Playthrough - Manchukuo

I thought I'd try writing a HWW playthrough, as I write myself private ones anyway during most games. Recently I decided I wanted to challenge myself a bit more, having joined games as Nationalist China, Japan and UK, so here we have it: the weakest playable country in Asia. I had three reasons for picking it:

1. It allowed me to return to my favourite doctrine;

2. No matter how full a HWW is, one can be 99% certain that nobody's bagged it yet, so I didn't need to camp out the games page for hours; and

3. I did everyone a favour by taking one of the least popular countries and allowing that game to be replaced by a new HWW with the powerful countries untaken slightly faster than it would have been otherwise.

A disclaimer: I only play occasionally, so I'll probably do a terrible job of running the country and this will end in ignominious defeat.

DAY ONE

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Fig. 1 And here we have it: one of the wimpiest armies to grace playable east Asia.

Surrounded as they are by two of the three most seriously powerful countries by far in this theatre (and, in my opinion, the scariest in the entire game), and having a weak army, the new government's first priority was to establish friendly relations on as many borders as possible. Japan being the most desirous ally, a particularly grovelling request was sent.

The Soviet Union instantly accepted, but as her ladyship had not thought to send a trade offer as part of the request, she was obliged to accept an unequal alliance (Right of Way vs Shared Map) rather than risk the wrath of a much more powerful state. Japan was much more reasonable, with the states agreeing to share maps with each other.

International peace and security being secured, Emperor Aragosta's thoughts turned to war. Manchukuo launched its first research project: light tanks and artillery, both level 2. Across the country production of artillery and militia began. Rule no. 1 in the east Asian theatre is always 'invade Manchukuo first', so I'm going to get in there pre-emptively; I've ruled out Japan and the Soviets, which leaves just one easily accessible country: Mongolia.*

An artillery division is staying right there in Hsinking (leaving one's capital undefended is asking for an ally with shared map to backstab you - I should know because I've done it) and Nanching (a port city) is remaining under militia guard, but everything else is going up to the Mongolian border. Having Japan as an ally - meaning there is no pressing urge to leave garrison forces in every city - is a huge relief, but the emperor barely trusts the Soviet Union and it's high on her list of future backstab victims.

I notice that neither of them are particularly strong players. Japan's player in particular fails its country's particular litmus test (i.e. if they don't invade Manchukuo on Day One, they're doing something wrong). Good - makes them all the easier to backstab. The Soviets are locked into a coalition with Britain and France, neither of whom bother me in the slightest as they're a fair way away from me.

As usual for me Manchukuo is already running short on goods - a combination of my habit of having every city on near-constant production (which I feel fully justified in doing here, what with Manchukuo's army being wimpy) and the fact that I focus heavily on ordnance in Comintern and Pan-Asian (ordnance foundries and artillery both chew through goods quite alarmingly). Furtunately the state has powerful - and, more to the point, rich - allies to provide aid, although begging for goods so close to first sealing the alliance is pushing it. Somehow the country is making money, so there's going to be a bit of a buffer before the emperor's chronic financial short-sightedness catches up to her.

Her financial advisors would like to know why she is not developing their industries? That won't take up goods. Most of the cities are already occupied by unit production projects that involve upgrading ordnance foundries, but the rural provinces have no such restrictions... and Yingkow, one of the only two major cities without expensive projects taking place at present, is the country's top goods producer. The other, Harbin, produces food; Manchukuo's agricultural wealth leads to the emperor dismissing industry development there as a waste of money. Metal is her next priority.

The die being cast for Manchukuo's first real war, the emperor loses interest until the first front reports start arriving.

*With the benefit of hindsight, I know what I should have done: declared war on Nationalist China and sent all my forces through Japan. With a neutral country in the way they'd be in no position to retaliate, or at least not without triggering a war with the most OP country in Asia. I did the reverse version of this, and won in a walk, the first time I played HWW, so I really should have thought of this earlier.

Feedback would be appreciated! However I should add that I'm posting on a three-day delay, so it may be too late to take very specific advice into account.

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
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Given that the only other active player anywhere near Manchukuo is allied with me, what else was I meant to do? Pick a fight with an AI? That's no fun.

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

You’re the Manchus! I get that you wanted to take out your rivals, but invading China is your destiny!


CarKing the 6th of the Abrahamic Caliphate

You're going to like Day Eleven.

I've already said too much.

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

If you heard the evil laugh I just made…

Edit- No really I actually made like a full scale evil laugh like a cartoon or anime villain or something and I love it..


CarKing the 6th of the Abrahamic Caliphate

I'm now speculating with great curiosity the reactions of anyone who happened to be in the room with you at the time.

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

No one would know, no one at all! HUAHAHAHAHAHAHAHAHAA


CarKing the 6th of the Abrahamic Caliphate

Oh but when there are people around it’s a very good time.


CarKing the 6th of the Abrahamic Caliphate

DAY EIGHT

For today's post, if you're not already in the habit of clicking the thumbnails to view the full image, you'll really want to do so. The odd aspect ratios of a couple of them make it impossible to see the good bits otherwise.

Well, there's no kill like overkill, and flying bombs were getting us nowhere. The high command was going to resort to rockets eventually.

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Fig. 15 Satisfying parabola.

Because you know what? I lied about giving up the attack on Mongolia. Only a wuss couldn't do both.

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Fig. 16 Maybe I should stop watching the trajectory of the rocket and actually do something useful.

We also sent an artillery regiment over to a province our scouts are reasonably certain have an army lurking within, and Hulunbuir is producing another and upgrading its ordnance foundry.

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Fig. 17 The Rocket of Damocles

I then spent three minutes watching the rocket after all. Having a strange attention span will do that to you.

It didn't make much difference to the hitpoints. That was disappointing. Maybe I should check the air defense on that stack before throwing more rockets at it (and yes, I'm building more).

Strangely it's the infantry, which despite outnumbering the tank five to one has taken more damage, that has better air defense. The tank's is awful and it's still mostly fine. I'll cancel that artillery and build anti-tank instead.

Thus everything was business as usual, apart from pouring some resources into jacking up food production (the very thing the financial department was selling off last week to pay for the goods it is now selling off to pay for this) and upgrading the Hsinking-Hulunbuir road to railway.

All this left the state with no way to fund research of any kind, particularly not the level 3 rockets they were looking at. That's the economy for you.

Meanwhile the government has started contemplating an attack on Russian territories, in specific the possibility of launching rockets or sending bombers at cities from one of Russia's own airstrips. The latter would be a stupid idea if not really close to our border, but it would be awesome to open the attack with a rocket strike deep within their own heartlands. They'll never suspect that.

On a different note, our diplomats thought better of one of their earlier decisions.

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Fig. 18 I don't like giving up, but there's a time and place.

Given that he's probably going to win eventually I don't expect a positive answer, and am fully prepared to go to war with Russia while still fighting Mongolia, but I don't think I'd survive very long if I tried that. Still, anything's better than being locked in stalemate until Germany's empire shows up on my back door.

Let's see. My five units versus Russia's 191? Yeah, I can totally do it. This attack is going to be awesome.

...Mongolia accepted. Deep down I was hoping they wouldn't. They won't accept without getting provinces back, which is fair enough. (We managed to hold onto Matad, and even as of Day Eleven Mongolia either hasn't noticed or is wisely choosing not to make an issue of it.)

The spy in Altai was dismissed, who now we are at peace is a waste of money, but the Hsinking counterespionage is staying put.

Actually, you know what? Russia's an AI, it'll keep. Japan, now, is currently being shredded by AI Nationalist China, and their mainland troops are pathetic, so let's backstab them instead while there's still some of them left to backstab. (Also known as Heroically Kicking The Loser While They Are Down And Taking All The Credit*, but I'd rather fight Japan than China as I'm not privy to the latter's troop placement.)

Let's start moving troops right now, and build an airstrip next to the border for those rockets, and get some infrastructure up between it and my secret labs, and research naval bombers and submarines to deal with those ships on Japan's coast. I have some ground to make up after that utter waste of a week.

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Fig. 19 Note how I'm avoiding Seishin. They didn't make it onto the screenshot, but there's two cruisers and three battleships right off its coast and if I move in while they're still there I'm just going to get bombarded out of it again. I've already lost quite enough troops, thank you.

Manchukuan troops will sit in those cities for a day or so while waiting for later departures and those with long-distance journeys to catch up, and then HQ will declare war. Boom! Instant load of victory points. Best of all, Japan's unlikely to notice before the point where retaliation is going to have exactly that outcome anyway.

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Fig. 20 Bonus image: an axis coalition that actually contains two out of three of the actual axis powers. Thought I'd record this occasion just for the rarity value. Also of note is the other coalition, which contains France, Britain and Soviet Russia. Too bad they called it 'BRICCS' and not 'Allied Powers'.

*I can't take the credit for this phrase - I found it on the Uncyclopedia entry for WWII, but it was too good not to use.

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

It’s very disturbing to see you contemplate where to shank the knife at…

Wait so what phrase?


CarKing the 6th of the Abrahamic Caliphate

"Heroically Kicking The Loser While They Are Down And Taking All The Credit".

Betrayal is my modus operandi. If I can find a worthy ally I'll stick with them for the entire game, but a) that's pragmatism, not honour and b) I have yet to find anyone worthy of a long-time alliance, including myself if I were to be honest, in this particular game.

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

Disappointing. Japan losing to AI china is simply that. Hopefully big daddy Austrian Painter ends up as incompetent as real life though…


CarKing the 6th of the Abrahamic Caliphate

Germany isn't too incompetent in this game, actually.

Granted, this is in the context of Japan, the Soviets, and similar countries.

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

Now that won’t be fun… does America exist?


CarKing the 6th of the Abrahamic Caliphate

Brazil, Argentina and Peru are all active. They seem to have cleaned up most of the scrappy AIs. Absolutely nothing else has happened on that part of the map at all. Bleedin' disgusting.

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

Bloody β€˜ell! What a waste of el Estados Unidos! Maybe they’ll take over the Americas and you can rage team Germany, but you seem to be kinda lonely…


CarKing the 6th of the Abrahamic Caliphate

I sort of am; this is by far the highest inactivity rate of any HWW I've been in, for this stage of the game at least (I've had one where for the last few days only Turkey and my own coalition were active, but that was because said coalition controlled an insane amount of territory). One can't complain when this is allowing one to survive as Manchukuo, though.

Attached image of the insane amounts of land for the curious.

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!
It didn't make much difference to the hitpoints. That was disappointing. Maybe I should check the air defense on that stack before throwing more rockets at it (and yes, I'm building more).

Strangely it's the infantry, which despite outnumbering the tank five to one has taken more damage, that has better air defense. The tank's is awful and it's still mostly fine. I'll cancel that artillery and build anti-tank instead.

Rockets ignore anti-air damage, they're just terrible at attacking units.

...and now you point it out I can't think how I failed to notice, given how many times I went through the stats of those things. My remaining stockpile of them is currently going towards morale-damaging projects.

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

Do a Poland walkthrough and get +500 respect

honestly, manchuko is more respected. Very hard to win.

The President

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