Python, want to place the links of the hospital use being disproved here? For fun!
CarKing the 6th of the Abrahamic Caliphate
Seriously guys. I’ve seen at least 5 of these threads just in the past week. Whether it’s called a “Hospital”, “Field Hospital”, or even a “Heal Field”, the idea is all the same. A building that, when built, will increase the rate at which units in that province will heal at day change.
The enthusiasm on this topic is great, and maybe the more attention this gets, the more likely Bytro will consider it. Please, if you have anything important to say regarding a Hospital, please add your thoughts to one of the several existing threads, rather than creating a new one.
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Python, want to place the links of the hospital use being disproved here? For fun!
Sorry
I think it’s pretty obvious that the main reason Bytro won’t (presumably) introduce a Hospital building is that if players know that they can heal their units by stationing them at a Hospital, they will be less likely to spend Gold to perform the same action. Healing units is one of the most frequent ways people spend Gold in the game.
This has been my suspicion all along as well. I can think of no other reason to have such a nonsensical process in place.Brando Dilla wrote:
I think it’s pretty obvious that the main reason Bytro won’t (presumably) introduce a Hospital building is that if players know that they can heal their units by stationing them at a Hospital, they will be less likely to spend Gold to perform the same action. Healing units is one of the most frequent ways people spend Gold in the game.
I agree. Although you’d know that I would prefer if we could just send our units back and ‘rebuild them’
Again, this would also decrease the amount of Gold spent on HP recovery. Good idea though.Carking the 6th wrote:
I agree. Although you’d know that I would prefer if we could just send our units back and ‘rebuild them’
Decrease the amount of gold spent on HP recovery?Brando Dilla wrote:
Again, this would also decrease the amount of Gold spent on HP recovery. Good idea though.Carking the 6th wrote:
I agree. Although you’d know that I would prefer if we could just send our units back and ‘rebuild them’
... blasphemy! Bytro will never allow that...What if we became rich, bought Bytro, and removed the monetization system by funding it ourselves! That would totally work out!
I would totally remove gold,credits and whatever commodity used to make the game easier for lazy players.
Credits?
I meant gold...
“Gold, credits”
Vanrendo wrote:
I would totally remove gold,credits and whatever commodity used to make the game easier for lazy players.
Ok in cow they use gold, other games use credits, instead of buying gold you buy credits... like Stormfall uses sapphires, that's their commodity...if the credits confuse things forget I mentioned it lol
Oh I see, you were mentioning mobile games in general. I just got a feeling of dread realizing how normal these commodities are…
Yes nowadays you hardly get games with no in-game money you have to use,most of the games have been created, designed and developed for entertainment yes but most of all for the purpose of making profit luckily COW allows you to play and win not like other mobile games where you only can play a few levels and in order to go further you must buy the "credits"
But who would do it?Carking the 6th wrote:
What if we became rich, bought Bytro, and removed the monetization system by funding it ourselves! That would totally work out!
Whoever here has the most money. We can all pitch in! I have a paper clip, empty candy wrapper, and two coins!
Anything regarding hospitals on the COW Forum is never "fun"Carking the 6th wrote:
Python, want to place the links of the hospital use being disproved here? For fun!

If they want hospitals they should go play conflict of nations
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