Playthrough - Manchukuo

I thought I'd try writing a HWW playthrough, as I write myself private ones anyway during most games. Recently I decided I wanted to challenge myself a bit more, having joined games as Nationalist China, Japan and UK, so here we have it: the weakest playable country in Asia. I had three reasons for picking it:

1. It allowed me to return to my favourite doctrine;

2. No matter how full a HWW is, one can be 99% certain that nobody's bagged it yet, so I didn't need to camp out the games page for hours; and

3. I did everyone a favour by taking one of the least popular countries and allowing that game to be replaced by a new HWW with the powerful countries untaken slightly faster than it would have been otherwise.

A disclaimer: I only play occasionally, so I'll probably do a terrible job of running the country and this will end in ignominious defeat.

DAY ONE

Forum attachment

Fig. 1 And here we have it: one of the wimpiest armies to grace playable east Asia.

Surrounded as they are by two of the three most seriously powerful countries by far in this theatre (and, in my opinion, the scariest in the entire game), and having a weak army, the new government's first priority was to establish friendly relations on as many borders as possible. Japan being the most desirous ally, a particularly grovelling request was sent.

The Soviet Union instantly accepted, but as her ladyship had not thought to send a trade offer as part of the request, she was obliged to accept an unequal alliance (Right of Way vs Shared Map) rather than risk the wrath of a much more powerful state. Japan was much more reasonable, with the states agreeing to share maps with each other.

International peace and security being secured, Emperor Aragosta's thoughts turned to war. Manchukuo launched its first research project: light tanks and artillery, both level 2. Across the country production of artillery and militia began. Rule no. 1 in the east Asian theatre is always 'invade Manchukuo first', so I'm going to get in there pre-emptively; I've ruled out Japan and the Soviets, which leaves just one easily accessible country: Mongolia.*

An artillery division is staying right there in Hsinking (leaving one's capital undefended is asking for an ally with shared map to backstab you - I should know because I've done it) and Nanching (a port city) is remaining under militia guard, but everything else is going up to the Mongolian border. Having Japan as an ally - meaning there is no pressing urge to leave garrison forces in every city - is a huge relief, but the emperor barely trusts the Soviet Union and it's high on her list of future backstab victims.

I notice that neither of them are particularly strong players. Japan's player in particular fails its country's particular litmus test (i.e. if they don't invade Manchukuo on Day One, they're doing something wrong). Good - makes them all the easier to backstab. The Soviets are locked into a coalition with Britain and France, neither of whom bother me in the slightest as they're a fair way away from me.

As usual for me Manchukuo is already running short on goods - a combination of my habit of having every city on near-constant production (which I feel fully justified in doing here, what with Manchukuo's army being wimpy) and the fact that I focus heavily on ordnance in Comintern and Pan-Asian (ordnance foundries and artillery both chew through goods quite alarmingly). Furtunately the state has powerful - and, more to the point, rich - allies to provide aid, although begging for goods so close to first sealing the alliance is pushing it. Somehow the country is making money, so there's going to be a bit of a buffer before the emperor's chronic financial short-sightedness catches up to her.

Her financial advisors would like to know why she is not developing their industries? That won't take up goods. Most of the cities are already occupied by unit production projects that involve upgrading ordnance foundries, but the rural provinces have no such restrictions... and Yingkow, one of the only two major cities without expensive projects taking place at present, is the country's top goods producer. The other, Harbin, produces food; Manchukuo's agricultural wealth leads to the emperor dismissing industry development there as a waste of money. Metal is her next priority.

The die being cast for Manchukuo's first real war, the emperor loses interest until the first front reports start arriving.

*With the benefit of hindsight, I know what I should have done: declared war on Nationalist China and sent all my forces through Japan. With a neutral country in the way they'd be in no position to retaliate, or at least not without triggering a war with the most OP country in Asia. I did the reverse version of this, and won in a walk, the first time I played HWW, so I really should have thought of this earlier.

Feedback would be appreciated! However I should add that I'm posting on a three-day delay, so it may be too late to take very specific advice into account.

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

Post a Reply

Please log in to post a reply.

476 Replies

I'm not sure if that's a valid Chinese name, although one of equivalent pronunciation probably exists (with spelling that's very counterintuitive to western eyes).

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

Lady Aragosta wrote:

I'm not sure if that's a valid Chinese name, although one of equivalent pronunciation probably exists (with spelling that's very counterintuitive to western eyes).
Change the Chinese word for King to King, and name your child it! Just add it as a part of western oriented reforms, while the standards of living go up (they won’t) thanks to economic growth with factories (because factories are great for that, look at China now!) they won’t even pay attention to the word change!

CarKing the 6th of the Abrahamic Caliphate

Another fairly uneventful few posts; thanks to irl stuff I wasn't able to devote much time to recording events in any sort of detail. From Day Eighteen it goes back to normal.

DAY SIXTEEN

Overnight I must have managed to capture Chengdu; although it's currently Chinese territory it's lost the Flag Thumbnail of Office. My militia unit is still parked off-centre, so I can swiftly take possession of it once more.

I'm recycling my 'sneak in through allied territory' against China by sending militia through Mongolia to take Jiuquan and Jinchang.

Forum attachment

Fig. 45 Well, it worked the first time. Sort of.

I fully expect both cities to be fortified, but probably with militia or anti-air that's easy to take out in two waves of attack.

Mongolia has still not rebuilt its capitol, and this can't be blamed on war expenses taking priority as they aren't at war with anyone at present. The empress begins to consider the wisdom of bumping up her plans to betray them and letting the Soviets slide for a little longer.

DAY SEVENTEEN

Although I was hardly as inactive as I was on days thirteen and fourteen, I still didn't accomplish anything noteworthy, apart from now holding much of east China. The bordergore was spectacular, and I am kicking myself for not taking screenshots.

Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

Carking the 6th wrote:

Just add it as a part of western oriented reforms, while the standards of living go up (they won’t) thanks to economic growth with factories (because factories are great for that, look at China now!)
What, DIY ordnance, backyard iron smelting, crowdsourced metal resources, that sort of thing?
Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

Lady Aragosta wrote:

Carking the 6th wrote:

Just add it as a part of western oriented reforms, while the standards of living go up (they won’t) thanks to economic growth with factories (because factories are great for that, look at China now!)
What, DIY ordnance, backyard iron smelting, crowdsourced metal resources, that sort of thing?
I mean it’s not like you need cities to be breathable. Just work hard and improve! Plus, it’s a communist country, who needs wages and workers rights, it goes against the ideology that is communism! Wait a seco-

CarKing the 6th of the Abrahamic Caliphate

I agree that you should wait before kicking the Russians ass. Hopefully they come back, if you attack them they may just give up and stay inactive. We need them to be completely active as you humiliate their armies and turn their cities into dust! They need to be there to watch their peoples history come to an end, fading away to forever be forgotten as a short conquest of a greater nation!


CarKing the 6th of the Abrahamic Caliphate

Become Japan

The President

Carking the 6th wrote:

I agree that you should wait before kicking the Russians ass. Hopefully they come back, if you attack them they may just give up and stay inactive. We need them to be completely active as you humiliate their armies and turn their cities into dust! They need to be there to watch their peoples history come to an end, fading away to forever be forgotten as a short conquest of a greater nation!
The problem is that much as I want to betray Russia, having right of way through their territory is very useful. For one thing, I plan to descend upon the Mongolians via the mountains from the north; even though I did that in the last war as well, I still doubt they'll be expecting that. Once I've become a nuclear power I may turn against them, but we'll see.
Her Ladyship Aragosta
A.K.A. "The Backstab Person"
Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind.
You just lost The Game.
Join the Madness here:
CoW Forum Players! Unite!

Lady Aragosta wrote:

Carking the 6th wrote:

I agree that you should wait before kicking the Russians ass. Hopefully they come back, if you attack them they may just give up and stay inactive. We need them to be completely active as you humiliate their armies and turn their cities into dust! They need to be there to watch their peoples history come to an end, fading away to forever be forgotten as a short conquest of a greater nation!
The problem is that much as I want to betray Russia, having right of way through their territory is very useful. For one thing, I plan to descend upon the Mongolians via the mountains from the north; even though I did that in the last war as well, I still doubt they'll be expecting that. Once I've become a nuclear power I may turn against them, but we'll see.
Exactly! Kick Mongolias ass and come back to humiliate Russia later!

CarKing the 6th of the Abrahamic Caliphate

Carking the 6th wrote:

I’m not sure what voice I should read this in my head with…
I read it in a aristocratic female voice; with a slight tang of royal to it. It's hard to describe, but when I read I just automatically assign a voice to what I'm reading and don't have a second thought about it, or intentionally try to change that reading voice.
"たわごと" - Last words from the Japanese 9th Artillery Regiment before being pounded into oblivion by Manchu Battleship "Zhèngxiāngbái"

CMDR. Wolf wrote:

Carking the 6th wrote:

I’m not sure what voice I should read this in my head with…
I read it in a aristocratic female voice; with a slight tang of royal to it. It's hard to describe, but when I read I just automatically assign a voice to what I'm reading and don't have a second thought about it, or intentionally try to change that reading voice.
Basically the same exact thing here anytime I read anything she says to be honest. But considering that some sort of echo to give off that vibe of statue. British accent of course, if that wasn’t what you were going for (most royals in medieval England spoke French!)

Thing is this is China so maybe it may be different? Female Manchu Aristocrat with slight tinge of Nobility. Add an echo. Boom.

Then again my head is too lazy to add an accent to it and I’m not sure what the Manchu language sounds like…


CarKing the 6th of the Abrahamic Caliphate

And for others… well for you I add that commander voice in shooter games, if you know what I mean. For Rokossovsky it’s obviously gonna be the cowboy voice… With Zhukov it’s not exactly clear to me, but I guess Russian general accent would work. I don’t really have a specific one for the Saviour, definitely something formal but not anything specific.


CarKing the 6th of the Abrahamic Caliphate

Poland just beat Russia

That polish guy wrote:

Poland just beat Russia
Even if you say you are a Polish guy your voice will forever be badass American guy with shotgun, to my death!

CarKing the 6th of the Abrahamic Caliphate

Actually I am, *clears throat* polish, Russian, French, German, Scottish, welsh, English, Canadian(Arcadian), American

American? Wouldn’t that just be a mix of all the other ones? Or do you mean Like native?


CarKing the 6th of the Abrahamic Caliphate

I wanted to clarify my location

Ohhhhh


CarKing the 6th of the Abrahamic Caliphate

Oh wait you already knew

Yes, that’s why I got confused


CarKing the 6th of the Abrahamic Caliphate

Post a Reply

Please log in to post a reply.

Back to Discussions
Quick Launch