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Possible American Airborne unit line

So, I know some of you know me as the boring ole air borne unit guy. Well, I have been doing a little research on American airborne units and I think this would be interesting to have in CoW. First off, we have armored units, some of which I only know a few of. Secondly, all airborne units would be more useful in Plains, and forests. Then, they would be weakest in Cities and mountains. The tanks would be useless during the airdrop UNLESS they were dropped in the plains area, any where else and you have a 50% chance to lose the tank unit. The motorized airborne would be the same except in cities and mountains you have a 75% chance to lose the unit. Now, the regular infantry have a smaller chance to die, but have a larger chance to lose HP, the airborne units would have greatest effect in Plains, and Forest biomes.

Armor:

Level 1: M22 Locust (EXTREMELY light tank used in WW2 dropped by Gliders and other cargo aircraft)

Level 2: M4 Sherman (some were cut down to be dropped by glider)

Level 3: Any ideas?

Level 4: M551 Sheridan (Used up until the 1980s when it was replaced by the M1A1 Abrams)

Motorized Airborne:

Level 1: Take two hours to move, attack and defense are at 35% of the total on any terrain.

Level 2: Take one hour to move, attack and defense are at 40% of the total on any terrain.

Level 3: Take 45 minutes to move, attack and defense are at 45% of the total on any terrain.

Level 4: Take 30 minutes to move, attack and defense are at 50% of the total on any terrain.

Airborne Infantry:

Level 1: Take 3 hours to move, attack and defense are 35% of the total on any terrain.

Level 2: Take 2 hours to move, attack and defense are 40% of the total on any terrain.

Level 3: Take 1 hour to move, attack and defense are 45% of the total on any terrain.

Level 4: Take 45 minutes to move, attack and defense are 50% of the total on any terrain.

38 Replies

I just got another idea: the transport planes I mentioned earlier could be used to transport rockets to airfields.

Panzer vor!

aphGermany wrote:

I just got another idea: the transport planes I mentioned earlier could be used to transport rockets to airfields.
No. Rockets would be too OP then.

I was just annoyed at lugging a V2 from launchpad A to launchpad B to attack target C

BTW, the Japanese Level 1 rocket is a kamikaze/rocket plane launched by G4Ms.

Panzer vor!

aphGermany wrote:

BTW, the Japanese Level 1 rocket is a kamikaze/rocket plane launched by G4Ms.
WTF? Why!? That is stupid.

Quasi-duck wrote:

aphGermany wrote:

BTW, the Japanese Level 1 rocket is a kamikaze/rocket plane launched by G4Ms.
WTF? Why!? That is stupid.
Which one? The information, or the dev team's decision to use that.
Panzer vor!

aphGermany wrote:

Quasi-duck wrote:

aphGermany wrote:

BTW, the Japanese Level 1 rocket is a kamikaze/rocket plane launched by G4Ms.
WTF? Why!? That is stupid.
Which one? The information, or the dev team's decision to use that.
The dev team's decision.

Well, if you guys have any thing else to say, please say it!

The transport planes I mentioned a while ago can drop commandos (2-3 per plane).

Panzer vor!

I am wondering about how often an airborne unit can be deployed by air.

Historically, there were extensive work ups before a deployment.

This might make it more reasonable to view an Airborne unit as a "one time" use unit that converts to an infantry unit upon deployment. A LIGHT infantry unit. Not a heavy one. Definitely not an armor unit.

Yes, there were instances of heavy equipment and even tanks being deployed by air but definitely not in the quantities or qualities that a real armor unit had. Even the regimental artillery found in a normal infantry unit was a struggle for the airborne guys to bring with them. Forget motorized infantry.

So, I would suggest an Airborne unit is a one time use special Infantry build that takes twice as long, costs twice as much and converts to one tech level lower Infantry when deployed. I would make it a special development branch off of L3 Infantry and L1 Strat Bombers. On deployment it is a L2 Infantry, at best.

Remember, this is an operational level game, not Squad Leader. Airborne costs a lot more for less delivered to the field. The _only_ value was to bypass the front line and seize territory in the rear until relieved by regular ground troops.

All this is very interesting, and I hope folks are still interested in the topic since it's been a month since the last post.

That being said, I have a problem with the complicated solutions involving tanks and transport aircraft and upgradeable units being suggested by everyone here on the subject. To me, a very simple way to implement this would be to make a lvl2 commando unit available after say, day 15, prerequisites being commando and tac bomber lvl2 (or strat bomber, but most planes used to deploy para's in ww2 were twin engine transports more equivalent to tac bombers than strat bombers, and transport ranges for para's is more in line with a tac bomber). The unit would be a normal ground unit equivalent to commando's in all respects except for an added oil upkeep cost UNLESS selecting an attack function from an airfield.

When selecting said attack function, their transport to target would be equivalent to a lvl1 rocket attack (able to be intercepted, not possible to recall) and upon arrival they would engage their target in combat with a 0 attack value the first hour, and normal attack values from then on. THE UNIT WOULD THEN CEASE TO EXIST after 24 hrs (think operation market garden... units are not able to be resupplied until they link up with another unit, and even when they ARE relieved, the average casualty rate for an airdrop was well over 50% and therefore the units were not able to stay in the line.) The air assault on Crete by the fallschirmjaeger actually exceeded 80% casualties, so this disbanding of the unit would be quite realistic for a large scale operation.

I use a 24 hr timer instead of the 3-5 day period that history shows because the timeframe of the game is somewhat accelerated anyway, and anything longer would allow airdropped troops out of supply to be able to conquer whole nations, which would not be realistic.

Sooo... looking at this description, it seems more complicated than I originally thought to explain... but implementation wise, it would be much simpler because all of the code to create such a unit is cut and paste from existing units in the game except for the timer and the inital attack value of 0, each of which is one line of code if done correctly. Also, the unit created would be equivalent to a normal commando, so these units would not unbalance things only being made in small numbers at your capital for special operations.

Let me know what you guys think of the idea.

Personally I would love the idea and a soulution to this could be have AT guns be the anti armor compliment for airborn units for most of the game while having Airborne Tanks being somthing you could research on like day 45 (AKA late in the game towards the end).

I love airborn units (As most Rpers know from S1914) and they were extremly important during WWII. If you want specific examples PM me and I can show you how BA the Fallschirmjager, British, & American Airborne where :D

Yes! This is what is missing from Call of War! The ability to drop units on the enemy, and soften the front for the deployment of the regulars! Even if its resource-expensive to drop units, people will probably be using it anyways, because the benefit of that drop outweighs the risks and the costs! Even if there are 2 different types of research, unarmored transport, and armored transport, that must be done in order to unlock the aerial deployment, I am 100% in!

It would benefit players in normal matches, and the roleplayers who have no way of simulating drops on the enemy. I love the idea all the way!

PhantomNiqht
RPU Website Manager

Why are we re-opening multiple old threads regarding the same subjects? Please focus on a single thread, and stop jumping from thread to thread on the same topic -- it does not facilitate coherent discussions.

Thats why I created the new thread, I forgot to check the date this thread was replied to last before posting. I would not be against a mod closing this thread as I admit I made a mistake.

WarCityDriver wrote:

I would not be against a mod closing this thread as I admit I made a mistake.
Never apologize, mister. It's a sign of weakness.

Carry on.

MontanaBB wrote:

Never apologize, mister. It's a sign of weakness.
sometimes, forgiving can lead to great alliances, turning the weakness into a strength
This player may have been reactivated in October 27th 2017

True. Let us away from the dead thread we have resurrected

PhantomNiqht
RPU Website Manager

King Draza Mihajlovic wrote:

sometimes, forgiving can lead to great alliances, turning the weakness into a strength
Maybe so, but never contradict the Duke, pilgrim, or you may get a boot up your @--.
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