Playthrough - Manchukuo

I thought I'd try writing a HWW playthrough, as I write myself private ones anyway during most games. Recently I decided I wanted to challenge myself a bit more, having joined games as Nationalist China, Japan and UK, so here we have it: the weakest playable country in Asia. I had three reasons for picking it:

1. It allowed me to return to my favourite doctrine;

2. No matter how full a HWW is, one can be 99% certain that nobody's bagged it yet, so I didn't need to camp out the games page for hours; and

3. I did everyone a favour by taking one of the least popular countries and allowing that game to be replaced by a new HWW with the powerful countries untaken slightly faster than it would have been otherwise.

A disclaimer: I only play occasionally, so I'll probably do a terrible job of running the country and this will end in ignominious defeat.

DAY ONE

Forum attachment

Fig. 1 And here we have it: one of the wimpiest armies to grace playable east Asia.

Surrounded as they are by two of the three most seriously powerful countries by far in this theatre (and, in my opinion, the scariest in the entire game), and having a weak army, the new government's first priority was to establish friendly relations on as many borders as possible. Japan being the most desirous ally, a particularly grovelling request was sent.

The Soviet Union instantly accepted, but as her ladyship had not thought to send a trade offer as part of the request, she was obliged to accept an unequal alliance (Right of Way vs Shared Map) rather than risk the wrath of a much more powerful state. Japan was much more reasonable, with the states agreeing to share maps with each other.

International peace and security being secured, Emperor Aragosta's thoughts turned to war. Manchukuo launched its first research project: light tanks and artillery, both level 2. Across the country production of artillery and militia began. Rule no. 1 in the east Asian theatre is always 'invade Manchukuo first', so I'm going to get in there pre-emptively; I've ruled out Japan and the Soviets, which leaves just one easily accessible country: Mongolia.*

An artillery division is staying right there in Hsinking (leaving one's capital undefended is asking for an ally with shared map to backstab you - I should know because I've done it) and Nanching (a port city) is remaining under militia guard, but everything else is going up to the Mongolian border. Having Japan as an ally - meaning there is no pressing urge to leave garrison forces in every city - is a huge relief, but the emperor barely trusts the Soviet Union and it's high on her list of future backstab victims.

I notice that neither of them are particularly strong players. Japan's player in particular fails its country's particular litmus test (i.e. if they don't invade Manchukuo on Day One, they're doing something wrong). Good - makes them all the easier to backstab. The Soviets are locked into a coalition with Britain and France, neither of whom bother me in the slightest as they're a fair way away from me.

As usual for me Manchukuo is already running short on goods - a combination of my habit of having every city on near-constant production (which I feel fully justified in doing here, what with Manchukuo's army being wimpy) and the fact that I focus heavily on ordnance in Comintern and Pan-Asian (ordnance foundries and artillery both chew through goods quite alarmingly). Furtunately the state has powerful - and, more to the point, rich - allies to provide aid, although begging for goods so close to first sealing the alliance is pushing it. Somehow the country is making money, so there's going to be a bit of a buffer before the emperor's chronic financial short-sightedness catches up to her.

Her financial advisors would like to know why she is not developing their industries? That won't take up goods. Most of the cities are already occupied by unit production projects that involve upgrading ordnance foundries, but the rural provinces have no such restrictions... and Yingkow, one of the only two major cities without expensive projects taking place at present, is the country's top goods producer. The other, Harbin, produces food; Manchukuo's agricultural wealth leads to the emperor dismissing industry development there as a waste of money. Metal is her next priority.

The die being cast for Manchukuo's first real war, the emperor loses interest until the first front reports start arriving.

*With the benefit of hindsight, I know what I should have done: declared war on Nationalist China and sent all my forces through Japan. With a neutral country in the way they'd be in no position to retaliate, or at least not without triggering a war with the most OP country in Asia. I did the reverse version of this, and won in a walk, the first time I played HWW, so I really should have thought of this earlier.

Feedback would be appreciated! However I should add that I'm posting on a three-day delay, so it may be too late to take very specific advice into account.

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

Post a Reply

Please log in to post a reply.

476 Replies

Lady Aragosta wrote:

Having the Qing flag flying here just feels wrong.
Do what every other Chinese dynasty seems to have done and make a northern rump state in Siberia/Mongolia while claiming to be the legitimate dynasty over all of China.
Aeroplanes are interesting toys but of no military value.
— Marshal Foch
A pretty mechanical toy [...] the war will never be won by such machines.
— Lord Kitchener, on tanks

Did the Tang and Han actually do that?


CarKing the 6th of the Abrahamic Caliphate

Carking the 6th wrote:

Using guerrilla like tactics and trying to avoid them and capture as many cities as possible towards the end is a viable option. As is sailing small armies to any undefended coast they may have and grabbing as many of their cities as you can get.
I've been carrying out the first part of this pretty much non-stop, but they have naval superiority and I can't spare any of my own ships or subs as escorts so I'm not risking units by sending them overseas.

Lord Crayfish wrote:

Do what every other Chinese dynasty seems to have done and make a northern rump state in Siberia/Mongolia while claiming to be the legitimate dynasty over all of China.
Not to spoil anything for the next post, but I don't think this is going to be a viable option.
Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

Lady Aragosta wrote:

Carking the 6th wrote:

Using guerrilla like tactics and trying to avoid them and capture as many cities as possible towards the end is a viable option. As is sailing small armies to any undefended coast they may have and grabbing as many of their cities as you can get.
I've been carrying out the first part of this pretty much non-stop, but they have naval superiority and I can't spare any of my own ships or subs as escorts so I'm not risking units by sending them overseas.
You couldn’t sacrifice a few milita for a chance of grabbing their cities, though?

CarKing the 6th of the Abrahamic Caliphate

Carking the 6th wrote:

Did the Tang and Han actually do that?
Quite a few did.

The Jin, the Yuan, the Ming. Even Manchukuo is sort of like this, albeit sponsored by Japan.

Aeroplanes are interesting toys but of no military value.
— Marshal Foch
A pretty mechanical toy [...] the war will never be won by such machines.
— Lord Kitchener, on tanks

Carking the 6th wrote:

You couldn’t sacrifice a few milita for a chance of grabbing their cities, though?
I can sacrifice a few, but I'm looking at a 'nine-tenths of my convoys get wiped out' situation and I'm already having trouble holding onto territory with the units I've got. (I can't use my memory of their ship placement here to avoid them, as all of them have been moving around a lot.)
Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

Wait I actually know this!

The northern Jin, near the Song era.

The Yuan dynasty went back to Mongolia after the rise of the Ming, eventually died.

Unfortunately I didn’t have prior knowledge of the Ming…

Still, Han, Song, Tang, and most importantly Qing…


CarKing the 6th of the Abrahamic Caliphate

Lady Aragosta wrote:

Carking the 6th wrote:

You couldn’t sacrifice a few milita for a chance of grabbing their cities, though?
I can sacrifice a few, but I'm looking at a 'nine-tenths of my convoys get wiped out' situation and I'm already having trouble holding onto territory with the units I've got. (I can't use my memory of their ship placement here to avoid them, as all of them have been moving around a lot.)
Did they have ships in the Atlantic? Even if it takes ages using a long route wouldn’t be a terrible idea. You have to try as many stupid things as possible! Outflank the enemy with milita and grab cities they leave behind, face some head on in cities, do what you must! You probably already know that, but I must reinforce it! You haven’t come this far for Argentina to end this!

CarKing the 6th of the Abrahamic Caliphate

That's not a terrible idea, actually. North America is very heavily defended, probably against a potential German attack, but South America isn't...

...I do have one militia in a province sealed off by Persia that can't do anything useful...

...hmmmm.

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

As the king, we I order it! Call it my fault if the attack fails! On the off chance that you snatch Buenos Aires, it could change the tide the war… or just landing on the core and forcing them to waste resources to protect South America.


CarKing the 6th of the Abrahamic Caliphate

DAY THIRTY-NINE

DAY FORTY

The war situation has developed not necessarily to Manchukuo's advantage.

Forum attachment

Fig. 135 Yes, this is a shitpost, but it's an intelligent one.

(Not that I've surrendered, of course. Why would I do that?)

These two days were an extended bout of 'generate units and throw them at the most compatible stack in the area'. It isn't working very well, since I have far fewer units and the terrain and speed buffs aren't enough to balance out the sheer power of Axis units in these circumstances. On Day Thirty-Nine my map looked like this:

Forum attachment

Fig. 136 More losses.

I moved my capital yet again, because Argentina was getting worryingly close to the other one and am now in Ashkabad. Chiang Kai-Shek would approve.

And today my map looks like this:

Forum attachment

Fig. 137 The Shredded Qing Empire

Australia has gotten back to me on my peace offer and unsurprisingly turned me down. I would too, if they were as destroyed as I am. This is one of the quickest collapses I have ever witnessed in a game. And Argentina is bordering Germany now, consoling me with the thought that I won't be alone in this humiliation soon.

I'm actually quite surprised Germany hasn't thrown me out of the coalition. They had no problem doing that to Japan way back when I invaded them.

Not that I'd dream of giving up, of course, but this is probably going to be the last post in which anything happens. Tomorrow's will likely be a screenshot of my defeat screen. Meanwhile I will make sure that Argentina still has to pay in blood for every inch of Qing territory he has seized from us.

Most of my units are sitting on cities and can't profitably do anything more useful than make sure I hold them for as long as possible, and most of my naval units are subs that aren't terribly useful given that I don't know where his ships are (except this one stack bombarding Rangoon, and it's mostly destroyers). There is a militia unit deep in new Argentinian territory that I've redirected to Chengdu, the nearest city. That's pretty much everything I can do for now, apart from building more units in my remaining cities.

There is, however, this little thing I'm doing:

Forum attachment

Fig. 138 The capital offensive to end all capital offensives.

I know perfectly well that this is going to achieve nothing except confusing Argentina. Maybe that's the whole reason why I'm doing this. I sent it off early on in this attack, and he's going to be in for a surprise when it lands.

(It's a single militia unit, by the way.)

***

Yes, I've been greatly heartened by the encouraging posts I've been getting about not going all this way only to fall to Argentina. I've also been reading them with a strange degree of grim satisfaction, being the only person in the thread who was aware of exactly how wrong you all were. It's time to face facts: this is the end of the Qing, I'm not going to rise from this, and the best I can hope for is survival.

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

RIP

The President

(did you mention the loss of THIS game, on the wall reply?)

The President

Damn it! It always has to end like this… at least it was close.

But… hmhmhmh… on the bright side… this, has officially cursed Argentina and Australia. They will SUFFER in the upcoming HWW in a form that I’ve been preparing for a long time. UNLIKE anything else… As such the world has never seen! Muhahahaha! Ahahahahahaha! I love committing warcrimes!

Those two have ended up cursing themselves in the alternate (Canon) dimension..


CarKing the 6th of the Abrahamic Caliphate

Indeed, Lebensraum for the comrades, eh

Glory to the Union!
Glory to the Red Army!
Glory to the Revolution!
Marshal of the Forum High Command

TheZhukov wrote:

Indeed, Lebensraum for the comrades, eh
No ;)

Just committing warcrimes for the sake of it!


CarKing the 6th of the Abrahamic Caliphate

DAY FORTY-ONE

I'm still holding on. Barely. In four days I've gone from seventy cities to only four, I no longer have the goods to produce more units, and I exhausted all the stock market's non-goods offers. And my convoy got shot down.

(Yes, I followed Carking's advice as detailed earlier in this thread, and am sending a different convoy through the Atlantic. It was a militia unit that was stuck in a province walled off by Persia and would have to navigate around the Caspian Sea and a fair chunk of former Soviet territory to do anything useful otherwise.)

Which leaves me only one avenue of petty revenge: spend every bit of money I have on sabotage.

I happen to know Argentina doesn't usually bother developing captured cities very heavily, so I'm going to concentrate spies in their core.

Forum attachment

Fig. 139 It'll take them days to get rid of all of these.

Spite in its purest form: my economy was already crumbling and I'm not going to be able to fund these for very long, but hopefully they'll at least survive daychange so I get to see the payoff for one glorious day.

Forum attachment

Fig. 140 Worth it.

To ensure that I can, in fact, hold onto these past daychange, I'm selling off all of my resources where I'm still breaking even on them.

I think come daychange we're going to have an APTO victory, because the map now looks like this:

Forum attachment

Fig. 141 This all used to be my territory. I did get somewhere in this game.

This might not be a bad thing, though; Germany still hasn't kicked me out of Axis, and provided I survive that long (they'll have to invade Persia to get my last province, so I might well do) I'm still going to finish in second place and get some gold out of this debacle.

Come daychange, APTO still hasn't won, nor are they going to for a while as Brazil has just gone inactive. This might be a golden opportunity for me if I can spare the units for an offensive. It also means Argentina has to attack Persia and Germany to get a victory, and against Germany I think they will meet their match. All I have to do is hang on until then.

My espionage is paying off. A few got caught, but more than enough survived, and one of them still carried out their mission.

Forum attachment

Fig. 142 Worth it indeed.

I also managed to reveal all their armies again. This is excellent, as it lets me use my submarines. Most of them are attacking battleships off my coast, but a few have targeted North American defenses instead, more for the lulz than because I seriously expect this to achieve anything.

It also meant I could reroute my Atlantic convoy to avoid the ships I now know are parked there, although I can't avoid travelling within sight of one if I want to land straight in a city rather than take an inland route that removes my element of surprise.

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

Claudio NVKP wrote:

(did you mention the loss of THIS game, on the wall reply?)
Damnit, now I've lost The Game again!

I still have a chance of riding off Germany's victory points to second place, so I'm unwilling to write this off as a total loss yet.

Carking the 6th wrote:

Damn it! It always has to end like this… at least it was close.

But… hmhmhmh… on the bright side… this, has officially cursed Argentina and Australia. They will SUFFER in the upcoming HWW in a form that I’ve been preparing for a long time. UNLIKE anything else… As such the world has never seen! Muhahahaha! Ahahahahahaha! I love committing warcrimes!

Those two have ended up cursing themselves in the alternate (Canon) dimension..

Is this the forum-organised HWW? I'll join in.

Carking the 6th wrote:

TheZhukov wrote:

Indeed, habitat for the comrades, eh
No ;)

Just committing warcrimes for the sake of it!

This is worrying on several levels.
Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

Lady Aragosta wrote:

Is this the forum-organised HWW? I'll join in.
Yes. Indeed.

Lady Aragosta wrote:

Carking the 6th wrote:

TheZhukov wrote:

Indeed, habitat for the comrades, eh
No ;)

Just committing warcrimes for the sake of it!

This is worrying on several levels.
How far? Up to level 5 or 6?

CarKing the 6th of the Abrahamic Caliphate

Carking the 6th wrote:

Lady Aragosta wrote:

Is this the forum-organised HWW? I'll join in.
Yes. Indeed.
In that case, if I can temporarily ally with everyone on my border, I can probably deal with Australia in the first week.

Carking the 6th wrote:

Lady Aragosta wrote:

Carking the 6th wrote:

TheZhukov wrote:

Indeed, habitat for the comrades, eh
No ;) Just committing warcrimes for the sake of it!
This is worrying on several levels.
How far? Up to level 5 or 6?

More like 3, but all the same.

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

Post a Reply

Please log in to post a reply.

Back to Discussions
Quick Launch