Letβs see if you can get Crayfish in the first weekβ¦
What 3 levels specifically�
I thought I'd try writing a HWW playthrough, as I write myself private ones anyway during most games. Recently I decided I wanted to challenge myself a bit more, having joined games as Nationalist China, Japan and UK, so here we have it: the weakest playable country in Asia. I had three reasons for picking it:
1. It allowed me to return to my favourite doctrine;
2. No matter how full a HWW is, one can be 99% certain that nobody's bagged it yet, so I didn't need to camp out the games page for hours; and
3. I did everyone a favour by taking one of the least popular countries and allowing that game to be replaced by a new HWW with the powerful countries untaken slightly faster than it would have been otherwise.
A disclaimer: I only play occasionally, so I'll probably do a terrible job of running the country and this will end in ignominious defeat.
DAY ONE

Fig. 1 And here we have it: one of the wimpiest armies to grace playable east Asia.
Surrounded as they are by two of the three most seriously powerful countries by far in this theatre (and, in my opinion, the scariest in the entire game), and having a weak army, the new government's first priority was to establish friendly relations on as many borders as possible. Japan being the most desirous ally, a particularly grovelling request was sent.
The Soviet Union instantly accepted, but as her ladyship had not thought to send a trade offer as part of the request, she was obliged to accept an unequal alliance (Right of Way vs Shared Map) rather than risk the wrath of a much more powerful state. Japan was much more reasonable, with the states agreeing to share maps with each other.
International peace and security being secured, Emperor Aragosta's thoughts turned to war. Manchukuo launched its first research project: light tanks and artillery, both level 2. Across the country production of artillery and militia began. Rule no. 1 in the east Asian theatre is always 'invade Manchukuo first', so I'm going to get in there pre-emptively; I've ruled out Japan and the Soviets, which leaves just one easily accessible country: Mongolia.*
An artillery division is staying right there in Hsinking (leaving one's capital undefended is asking for an ally with shared map to backstab you - I should know because I've done it) and Nanching (a port city) is remaining under militia guard, but everything else is going up to the Mongolian border. Having Japan as an ally - meaning there is no pressing urge to leave garrison forces in every city - is a huge relief, but the emperor barely trusts the Soviet Union and it's high on her list of future backstab victims.
I notice that neither of them are particularly strong players. Japan's player in particular fails its country's particular litmus test (i.e. if they don't invade Manchukuo on Day One, they're doing something wrong). Good - makes them all the easier to backstab. The Soviets are locked into a coalition with Britain and France, neither of whom bother me in the slightest as they're a fair way away from me.
As usual for me Manchukuo is already running short on goods - a combination of my habit of having every city on near-constant production (which I feel fully justified in doing here, what with Manchukuo's army being wimpy) and the fact that I focus heavily on ordnance in Comintern and Pan-Asian (ordnance foundries and artillery both chew through goods quite alarmingly). Furtunately the state has powerful - and, more to the point, rich - allies to provide aid, although begging for goods so close to first sealing the alliance is pushing it. Somehow the country is making money, so there's going to be a bit of a buffer before the emperor's chronic financial short-sightedness catches up to her.
Her financial advisors would like to know why she is not developing their industries? That won't take up goods. Most of the cities are already occupied by unit production projects that involve upgrading ordnance foundries, but the rural provinces have no such restrictions... and Yingkow, one of the only two major cities without expensive projects taking place at present, is the country's top goods producer. The other, Harbin, produces food; Manchukuo's agricultural wealth leads to the emperor dismissing industry development there as a waste of money. Metal is her next priority.
The die being cast for Manchukuo's first real war, the emperor loses interest until the first front reports start arriving.
*With the benefit of hindsight, I know what I should have done: declared war on Nationalist China and sent all my forces through Japan. With a neutral country in the way they'd be in no position to retaliate, or at least not without triggering a war with the most OP country in Asia. I did the reverse version of this, and won in a walk, the first time I played HWW, so I really should have thought of this earlier.
Feedback would be appreciated! However I should add that I'm posting on a three-day delay, so it may be too late to take very specific advice into account.
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Letβs see if you can get Crayfish in the first weekβ¦
What 3 levels specifically�
crayfish must die
Crayfish is also a better player than I am, so that could get interesting. I'd forgotten he was playing Australia.
DAY FORTY-TWO
Still somehow in the game. A few of my spies left because I can't pay them, so my daily Spite-Robbing Argentina doesn't have the same kick as yesterday and tomorrow will have dwindled to almost nothing, but all the same it's one outlet of satisfaction against an enemy I can no longer cope with.

Fig. 143 And this is why my economy collapsed between yesterday's checkin and now.
Another one got captured:

Fig. 144 But probably this one would have left thanks to lack of funding anyway. (YOU CAN'T CUT BACK ON FUNDING! YOU WILL REGRET THIS!)
Persia has gone inactive, has trade-embargoed me, and thus is likely to declare war on me pretty soon anyway, so I'm making a dash across the Caspian through Persian territory to get my last half-decent stack to safety. I've offered the contested province east of Ashkhabad to Germany in exchange for Valetta, an insignificant island they're unlikely to care about losing, in a last-ditch effort to save my capital (not that that's likely to work anymore as Persia's at war with me again now).

Fig. 145 They're going to have to accept that offer quite quickly.
I managed to recapture Seishin and am building a battleship there, rather optimistically named 'Return of the Qing'. Unfortunately I don't have a garrison, as it must have died in the act of capture and the city then revolted to me or something, so that sweet battleship is probably going over to the Argentinians. Worth a shot, though.
My submarine activity on the North American coast is also going well. I seem to have killed a number of battleships already, as there are only two left and both are not going to last out the night. There are no destroyers anywhere near the place for some reason.
Finally, I'd like to present:
The ultimate bordergore.

Fig. 146 This game's done a truly excellent job at producing the stuff, but it's outdone itself this time.
This is, by far, the messiest, most horrific bit of cartography I have ever encountered in a CoW game. I am seriously impressed with you all. Well done.
I considered moving my capitol again, this time to Hiroshima, but ultimately decided against it not for any sensible reasons, like it being surrounded by enemy territory, but because I can't afford it.
I guess this will be one of those things where the true dynasty goes into hiding for generations, until the chosen one returns to being down Argentina and restore the true emperor to the throneβ¦
I'm getting LOTR vibes from that.
Honestly I was going for generic fantasy story but that works too!
Most generic fantasy stories these days seem to be based off LOTR anyway, so that's not surprising.
Iβll have you know that (generic name) is a groundbreaking new story that will shift the paradigm!
I did a manchukuo recently and all this looks way too familiar xD
Including the sad collapse at the end?
Always good to see people who insist on playing Manchukuo to the end. This is the only HWW I've been in where it didn't go inactive straight away.
Nice playthrough! I just read through most of it and it's really exciting. Great job on surviving so long!
Thanks!
Frankly the mere fact of the game lasting as long as it has (we're approaching Day 50) says something about the people in it.
Those Germans screwed you over for sure. I donβt blame you for losing a two front war with no support, especially when you should be able to fall back on the strongest starting country in the game (which you have now lost) to help you out here! It would have been very easy as well. Overall, unnoble Germans, if they donβt carry you to a victory for the rest of the game they better lose, and I am disappointed.
They aren't showing any signs of kicking me out of the coalition and they're probably going to beat Argentina, so all I have to do is survive and Germany will have served their purpose. I'm reluctant to bug them for help in case they suddenly realise how useless I am to them.
"Well, I'll tell ya what, I'll find that dern German feller, track him down, and make him git off his plumb lazy rear end to lend you a hand if it takes me a coon's age! Then, we'll have ourselves a hootenanny of a time sortin' things out, by golly!"
DAY FORTY-THREE
Germany didn't accept the offer in time. This means I'm down a capital with nothing to show for it, but that doesn't matter, because Argentina usefully declared war on Persia themselves and dropped a nuke on Tehran. Which is conveniently close to the stack I evacuated from Ashkhabad.

Fig. 147 Thanks, Argentina!
This means a capital offensive on my end is in order.
My battleship did indeed finish with Seishin still in my possession, so it is currently bombarding an artillery unit on the coast.
APTO seems to be stuck in a rut, having run out of people other than Persia and Germany to attack, and Persia doesn't have enough cities for Argentina to win the game through its latest invasion. This means I'm going to have to fight back for quite some time if I still want to finish in second place.
My spy network got in one last hurrah before leaving en masse thanks to the lack of funding.

Fig. 148 Totally worth every dollar I spent on it. They're not to know this is the last batch, and is probably consumed by paranoia thanks to the last three days and wondering how I can possibly be funding all this.
Come to think of it... I can probably sell off some stuff and plant a few more.
I'm losing everything now except money and rare materials, but have enough rare, oil and metal to sell off and make another 40k. Four more spies in provinces that don't have counterespionage should do the trick nicely.
Well, that's determined then. For as long as I survive I sell off as much rare as I'm allowed to at daychange and plant a few more spies. Eventually I'll start needing that money for topping up my other resources, but that won't be for a while as I have decent stockpiles of them all and I don't have many units to use them up.
Reading back on this thread, I found a comment that turned out to be incredibly prescient...Lady Aragosta wrote:
I feel bad for all the good players, who are probably all in South America where I never pay much attention, who got stuck in a game where nearly everyone went AI early on and I somehow ended up as the most competent player in Asia.
When Argentina and Brazil have competent players and ally they almost always winβ¦
Brazil's inactive now, so if Argentina had done this a week later things could have turned out very differently.
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