this before I can try taking Nagasaki, but this alone should be enough to take all the rural provinces.
A few hours later: I'm at war with Mongolia. Now how did this happen? Not like I wasn't planning to, but I hadn't actually declared it, nor had I accidentally used an attack order (if you do that to an allied country it's kind of hard to ignore, because the game shouts at you to make sure you mean it). Perhaps they revoked my right of way at an inopportune moment? The newspaper says it was me who attacked them. No matter; this is exactly what I had planned anyway. Still, I decided to message them to deny everything just for what it's worth.
...and moments later everything is clear: at last Mongolia has gone AI, and probably has indeed revoked my right of way at an inopportune moment, what with the AIs hating me at present and with reason. This also explains why they're been losing so badly to Xinjiang.

Fig. 67 Tactical bomber strike
This is a pretty big incentive to attack Russia the moment I'm done with Xinjang and Mongolia; until just now it had not seriously occurred to me that my AI right of way might be in jeopardy. It ought to have done, because AI France did the same, only I didn't really notice because Indochina was a mess at that stage anyway.
To end today's post, yet another milestone: I now cap the Dreaded list, ahead of Germany. People have finally learned that the Qing dynasty is to be feared.
The Following Nations are the most feared:Lady Aragosta wrote:
DAY TWENTY-ONEI can finally afford it! We're making the move.
Fig. 64 We're also going to move anti-air here on the off chance someone decides to nuke my capital.
My two most heavily developed cities are Harbin and Hsinking; the latter is particularly crucial to remove as a target because it has my only Level 5 secret lab. The others are all Level 1 and in random spots where other people already had one and repairing it was the only development I could afford.
It's historically accurate, it's more centralised, and I only ever use it to churn out militia anyway, as all the other stuff is inherited from Japanese occupation. What's not to like?
Our Mongolian border has pretty much shrunk down to what it was to begin with.
Fig. 65 Methinks I see an opportunity here.
That does it; I'm getting some troops over there and I'm going to attack them while they're down. For one thing they can't see my (highly suspicious) map (that was a lot more suspicious last night while Xinjiang didn't have all that land) and have no reasons to have troops in the east, so if I get in there quickly I might scoop up some cities. I also need to create the perfect stack to counter that tank stack they have sitting on my border left over from the first week.
It's mostly infantry, which has bad defense against heavy armour and air units. I'm going with the latter, because I refuse to research and build crappy Pan-Asian heavy tanks or tank destroyers just for a one-off attack. The rest of it is light tank, which has even worse anti-air.
That's decided then. I'm throwing tactical bombers at it. Now if I'd actually bothered to plan out and put together tailored stacks last time I fought them rather than panicking and sending whatever I had to the front line, I might have won.
My atomic bomb research finished; I'm currently researching nuclear bombers. I'd also be researching better tactical bombers if I had the resources, but most of the AIs have trade-embargoed me so I can forget about the stock market if I'm not truly desperate.
On the Japanese front:
Fig. 66 They landed safely. Excellent. After just one attempt, I might add, and they didn't get killed by hidden Japanese naval units at all.
I'm going to need considerably more force than this before I can try taking Nagasaki, but this alone should be enough to take all the rural provinces.
A few hours later: I'm at war with Mongolia. Now how did this happen? Not like I wasn't planning to, but I hadn't actually declared it, nor had I accidentally used an attack order (if you do that to an allied country it's kind of hard to ignore, because the game shouts at you to make sure you mean it). Perhaps they revoked my right of way at an inopportune moment? The newspaper says it was me who attacked them. No matter; this is exactly what I had planned anyway. Still, I decided to message them to deny everything just for what it's worth.
...and moments later everything is clear: at last Mongolia has gone AI, and probably has indeed revoked my right of way at an inopportune moment, what with the AIs hating me at present and with reason. This also explains why they're been losing so badly to Xinjiang.
Fig. 67 Tactical bomber strike
This is a pretty big incentive to attack Russia the moment I'm done with Xinjang and Mongolia; until just now it had not seriously occurred to me that my AI right of way might be in jeopardy. It ought to have done, because AI France did the same, only I didn't really notice because Indochina was a mess at that stage anyway.
To end today's post, yet another milestone: I now cap the Dreaded list, ahead of Germany. People have finally learned that the Qing dynasty is to be feared.
The Soviet Union
The United States of America
That polish guy wrote:
The Union of Soviet Socialist Republics
MURICACarking the 6th wrote:
That polish guy wrote:
The Union of Soviet Socialist Republics
But there are 14 other republics too!That polish guy wrote:
RUSSIACarking the 6th wrote:
That polish guy wrote:
The Union of Soviet Socialist Republics
BotswanaCarking the 6th wrote:
But there are 14 other republics too!That polish guy wrote:
RUSSIACarking the 6th wrote:
That polish guy wrote:
The Union of Soviet Socialist Republics
DAY TWENTY-TWO
...oh my...
I swear I was not responsible for this, and I was under the impression (from observational evidence in the Indochina theatre, where Australia with whom I am at peace kept capturing provinces belonging to France with whom I had right of way) that if your units are set to travel through a province that suddenly revolts to or is captured by a nation you have no right to travel through, that unit's path is halted at the new border. Yet the only explanation for how this could have happened that I can think of is that Xinjiang captured a Mongolian province I was travelling through.

Fig. 68 That, or the AIs really hate me that much.
Not that this is a problem; I was going to do this today anyway. It just annoys me when I accidentally end up at war with someone and am denied the fun of declaring it minutes before my first attack arrives.

Fig. 69 It's pretty obvious I was preparing for this anyway.
Meanwhile, my capital development has come through nicely:

Fig. 70 It even has the nice new Qing flag handily attached.
This feels much better than having it at Hsinking.
In a rare display of my actually considering the functions, bonuses and such like of a vast horde of units, I've sent my tanks and artillery in ahead and left half my militia guarding the border, and sent the other half into the hilly and mountainous provinces as an advance guard.
(Readers (probably Carking
Hang on aren't you meant to send artillery in at the back as a- "YES I KNOW THAT I JUST DIDN'T THINK IT THROUGH THEN AND IT'S A BIT LATE NOW OK")

Fig. 71 Too many of them are tanks. I'm going to stop with the militia for a while and focus on artillery.
I bet this isn't even all of them, either. This is going to be a repeat of the never-ending Mongolian deadlock, except this time Mongolia is going to be a walkover once I've squashed those last two tanks. If it turns out to be like this all the way to Urumchi, I'm going to give in and crack out the gold once more.
At 7:40 tomorrow I can build nukes. Note to self: make sure I have all the resources handy, even if this means buying overpriced goods on the stock market. My two most important cities, Beijing and Hsinking, have air defense (that needs upgrading). I'm prepared for nuclear war and really hoping I can be the one to kick it off.
Oh, hell. It's been like this all day but I just realised Soviet Union has revoked their right of way. That means I can forget Tibet; I'm going to war with the Russians next whether I like it or not. It's almost like the AIs can read my list of planned invasions and are forcing me to go through with them before I'm ready. Just as long as they don't do it before I've got my nuclear bombers. Speaking of which I'm going to want a second secret lab and run the two in tandem, which worked well for me in the Nationalist China game, but I also can't afford to do anything of the sort if I'm also going to hold back Xinjiang's 47 units (and that's just the ones I've revealed so far). I have 92, but most are militia and a good deal are in Japan, or being produced quite far away from the front line.
I owe Germany a bunch of food and goods; around 30,000 each. Will I ever pay them back? You'll have to wait for Book II.
Hang on aren't you meant to send artillery in at the back as a-
I had a suspicion you'd post that.
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