Playthrough - Manchukuo

I thought I'd try writing a HWW playthrough, as I write myself private ones anyway during most games. Recently I decided I wanted to challenge myself a bit more, having joined games as Nationalist China, Japan and UK, so here we have it: the weakest playable country in Asia. I had three reasons for picking it:

1. It allowed me to return to my favourite doctrine;

2. No matter how full a HWW is, one can be 99% certain that nobody's bagged it yet, so I didn't need to camp out the games page for hours; and

3. I did everyone a favour by taking one of the least popular countries and allowing that game to be replaced by a new HWW with the powerful countries untaken slightly faster than it would have been otherwise.

A disclaimer: I only play occasionally, so I'll probably do a terrible job of running the country and this will end in ignominious defeat.

DAY ONE

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Fig. 1 And here we have it: one of the wimpiest armies to grace playable east Asia.

Surrounded as they are by two of the three most seriously powerful countries by far in this theatre (and, in my opinion, the scariest in the entire game), and having a weak army, the new government's first priority was to establish friendly relations on as many borders as possible. Japan being the most desirous ally, a particularly grovelling request was sent.

The Soviet Union instantly accepted, but as her ladyship had not thought to send a trade offer as part of the request, she was obliged to accept an unequal alliance (Right of Way vs Shared Map) rather than risk the wrath of a much more powerful state. Japan was much more reasonable, with the states agreeing to share maps with each other.

International peace and security being secured, Emperor Aragosta's thoughts turned to war. Manchukuo launched its first research project: light tanks and artillery, both level 2. Across the country production of artillery and militia began. Rule no. 1 in the east Asian theatre is always 'invade Manchukuo first', so I'm going to get in there pre-emptively; I've ruled out Japan and the Soviets, which leaves just one easily accessible country: Mongolia.*

An artillery division is staying right there in Hsinking (leaving one's capital undefended is asking for an ally with shared map to backstab you - I should know because I've done it) and Nanching (a port city) is remaining under militia guard, but everything else is going up to the Mongolian border. Having Japan as an ally - meaning there is no pressing urge to leave garrison forces in every city - is a huge relief, but the emperor barely trusts the Soviet Union and it's high on her list of future backstab victims.

I notice that neither of them are particularly strong players. Japan's player in particular fails its country's particular litmus test (i.e. if they don't invade Manchukuo on Day One, they're doing something wrong). Good - makes them all the easier to backstab. The Soviets are locked into a coalition with Britain and France, neither of whom bother me in the slightest as they're a fair way away from me.

As usual for me Manchukuo is already running short on goods - a combination of my habit of having every city on near-constant production (which I feel fully justified in doing here, what with Manchukuo's army being wimpy) and the fact that I focus heavily on ordnance in Comintern and Pan-Asian (ordnance foundries and artillery both chew through goods quite alarmingly). Furtunately the state has powerful - and, more to the point, rich - allies to provide aid, although begging for goods so close to first sealing the alliance is pushing it. Somehow the country is making money, so there's going to be a bit of a buffer before the emperor's chronic financial short-sightedness catches up to her.

Her financial advisors would like to know why she is not developing their industries? That won't take up goods. Most of the cities are already occupied by unit production projects that involve upgrading ordnance foundries, but the rural provinces have no such restrictions... and Yingkow, one of the only two major cities without expensive projects taking place at present, is the country's top goods producer. The other, Harbin, produces food; Manchukuo's agricultural wealth leads to the emperor dismissing industry development there as a waste of money. Metal is her next priority.

The die being cast for Manchukuo's first real war, the emperor loses interest until the first front reports start arriving.

*With the benefit of hindsight, I know what I should have done: declared war on Nationalist China and sent all my forces through Japan. With a neutral country in the way they'd be in no position to retaliate, or at least not without triggering a war with the most OP country in Asia. I did the reverse version of this, and won in a walk, the first time I played HWW, so I really should have thought of this earlier.

Feedback would be appreciated! However I should add that I'm posting on a three-day delay, so it may be too late to take very specific advice into account.

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
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Not wrong, but they are fun. Also they're going towards an achievement and I'm going to need 1000 more gold to join Carking's organised HWW map, so from a meta-strategic point of view it's very sensible.

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

You can always watch the ad to get the gold for free. You should be able to get 1700 a day, and that will solve your problem.


CarKing the 6th of the Abrahamic Caliphate

Yeah but it'd be cool if I can get it through conventional means. My personal challenge is to clean up on as many achievements if it takes to have enough gold by the time all the countries in your game are bagged, with the free gold hack as a backup plan.

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

Alright. I’ll wait a good while. I’ll probably start after countries stop being taken for a week and all majors are already grabbed. Also when we find a premium player to make the map… you’ll have plenty of time!


CarKing the 6th of the Abrahamic Caliphate

I thought as much, otherwise I wouldn't have signed up. :) I've tried playing two HWWs at once and it didn't end well. (Japan languished on the sidelines while I focused on China, making me guilty of Wasting A Perfectly Good CountryTM.)

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

Two at a time… nice…

I used to play at times like 6 games at a time, 3 or 4 of them as majors in HWW… I don’t know what I was thinking… and I somehow won most of the time!


CarKing the 6th of the Abrahamic Caliphate

Holy crap. If you're capable of that, my first move in the next game will be asking for an alliance with the Soviet Union.

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

A good few of those were due to inactivity, but many were genuine victories… stressful days…

Hm we shall see… I’ll still have to keep an eye out so a knife isn’t placed into my back…


CarKing the 6th of the Abrahamic Caliphate

Probably wise. Although I tend to avoid backstabbing people who are vastly more skilled/powerful than I am, unless I'm feeling reckless.

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

Don’t worry… the KGB will be there to make sure you remain a loyal puppe- er, statue of the Union!


CarKing the 6th of the Abrahamic Caliphate

'Puppet'? Hmm, we don't like the sound of that...

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

Alright, we shall leave you in the hands of the Saviour… looking at Angola it seems he prefers Integration…


CarKing the 6th of the Abrahamic Caliphate

Wait I just realized that you are China, not Manchuko! I guess allies it is!


CarKing the 6th of the Abrahamic Caliphate

Playing the same country twice in a row might be a bit much, particularly if said country is really weak and this time it's going to have intelligent neighbours.

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

Good idea… your liege and the Saviour are not to be messed with...


CarKing the 6th of the Abrahamic Caliphate

Screw it, I'm posting a few hours early:

DAY SEVEN

All of Mongolia's forces that we know about have conveniently lumped themselves into two armies, neither of which contain anti-air (or artillery of any kind), around the same time as there happen to be two flying bombs in Hulunbuir. Only an idiot would fail to see an opportunity here.

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Fig. 14 I've been looking forward to cracking out the secret weapons all game.

Of course, the emperor very much doubts that this really is everything, even assuming the bombs manage to kill (or as good as kill) both stacks (and they won't), which is why a third flying bomb on its way up right now. Better yet, research for level 1 rockets came through overnight and Hsinking is building one right now while our scientists finish the level 2s.

We now also have a convenient road, to be upgraded to a railway when the state can afford it, between Hsinking and Hulunbuir. That's right - the government is finally shelling out for decent infrastructure.

Industry is at last getting off the ground, as it usually does at around the end of the first week; we still have oil and metal deficiencies, which hinder further developments of the very industry needed to obtain more (the key is behind the lock indeed), but the treasury also has enough money that we can easily buy up extras if needed. Goods have stopped running out within three new projects. However, industry is still being more expensive in things we're short of, so rather than upgrading that we're jacking up unit production facilities. Has anyone else ever thought it's cool how secret labs are comparatively cheap?

The bombs landed. Well, that was disappointing. I forget how ineffective those things are compared to later secret technology.

And here is something new and unexpected: Russia's shared map with me. I'm now deeply offpissed that I wasted so much time and money on Mongolia, because here we have the perfect excuse to backstab them. (Why they did this I really don't know, as they've gone inactive.)

I think it's around time I admitted it: to someone who doesn't find blow-by-blow tactical descriptions and meta-commentary about how I'm inches from losing interesting, this playthrough is bloody boring, as effectively nothing has happened since I invaded Mongolia four days ago. If I'm not getting somewhere by tomorrow I'm going to negotiate peace and attack the Soviets instead.

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

I like the sound of this… hell, maybe you could work with the Mongols, perhaps they’d do most of the work against the Russians and waste gold… then you could stab their back again!


CarKing the 6th of the Abrahamic Caliphate

They could be useful, yes.

Further comments withheld until the Day Nine updates come through.

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

Interesting…


CarKing the 6th of the Abrahamic Caliphate

united genghis khan corp. is not proud.

The President

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