Poland is harder though. If Germany and/or the Soviets have a brain, youβre dead.
CarKing the 6th of the Abrahamic Caliphate
I thought I'd try writing a HWW playthrough, as I write myself private ones anyway during most games. Recently I decided I wanted to challenge myself a bit more, having joined games as Nationalist China, Japan and UK, so here we have it: the weakest playable country in Asia. I had three reasons for picking it:
1. It allowed me to return to my favourite doctrine;
2. No matter how full a HWW is, one can be 99% certain that nobody's bagged it yet, so I didn't need to camp out the games page for hours; and
3. I did everyone a favour by taking one of the least popular countries and allowing that game to be replaced by a new HWW with the powerful countries untaken slightly faster than it would have been otherwise.
A disclaimer: I only play occasionally, so I'll probably do a terrible job of running the country and this will end in ignominious defeat.
DAY ONE

Fig. 1 And here we have it: one of the wimpiest armies to grace playable east Asia.
Surrounded as they are by two of the three most seriously powerful countries by far in this theatre (and, in my opinion, the scariest in the entire game), and having a weak army, the new government's first priority was to establish friendly relations on as many borders as possible. Japan being the most desirous ally, a particularly grovelling request was sent.
The Soviet Union instantly accepted, but as her ladyship had not thought to send a trade offer as part of the request, she was obliged to accept an unequal alliance (Right of Way vs Shared Map) rather than risk the wrath of a much more powerful state. Japan was much more reasonable, with the states agreeing to share maps with each other.
International peace and security being secured, Emperor Aragosta's thoughts turned to war. Manchukuo launched its first research project: light tanks and artillery, both level 2. Across the country production of artillery and militia began. Rule no. 1 in the east Asian theatre is always 'invade Manchukuo first', so I'm going to get in there pre-emptively; I've ruled out Japan and the Soviets, which leaves just one easily accessible country: Mongolia.*
An artillery division is staying right there in Hsinking (leaving one's capital undefended is asking for an ally with shared map to backstab you - I should know because I've done it) and Nanching (a port city) is remaining under militia guard, but everything else is going up to the Mongolian border. Having Japan as an ally - meaning there is no pressing urge to leave garrison forces in every city - is a huge relief, but the emperor barely trusts the Soviet Union and it's high on her list of future backstab victims.
I notice that neither of them are particularly strong players. Japan's player in particular fails its country's particular litmus test (i.e. if they don't invade Manchukuo on Day One, they're doing something wrong). Good - makes them all the easier to backstab. The Soviets are locked into a coalition with Britain and France, neither of whom bother me in the slightest as they're a fair way away from me.
As usual for me Manchukuo is already running short on goods - a combination of my habit of having every city on near-constant production (which I feel fully justified in doing here, what with Manchukuo's army being wimpy) and the fact that I focus heavily on ordnance in Comintern and Pan-Asian (ordnance foundries and artillery both chew through goods quite alarmingly). Furtunately the state has powerful - and, more to the point, rich - allies to provide aid, although begging for goods so close to first sealing the alliance is pushing it. Somehow the country is making money, so there's going to be a bit of a buffer before the emperor's chronic financial short-sightedness catches up to her.
Her financial advisors would like to know why she is not developing their industries? That won't take up goods. Most of the cities are already occupied by unit production projects that involve upgrading ordnance foundries, but the rural provinces have no such restrictions... and Yingkow, one of the only two major cities without expensive projects taking place at present, is the country's top goods producer. The other, Harbin, produces food; Manchukuo's agricultural wealth leads to the emperor dismissing industry development there as a waste of money. Metal is her next priority.
The die being cast for Manchukuo's first real war, the emperor loses interest until the first front reports start arriving.
*With the benefit of hindsight, I know what I should have done: declared war on Nationalist China and sent all my forces through Japan. With a neutral country in the way they'd be in no position to retaliate, or at least not without triggering a war with the most OP country in Asia. I did the reverse version of this, and won in a walk, the first time I played HWW, so I really should have thought of this earlier.
Feedback would be appreciated! However I should add that I'm posting on a three-day delay, so it may be too late to take very specific advice into account.
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Poland is harder though. If Germany and/or the Soviets have a brain, youβre dead.
Most of the time, Germany is brain dead. The Soviets are dead 90% of the time.
Manchuko is almost never alive.
A lot of the time they kill Poland before they go inactive, though.
DAY NINE
Part One
Diplomats from Mongolia arrive. Their leader actually wants to join a coalition with us:

Fig. 21 Now this is a turnup for the books.
By 'happy to join in a few days' I mean 'you're not worth joining a coalition with until you've invaded someone else, like AI Xinjiang, but it would be undiplomatic of me to say so'. One might question the wisdom of telling a prospective ally that I'm a backstabber, but a) he saw my troop movements through Japanese and Russian territories, he can connect the dots and b) given that I had to initiate the Manchu-Mongolian War, I don't think I'm dealing with a particularly bright player.
More importantly: China's rapid advances into Japan's remaining territory, which involved the loss of a city we were hoping to capture, led to declaring war almost immediately. This decision was paused only for long enough to gather information on exactly what they had where while we still had access to their maps.
[I couldn't fit all eight screenshots into this post, so refer to Part Two if you're curious about the intel I picked up.]
After doing this, the emperor declared war.

Fig. 22 Precious last moments of peace.

Fig. 23 Compare and contrast.
Various armies in four undefended Japanese cities took them immediately, with the fifth delayed slightly thanks to having a grounded fighter squadron to dispose of.
The emperor did considerately do Japan the courtesy of letting them know she was going to backstab them, albeit seconds before doing it (which I might add is exactly what Hitler did to Stalin at the beginning of Operation Barbarossa, although with a larger time gap thanks to the absence of instant communication, so this particular diplomatic behaviour has historical basis).

Fig. 24 I like Russian reversals.
No, seriously; this is an awesome inversion of the actual historical events, and I couldn't resist pointing that out.
Also, I genuinely was intending to pay him back, although what for I can't remember without rechecking my correspondence. Well no more.
Now, how to best deal with these four shiny new cities we have? Industry or military production?
Quite a few of them are sufficiently far away from Japan's armies that we can safely focus on industry instead, which the emperor's financial advisers observe we're going to desperately need now we're in a position to ramp up my army size. Unfortunately a lot of them are very badly developed - the Korean cities mostly contain infrastructure - so there's no existing buildings to make the decision-making processes easier.
Sharamuren is in a parcel of provinces entirely devoid of enemy units (apart from a grounded bomber in Beijing, which barely counts) and cut off from the rest of Japan. More to the point it's an oil-bearing city, and we happen to be experiencing an oil shortage, so industry it is.
Tsingtao is completely cut off from any of either our provinces or Japan's (the latter at least allows us to retreat through expansion without annoying another overpowered country) and is within bombardment range of a cruiser, so if we have any hope of holding it we can forget both industry and units, and ought to be building bunkers instead.
Heijo is in a sufficiently busy location that unit production trumps industry. With that decision out of the way, the (in theory more challenging) question of which unit production facility to build is obvious:

Fig. 25 Of course it's an ordnance foundry. What else did you expect me to build?
Keijo somehow still has an intact ordnance foundry, so workers have already started work on a new artillery unit. Our soldiers also stole a (now damaged) airfield, reducing Japan's already-grounded fighter squadron to a convoy that we can easily bombard to death.
Yingkow, which remains Manchukuo's only port city (although not for long), is vulnerable to a naval attack - which, really, is the only real damage Japan is likely to do us while all his good forces are on the main islands. Therefore it is on submarine-producing duty until further notice.
Everything else is on Business As Usual, the exception being that we have two naval bombers brewing: one in Kiamusze and one in Hulunbuir. And, because of how last night's research shuffle turned out, I've gone straight on to level 2's and skipped the cruddy lowest level entirely.
We send militia into Seishin and hope Japan doesn't think to bombard it.
Research is begun for Level 2 cruisers and submarines; if we're going to go to war with a naval power, we're going to want a lot of both. Especially how the vast majority of their troops are in their core provinces, so they'll have to either send in reinforcement by sea or build paratroopers (and hell, if they try the latter, that's what interceptors are for).
...and NOW we're getting somewhere! After a week of scrapping over the same three provinces and dealing with interminable stacks, it's nice to have a whole series of 'Province Captured' front reports in my inbox. I'd be display-of-force morale-bombing Tokyo right now, except my level 2 rocket battery is still just out of range therefrom and I'll have to wait to research level 3 and either build some or promote existing units. (The latter may be more sensible, because a) those rockets aren't going anywhere anytime soon and b) it frees up a city.)
Quoth the newspaper: "Casualties since the beginning of this war: JAPAN - 4,240 MANCHUKUO - 559". After the last war in which I sustained over 51,000 casualties (and inflicted almost as good as I got, I might add), it makes a nice change.

Fig. 26 I should really be operating out of Yanbian, which has my rural airstrip right up against the border, and not Kiamusze. I got impatient though, and at least this cuts down on refuelling times.
LATER: Well, sending a plane against a cruiser of the same level was a stupid idea. The last time I played I was landlocked, and the time before that I spent too much time running away from New South Wales and Papua New Guinea to actually build anything, so I forget which ships have which capabilities.
Actually, look at that! Tokyo is just within range after all.

Fig. 27 I really like those parabolas. They're somehow oddly satisfying.
And this time it's a level 2, which is significantly better than a level 1, so it might actually do some damage.
Woooo! 100% to 84% morale! The other one just finished upgrading, so Tokyo's just within range of it now. Let's fire that one off too.

Fig. 28 The newspaper did a special report on it anyway, so I didn't even have to tell everyone I was morale bombing.
That list of captured provinces is inordinately long.
And the one being built in Hsinking is done, so we're sending that one over as well. Japan is not having a good day. (Since the last bombing they seem to have moved their grounded interceptor stack from Takasaki to Tokyo, which was a singularly stupid idea.)
Germany's going to be very angry when they find out what I'm doing to their ally. If pointing out Japan's incompetence doesn't help, I'll offer to do a Xinjiang Audit* of Russia. (And that's going to be a time-consuming job, indeed, so it had better work.)
Finally some excitement! Let's just see how badly all this comes back to bite me tomorrow, when Japan's player has time to react.
*So named after an incident in which I, as Nationalist China, was allied and shared map with both the United Kingdom and Xinjiang, who were at war with each other at one point. The former was aware of this arrangement and asked me if I could provide information on the latter, so I obliged by giving a full audit of every unit (including under construction) and building in every part of Xinjiang. To this day this remains my favourite double-crossing tactic.
Better yet is the Indochina Audit variation, so named after an incident where in a game as Mongolia I did the same to French Indochina and fed the information to Nationalist China, except I creatively lied about it by strategically moving and downgrading certain units to goad them into a war**. Except a) both were lazy players and b) I lied about it in the wrong way***, so it didn't work.
**To get China's forces off his northern border so I could invade with impunity, but anyone following this thread could probably work that bit out.
***In hindsight, telling him that level two units were level ones and that they were a few provinces further south than they really were was a stupid idea and I don't know why I thought that would work. If I'd said they were level fours and practically on his border I might have gotten somewhere.
DAY NINE
Part Two
I couldn't fit the screenshots I took of Japanese army locations into my first post, what with the ten-upload limit, so here they are for anyone who's curious.
Some of these maps are truly beautiful.
What demonym do they use for Manchukuo in the World Herald? Manchurian?
Manchu
none.Lord Crayfish wrote:
What demonym do they use for Manchukuo in the World Herald? Manchurian?
Qing, they all belong to the Qing dynasty!
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They haven't so far, it's always just 'X of Manchukuo'. I use 'Manchukuan' because it makes more sense to me, but when I have an appreciable fraction of Japan under my control I'll be changing the name back to Manchuria (or 'Qing Empire' if I'm feeling pretentious). (In the forum and any custom newspaper articles, of course; while I understand why changing country names isn't possible, it's at times like this that I wish it was.)
They are manchuβs
DAY TEN
I don't regret a thing, except not doing this a lot sooner. We've actually run out of provinces we can overrun that we can access without going overseas, so it's a good thing we already have militia on its way to hide on Honshu.

Fig. 29 It's for maps like this that I play. Although it's more satisfying when achieving said maps isn't a complete walkover. And yes, the thing you immediately noticed about this particular one will be explained soon.
Better yet, worrying about Germany was a waste of time. Turns out he's nothing if not a pragmatist.

Fig. 30 This chap knows which side his bread is buttered on.
This does have the minor side effect, that showed up in the map, of Japan no longer being at war with me, as I got accepted before he got kicked. But that's easily fixed.

Fig. 31 The newspaper made no mention of the unplanned declaration of peace. Those who actually read articles unrelated to their own countries are probably rather puzzled.
Better yet, we have applications from both Mongolia and Canada. The latter has gone inactive, so Mongolia gets his wish, I suppose. This locks me into a 'plot against my own coalition' situation, but let's be honest: I was going to do that anyway.
My main problem is that I'm going to have a fair few revolts on my hands come daychange, because I can't afford to build that many propaganda offices on top of my latest run of units and building upgrades. (Maybe I should have paused my rocket research for a few days and focused on industry instead.)

Fig. 32 Shortly before the second declaration of war.
Having run out of easy targets I can reach without bothering with convoys, we fixed our eyes on the glorious island of Honshu with its many cities, some of which our spies government know to be better developed than the Korean ones.
We planted an intelligence spy in Tokyo. I wonder, what happens to them when their employers bomb the city they're meant to be spying on?

Fig. 33 And there we go...
Fortunately all rebellions were rural this time around; the only real consequence is that one of my tanks is now stranded in Chinese territory and can't get out without risking a second war I'm not equipped to deal with. (I've given China right of way, but they have not reciprocated.)
On the bright side, I just jumped up from 50 victory points to 130, which combined with Germany's 290 puts us in second place.
Also, guess who's gone inactive? This explains a lot.

Fig. 34 Also, UK is was the only active player left in the BRICCS coalition. Curses. This is going to be too easy now.
I love it when people are silly enough to leave their aircraft on the ground while being invaded:

Fig. 35 This almost feels unsporting.
All in all, the invasion of Japan's core provinces has been a sweeping success so far, and the emperor is kicking herself for not doing this straight away. The only difficulty is in avoiding the myriad ships lying around in Japan's ocean territories, for which preservation of our relations with the Soviets turned out to be a smart idea. There's only one ship up north as of yesterday, and a naval bomber operating from a Soviet airstrip is working towards rectifying that situation. Once level four submarines have been researched (not until Day Twelve, but it doesn't hurt to plan ahead) the naval counterattack will begin. And it's going to have to be level four, with every Japanese ship apparently being level three.
Will we be able to hold our territories in Honshu? Will all our convoys make it across without being destroyed by battleships? You'll have to wait for Book XI...
Iβm not sure what voice I should read this in my head withβ¦
Try Cruella de Ville?Carking the 6th wrote:
Iβm not sure what voice I should read this in my head withβ¦
Lol
You know what, sure! Iβll add an echo to give it that statue vibe as well.K.Rokossovski wrote:
Try Cruella de Ville?Carking the 6th wrote:
Iβm not sure what voice I should read this in my head withβ¦
DAY ELEVEN
Soviet Russia's player is back. They still seem to trust me, and long may that last, because having right of way through their territory and permission to land on their airstrips is very useful.
Thanks to storming Tokyo (with a militia unit no less!) morale across the country was high enough that we experienced not a single revolt.
And here we have it: the day I officially decide I'm capable of taking on two enemies at once, and declared war on China as well. This was foreshadowed in the forum a couple of times (although all of said foreshadowings were given after I initially wrote this post in real time), but only today did I decide to take the plunge and do it now. Japan is not in a position to interfere in our mainland possessions, my conquest of the islands will remain self-sufficient for as long as we hold cities out there (and there's no indication that we'll be losing them anytime soon, although they'll need bunkers thanks to the possibility of offshore bombardment), and the navy is doing its own thing. We're not going to get a better chance.

Fig. 36 Take back what is rightfully ours! Long live the new Qing!
Which now puts east Asian politics in a situation where all three major powers are fighting both of the others, although China appears not to have had much choice in the matter. (I'm proud to call myself a major power, what with being on the Dreaded list and having tripled my city count over two days. If you take out all the inactive players I'm in fourth place overall.)
Once we have a decent buffer of captured rural provinces around it, and a bit more cash than we presently have, the emperor wishes to move the capital to Beijing. I would have preferred to move it to Mukden, as a nod to China's less recent history, but unfortunately the latter is a rural province. (Aforementioned nod to less modern history has nothing to do with the fact that China was an absolute monarchy during the entirety of that era rather than the constitutional one of 1911-12 and the warlord era between then and the rise of the Guomindang. I assure you.)
In international news, Russia's finally getting their act together (somewhat) and has obtained right of way through Tannu Tuva, if not an outright shared map.

Fig. 37 Three guesses what's going to have become of Tannu Tuva by tomorrow.
I'd feel a lot more worried about my own backstabbing plans if they'd chosen to do this to just about anyone else in their sphere of influence, but the mere existence of scrappy AI nations this far into the game is a sign that everyone has been doing things terribly, terribly wrong. And when one of the top five most powerful on the whole map feels the need to focus their attention on one... hang on...
They are also at war with Japan. So far this hasn't manifested in any captured provinces, which is all to the good. If they swipe any cities before I get to them I will be very put out. Mostly they seems to be purging the area of ships, saving me much time and effort without achieving any personal gain.
They're also doing it on a few other fronts, namely Afghanistan, Germany, and Turkey, with hints of activity in Romania planned... alright, I take back my slanderous comments. All the same, by their own admission they're having resource supply problems, as does their only active ally. They're not going to win this.
My level three subs came through, and have embarked to fight that stack off our north coast, but any other ships they can knock off on the way there are fine by me, too.
I'm setting aside my love for artillery and mass-producing militia. 1) it's cheap, 2) it's quick and 3) the stealth properties are actually pretty darn useful. I've adopted a technique where a militia unit, after ploughing through and capturing as many cities as is reasonably possible given its hitpoints and the placement of Japanese units, hides up in a forested rural province. Just off the central node. If it's not fighting anyone it's invisible, and if it's not on the node it's all but impossible for ships to bombard them with the battleships that seem to be parked outside every other city. (Or artillery, in the case of my inland battles with China.)
Let's just hope they can deal with the huge number of units China has in their territory.
Glory to the Union, once again it returns!
Agreed comrade
DAY TWELVE
Axis is now in first place, leading fair-weather ally Spain to ask for entry. I advised Germany against letting them in as they're probably just in it for the victory, but if they do join, we can attack Italy (a member of the rival coalition Pacifics, whose name is presumably linked to the Pacific-domination goal of its founder Australia, because the alternative is rather bizarre).
The attack on China has led to some very messy borders, but the only cities on our short-term conquering list that we failed to either take or hold (not counting ones our armies simply haven't arrived at yet) are Xuzhou and Shanghai.

Fig. 38 I've had worse bordergore, but not by a lot.
In our other war, we now effectively control Honshu, as we've captured every city. All that's left are pockets of resistance.

Fig. 39 Qing territory.
Unfortunately we, despite the new subs, do not have naval superiority; we're a land power and likely to remain that way for the foreseeable. Granted, 'the foreseeable' equates to 'however long it takes before I can afford to build the level 4 subs my research for came through'. I'm also upgrading militia to level 3, as I'm using a lot of it.
Russia has failed to declare war on anyone new.

Fig. 40 Chengdu intelligence. That's anti-tank, not artillery, and it's stacked with two militia units.
Our intense distrust of the waters we're being forced to sail in, until we have enough subs to flush it out properly (although we're making decent progress on both parts of that project), means we're shepherding a convoy across from Sakhailin to Hokkaido* with a patrolling naval bomber. I'm all but certain that the channel has been cleared out by Russian submarines, but that's not to say something else hasn't moved in between then and now. Regrettably if I do see something there's not a lot I can do about it (other than finding another way inland).
*Looking up the name of the former got me trapped on Google Maps for hours. I love Street View. If anyone asks that's why this instalment is so late.
Huh - my convoy arrived in perfect working order, but something has all but killed its aerial escort. It's fairly useless like this, and I have more of them, so I'm going to let whatever it is kill it so I can find out what it is when I get the death notification.
Hiroshima is being bombarded by the '2nd Convoy' (yeah, right). The anti-air we built there is nearly dead, because we didn't think to build bunkers (and frankly have so many calls on our treasury at the moment that bunkers are not a priority). We'll send a new Level 3 sub over to kill the offending 'convoy'.
An actual convoy from Hokkaido is landing in north Honshu. While that's a mild annoyance thanks to Honshu not having the level of defense I want it to have, it is going to make taking Hokkaido much easier if they preemptively send all their armies into my territory.
...ah. A fighter squadron in Vostok has been attacking my naval air support. I should have been able to see it. Why couldn't I? The strange thing is that Vostok is Russian territory and thus allied with me, and Japan is at war with Russia and China couldn't have gotten a plane in unless they have right of way through Mongolia (a possibility I'm unwilling to dismiss).
Russia has requested entry to the Axis coalition. I wish Germany would hurry up and pick a third member, because those four coalition notifications have been driving me up the wall since I joined. It'll be a relief to backstab the lot of them just for the satisfaction of seeing them gone.

Fig. 41 At last, my increasing abundance in units (cheap militia) pouring into one country has led to the inevitable operational nightmare. I have yet to play a game without this happening at least once.
Why am I avoiding Chengdu, you might be wondering. What happened to my love of capital offensives?
...
You'll never know.*
*As of this upload, I've genuinely forgotten.
Mao Zedong would be proud.
An IRL COW player I know gave me some tips on guerilla warfare, which so far have worked pretty well (given that I've only recently been taking terrain buffs into account). Given this, why would I be producing anything but militia? Also China has lots of forests to hide in, particularly in the eastern provinces where the war is currently taking place.
Russia has finally gotten their act together and declared some wars. I was seriously worried they would just be sitting there for ages, but he's actually doing something useful. However, if their next march is on Mongolia, mine will be on them. That's Qing territory there, and I've only paused my attack on it, not given up. And this time I'll have a proper army. Hell, I'll be tossing a coin to see if it or Xinjiang is going to be the next to go once I have China.
Chongqing has a level four ordnance foundry. It's damaged, what with my anti-tank and his infantry killing each other right on top of it, but I should be able to afford to repair that thing for next to nothing instead of building and upgrading one from scratch at huge prices I can't afford. Nice and close to Chengdu, too. Sweeeet.

Fig. 42 And another thing I find oddly satisfying: chains of airstrips.
That's a battleship stack I'm bombing there. It also has a destroyer but no cruisers, I checked, so I should be OK. Further north is a battleship/carrier stack, and I intend to deal with that using a sub.
A new milestone: Manchukuo is now in sixth place overall. Above it are the five big powers everyone remembers from WWII (Germany, United Kingdom, United States, France and the Soviet Union, in that order), with the Soviets only thirty victory points ahead of me, and three of those powers aren't even active. I weep for the fact that the only reason I could achieve this is crushing inactivity levels.

Fig. 43 Bonus image: Rejected newspaper article. I ended up scrapping it because a) it was blatant propaganda, b) telling the entire world about my imperialist motives while naming specific countries, one of whom is my allies, is not smart, even if hiding behind a language barrier that, even if the general thrust isn't already obvious, can easily be broken down using a machine translator, c) it was a thinly veiled excuse to show off my bilinguism, and d) writing an article about the return of the Qing Empire in Dutch is just bizarre.
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