Playthrough - Manchukuo

I thought I'd try writing a HWW playthrough, as I write myself private ones anyway during most games. Recently I decided I wanted to challenge myself a bit more, having joined games as Nationalist China, Japan and UK, so here we have it: the weakest playable country in Asia. I had three reasons for picking it:

1. It allowed me to return to my favourite doctrine;

2. No matter how full a HWW is, one can be 99% certain that nobody's bagged it yet, so I didn't need to camp out the games page for hours; and

3. I did everyone a favour by taking one of the least popular countries and allowing that game to be replaced by a new HWW with the powerful countries untaken slightly faster than it would have been otherwise.

A disclaimer: I only play occasionally, so I'll probably do a terrible job of running the country and this will end in ignominious defeat.

DAY ONE

Forum attachment

Fig. 1 And here we have it: one of the wimpiest armies to grace playable east Asia.

Surrounded as they are by two of the three most seriously powerful countries by far in this theatre (and, in my opinion, the scariest in the entire game), and having a weak army, the new government's first priority was to establish friendly relations on as many borders as possible. Japan being the most desirous ally, a particularly grovelling request was sent.

The Soviet Union instantly accepted, but as her ladyship had not thought to send a trade offer as part of the request, she was obliged to accept an unequal alliance (Right of Way vs Shared Map) rather than risk the wrath of a much more powerful state. Japan was much more reasonable, with the states agreeing to share maps with each other.

International peace and security being secured, Emperor Aragosta's thoughts turned to war. Manchukuo launched its first research project: light tanks and artillery, both level 2. Across the country production of artillery and militia began. Rule no. 1 in the east Asian theatre is always 'invade Manchukuo first', so I'm going to get in there pre-emptively; I've ruled out Japan and the Soviets, which leaves just one easily accessible country: Mongolia.*

An artillery division is staying right there in Hsinking (leaving one's capital undefended is asking for an ally with shared map to backstab you - I should know because I've done it) and Nanching (a port city) is remaining under militia guard, but everything else is going up to the Mongolian border. Having Japan as an ally - meaning there is no pressing urge to leave garrison forces in every city - is a huge relief, but the emperor barely trusts the Soviet Union and it's high on her list of future backstab victims.

I notice that neither of them are particularly strong players. Japan's player in particular fails its country's particular litmus test (i.e. if they don't invade Manchukuo on Day One, they're doing something wrong). Good - makes them all the easier to backstab. The Soviets are locked into a coalition with Britain and France, neither of whom bother me in the slightest as they're a fair way away from me.

As usual for me Manchukuo is already running short on goods - a combination of my habit of having every city on near-constant production (which I feel fully justified in doing here, what with Manchukuo's army being wimpy) and the fact that I focus heavily on ordnance in Comintern and Pan-Asian (ordnance foundries and artillery both chew through goods quite alarmingly). Furtunately the state has powerful - and, more to the point, rich - allies to provide aid, although begging for goods so close to first sealing the alliance is pushing it. Somehow the country is making money, so there's going to be a bit of a buffer before the emperor's chronic financial short-sightedness catches up to her.

Her financial advisors would like to know why she is not developing their industries? That won't take up goods. Most of the cities are already occupied by unit production projects that involve upgrading ordnance foundries, but the rural provinces have no such restrictions... and Yingkow, one of the only two major cities without expensive projects taking place at present, is the country's top goods producer. The other, Harbin, produces food; Manchukuo's agricultural wealth leads to the emperor dismissing industry development there as a waste of money. Metal is her next priority.

The die being cast for Manchukuo's first real war, the emperor loses interest until the first front reports start arriving.

*With the benefit of hindsight, I know what I should have done: declared war on Nationalist China and sent all my forces through Japan. With a neutral country in the way they'd be in no position to retaliate, or at least not without triggering a war with the most OP country in Asia. I did the reverse version of this, and won in a walk, the first time I played HWW, so I really should have thought of this earlier.

Feedback would be appreciated! However I should add that I'm posting on a three-day delay, so it may be too late to take very specific advice into account.

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

Post a Reply

Please log in to post a reply.

476 Replies

I've also lost an inordinate number of USBs to that desk. And expired gift vouchers.

You have an award and you let it get swallowed up by your desk? I ought to be surprised but really am not.

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

Very old one from years ago! Got a silver key for writing a short story in middle school. Fun times.


CarKing the 6th of the Abrahamic Caliphate

You know, pretty much every response I tried writing to that initially came out as sarcastic, so I'm not even going to try anymore.

It's been swallowed by the desk now, anyway...

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

But I love sarcastic responses!

Now I want to go find it… but digging thought it is such a hassle…


CarKing the 6th of the Abrahamic Caliphate

I never actually posted any of them, so good luck.

This is going to be a repeat of the 'never mind' thread, isn't it? As long as it doesn't end in having this PFP stick around for another week.

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

How dare you show fear over my fair judgement and regret over forgetting an award from years ago that may not even still be here! Guar-


CarKing the 6th of the Abrahamic Caliphate

[Hurried verbal backspacing]

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

I would forgive you… but the Hersey against armored cars kinda angers me…


CarKing the 6th of the Abrahamic Caliphate

No doubt. I'm not taking it back, though. They look like dune buggies and nothing will convince me otherwise.

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

Or maybe dune buggies copied the vehicles of the Union…


CarKing the 6th of the Abrahamic Caliphate

DAY TWENTY-FOUR

And now, the moment you've all been waiting for:

The Qing invasion of Russia.

My nuclear bomber is done, and I've decided which country I'm hitting it with.

Forum attachment

Fig. 78 Don't look like much, do it?

I'm building a second one right now.

I've broken the back of Xinjiang's forces. There's still a few things lying around in their core provinces, but they won't be a problem to overrun with militia and anti-tank. Everything else is going up to the Russian border.

Forum attachment

Fig. 79 Now why did I worry so much about an AI?

My bomber is now sitting on an airstrip, all ready to be launched. Regrettably there's no way I'll be able to hit Moscow until I have all of Xinjiang, and I wanted to make a spectacular, nuclear-tipped declaration of war tonight, so I'm instead going to go for points I know have enough forces to cause problems when I arrive there. Option One is Vladivostok, which I've struggled to take before and is near the most lightly defended part of my border. Option Two, on the other hand:

Forum attachment

Fig. 80 What a trivial, backwater place to drop a nuke.

I've even started backing off my artillery in readiness for a strike.

Everything on the ex-Mongolian or Ex-Xinjiang border is written off. I have more than enough troops congregated there as the aftermath of my invasion, so using nuclear weapons there would be a waste. I think Vladivostok is my best option, but distressingly close to my own border.

It's too late to get a spy report back now, or I'd already be checking the area for anti-air. Mind you I have several interceptors operating out of Kiamusze, and they're level 3. They should be able to take out any air-based interference with no trouble and inform me of any ground-based interference, even if it's by getting shot down by it. (My relations being what they are, I fully expect Russia to declare war on me if I try patrolling over their land.)

I can check the contents of Vladivostok itself by parking a submarine in its harbour. Being stealth level 4, I highly doubt the Russians have anything that will spot them without my actively initiating an attack.

Oh, look at that. It is anti-air. It also appears that there's nothing else in that neck of the woods, so nuking it would be a waste of time. Instead I'm going to scout out the entire area and nuke the first area with more than four units (unless all of them are clearly wimpy). If it all looks clear I'll move my bomber south, where it'll be safer from counterattacks, and keep it for later while starting my incursion immediately.

Germany has a nuke too. If I really care about kicking off the nuclear phase (which I do) I need to use mine and quickly. I could always drop it on Alexandrovsk, taking a detour to avoid Vladivostok and any cruisers Japan might have. Or I could drop it in the middle of nowhere just for the sake of demoralising Russia.

Blavoveschenschtnskshfk has a level 1 infantry. Not worth bombing.

You know what? I'm going to skip past all this boring preparation that's holding me up, move my nuke to a safer (and more centralised) location, and just get on with attacking Russia already. I've been waiting for this all game. Good grief. As a surprise attack, too; my popularity is 1%, so even if it made a difference I'd have nothing to lose.

My Massive ArmyTM stood up to Xinjiang's surprisingly fortified border; sparsely-defended Russia ought to be a pushover until I arrive in the east.

Forum attachment

Fig. 81 The game didn't even tell me that this action would involve attacking a neutral action and may trigger a war. I think it has me and my strategies figured out by now.

Long-overdue update from the Japanese front: I briefly had three battle groups in commission before the HMS In The Original Klingon* got destroyed (my resolution to stick to normal names didn't last. It never does and I don't know why I thought it would this time), but the 10-unit doomstack that did the deed is being occupied by another ship of mine, whose name I shall doubtless find out when it gets killed. The reason why any of this matters?

Forum attachment

Fig. 82 Quick, while the channel's unoccupied we can sneak into Shikoku!

Most of their units have been sent to Honshu as convoys, so sea-based interference is the only reason why I didn't do this long ago.

Forum attachment

Fig. 83 I have to say that although I don't much care for the land bombardment animations, the naval battle ones are absolutely beautiful. I'm annoyed I couldn't get a better screenshot than this with the limited technology I have on this device.

It would also appear that Germany has something of a grudge against Italy.

Forum attachment

Fig. 84 I'm slightly worried.

One could argue that this is the Axis equivalent of my Massive ArmyTM of militia and artillery, but that's because I essentially fight Comintern style regardless of the actual doctrine I'm using. Should Axis be doing this? I feel like they're wasting a lot of resources that could be directed to Russia, which by their own admission is a bigger problem.

On a lighter note: I now have a system of level 3 interceptor-compatible airstrips stretching from Rangoon, my southernmost city, to Hulunbuir, my northernmost one.

Forum attachment

Fig. 84 Which would also naturally be nuclear bomber-compatible, given the range those things have. If I decide to initiate a Sino-Australian war that could be quite useful... always nice to finish on a lighter note, isn't it?

*This name has nothing to do with my being a Star Trek fan (I'm not) before anyone asks, but because of this. It has nothing to do with the events of the war, but I like the name.

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

Damn Russians! Time for revenge


CarKing the 6th of the Abrahamic Caliphate

They're getting it.

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

Lady Aragosta wrote:

Blavoveschenschtnskshfk
I love this.
"γŸγ‚γ”γ¨" - Last words from the Japanese 9th Artillery Regiment before being pounded into oblivion by Manchu Battleship "ZhΓ¨ngxiāngbΓ‘i"

CMDR. Wolf wrote:

Lady Aragosta wrote:

Blavoveschenschtnskshfk
I love this.
Very polish last name

CMDR. Wolf wrote:

Lady Aragosta wrote:

Blavoveschenschtnskshfk
I love this.
Go to google translate for Russian, copy paste that, and tell it to speak it.

CarKing the 6th of the Abrahamic Caliphate

Carking the 6th wrote:

CMDR. Wolf wrote:

Lady Aragosta wrote:

Blavoveschenschtnskshfk
I love this.
Go to google translate for Russian, copy paste that, and tell it to speak it.

Yeah that's my single favourite part of the entire playthrough.

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

Imagine being a Russian translator for the Manchus, pulling up the town with the troops and having to tell your commander it’s name…


CarKing the 6th of the Abrahamic Caliphate

In-universe, that's not that dissimilar to what happened. The interceptor pilot hadn't any idea how to pronounce it and gave up, and the guys relaying front reports on to the HQ mangled the spelling further.

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

DAY TWENTY-FIVE

I'm sending an interceptor to check for anti-air along my proposed nukey path.

Forum attachment

Fig. 86 If there are any I will be angry as hell.

I may also want to bomb those grounded planes on my way back. They're bombers, not interceptors, but I don't feel like having them attack me if I can do anything to prevent it.

I've lost a few core provinces for the first time all game, but that's easily fixed.

...nope, no anti-air to speak of. Ground Zero decided.

Spain has gone inactive, damn them, so I've suggested to Germany that we kick them and invite Australia instead. The Pacifists coalition has been dissolved, so that doesn't have to be an object. Argentina is more powerful, but there's no relations between them and me, and none between them and Germany that I know of, so Australia is more likely to actually accept.

Forum attachment

Fig. 87 Damnit I'm getting impatient.

I've also just realised that I'm approaching eligibility for another nuclear achievement. Think about that for a minute before you pigeonhole this as a waste of an uber-powerful unit.

Forum attachment

Fig. 88 Pictured: unsuspecting target, fleeing submarine

Germany's made it back to the top of the 'dreaded' list, much to my chagrin. I hope to amend that shortly.

Forum attachment

Fig. 89 On the approach

And now, to reveal the name of my first nuclear unit:

Forum attachment

Fig. 90 Barry 63

(If you don't get it, have a read through r/okmatewanker. You soon will.)

This is the first game I've played in a while where I survived to the nuclear stage, so I don't know when this change was implemented, but: why don't the newspapers devote entire articles to nuclear strikes anymore? Those were awesome.

Germany's nuke, incidentally, was known rather uncreatively as 'GERMAN EMPIRE'.

Hours later: Folks, you can all be glad I'm not in charge of whatever country you live in, because as the war with Russia unfolds I'm noticing a disturbing increase of immediate reactions to setbacks being 'nuke it'. Heavy tank creeping out of that pocket I was certain was unoccupied rebel states? Nuke it! Perfectly good artillery unit stuck in unwinnable melee? Nuke it! Three-stack of tanks headed for my border when the only unit I have in the area is militia three mountainous provinces away and on 0.4 hitpoints? Nuke it! For goodness' sake I only have one nuke in commission.

...oh no.

Something is very wrong.

...

Argentina has usurped my long-held second place and I only just noticed. This must change. It will change. He only has Canada left to invade. I have Russia, Tibet, Bhutan, British India, and Australia if I feel like backstabbing.

This is in fact significant; I'm in a coalition with someone who only let me in after I'd trounced a fellow coalition member of theirs, and if I'm going to win a game in tandem with an obvious fair-weather ally I need to earn my keep. If Argentina starts looking like a more valuable teammate than I am, I'm in serious trouble, particularly when my border eventually hits Germany's.

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

Post a Reply

Please log in to post a reply.

Back to Discussions
Quick Launch