DAY TWENTY-THREE
Nothing to do with big guns this time; a combination of politics, logistics, and complaining about unit thumbnails
I'm in something of a deadlock with Xinjiang, where neither of us have succeeded in making a net gain or making a meaningful breakthrough with the other person's massive border force.

Fig. 72 Mine outnumber theirs but about two-thirds are militia, whereas most of theirs are tanks.
More promisingly, in two hours I'll be able to start work on a nuclear bomber, which will be ready tomorrow. However, to be absolutely sure I'll be able to afford the astronomical prices, I'm not letting myself build anything - no troop replenishments, no industry upgrades, nothing - until I have one safely underway. And first on my to-do list is not replenishing my Zerg Rush Fuel, but upgrading my metal industry.
The one exception I'm allowing myself to make: airstrips. If my tactical bombers are going to be any help (and yes I know attacks would have been more sensible but I didn't have the research for those and I do for tacs) I'm going to need a few more of those, and they won't take up that many resources. Right?
I'm also sending a large number of last night's fresh wave of troops (the first wave in some time where I could afford to have all 40+ cities producing something) down to Indochina, in preparation for the Australian backstab that's not unlikely to happen sooner or later. I'm not going to start a fight with them, unless I manage to conquer Russia and Tibet and get bored, but I've decided I'm being uncharacteristically naive in trusting them and this was exacerbated by discussions in the forum.

Fig. 73 I'll sort out exactly what goes where later, but my current plan is to line our land border with militia and station artillery on the coast, particularly but not exclusively in the cities.
Germany asked me to invade the Soviet Union to lighten the load off them. I swear people and AIs are reading my mind in this game, or alternatively that some of the players are reading this playthrough and sneakily said nothing. (If you're reading, Germany, any comments I made about backstabbing you were jokes, I wouldn't dream of doing that to a coalition member.) Anyway, that's not happening anytime soon, not with the Xinjiang situation being what it is.
I'd also like to make a mention of this here novelty:

Fig. 74 Now this is something new.
I have two battleships at full hitpoints.
Incidentally, I really don't like Comintern armoured cars. My first thought was that they reminded me of something, I couldn't remember what, before it hit me: a cross between a jeep and a go-kart.

Fig. 75 Armoured dune buggy
Also for some reason my three-stack of militia is beating this monstrosity easily:

Fig. 76 That's a stack of one each anti-air and anti-tank (which may account for this unexpected curb-stomp battle), three infantry, and two light tanks. Why are tanks in Comintern so slab-like? I'm put in mind of slaters.
I get the defense buff and terrain buff, but surely even between those two I surely shouldn't be winning against seven units that were at full hitpoints when I ran into them.
It's two or so hours later.
My first nuke of the game is under construction; its name will be revealed when it eventually hits a target, i.e. either tomorrow's post or the one after that. Probably tomorrow's, so I can send it at whatever huge block of troops Xinjiang has in wait for me. I know they have shite anti-air, so they're a safe target.

Fig. 77 I can't wait to reveal the name. And then of course it will turn out that nobody but I will get it.
Now my major project is out of the way it's time to divert attention to, in order:
1) Ramping up anti-air of our own on the off chance that someone decides to send a few nukes my way
2) Spamming militia, anti-tank, anti-air and light tanks
3) Upgrading metal industry, in a case of 'the key is behind the lock' as I'll run out halfway
4) Any other upgrading jobs that need doing
5) Levelling up tactical bombers, if I have the resources to spare
Kweiyang has nothing but a broken Level 2 secret lab, so I've been using it for nothing what with the secret weapons lying dormant until the nuclear project could be completed. I'll start work on levelling that up until it, too, can build nukes without taking all week about it. Not that I can afford to run labs on nuclear production in tandem just now.
From now on all my troops get divided into three categories (not counting the Japanese colony, which is self-sufficient and unrelated to what's happening on the mainland
northwest troops, which go towards the Xinjiang invasion; southern troops, which go towards coastal and Sino-Indochinese border fortifications; and northeast, which go towards Sino-Russian border fortification. I've promised Germany a Russian invasion tomorrow, mostly because the way things are going, when I check in next I'm going to be engaged in one anyway.