Undaunted wrote:
vonlettowvorbeck wrote:
Undaunted wrote:
vonlettowvorbeck wrote:
you are obsessed with win rate but you can have even %90 win rate without gold it is easy , hard one is having high k/d and province ratio try to write it next time at your posts noone care your win rate
That is exactly what I am saying:
gold never was and is not an issue.
Golders generally are lazy (hence the need for gold), gold makes dumb (hence the need for more gold) and prevents needing to learn the game.
All that I would advise a dedicated player is Premium or High Command (as it was called before).
Notwithstanding all that is said, I do buy gold sometimes. This year 2x, while fighting a heavy golder or slashing a backstabber. But only when there is an exceptionally good offer and my stash is low. In any case I never spent more than 300€/yr on any game I play (currently 3 different games). With Premium included (4x14€= 54€/yr), that means I can spent 246€ on other things in this game. I have not reached that amount by far. Probably will not spent anything this year anymore either bc I have a stash of about 75k. That is enough to counter any backstabber and if I should meet a heavy golder, well, I will just lose since that cann't influence my my K/D or win rate much this year.
The few times I bought gold, that gold was spend on the game I was in, and ...it does not even mean I won that game.
I very well remember a WaW this year, figthing a group of golders on my frontline, where I did not stand a chance. But I did buy 50€ worth of gold, knowing it would cost them a multiple of that and slowed them down, while I gave my country to a neighbour with a good gold stash and willing to spent it. When he took over my country, he instantly became the biggest economy by far and that combined with his gold + being in a coa, made him win the game. Ofc my K/D took a small hit, ending the game being wiped out with a K/D of about 2. But now soon ending game 110 with another win and good K/D also that loss is simply insignificant on the total.
I assume that it may be difficult for you to understand all that, but I bought that gold to slow the group down and to make it as expensive as possible for them to win (which ultimately they did not even) and thát was my fun in that game.
So, even when I buy gold, it does not do anything significant for my win rate, as it not bought to secure victory.
Ofc unlimited gold is practically unbeatable, but there is no shame in losing to that and lots of fun in making it as expensive as possible for the golder (my record being a heavy golder spending 1600€ to beat me
).
Therefore once more:
Gold is not and was not-ever an issue!
Gold can make you lose only a few out of many games.
There are far more important factors that make a victory: dedication, game knowledge, general knowledge of strategy (plan) and tactics (skill, as in SBD, use of bonusses, chosing your battles and fighting them on your terms) etc.
And don't forget diplomacy! No amount of gold can stop a coalition of dedicated players, out to kill off a golder.
Furthermore ... gold makes for lazy players, thus generally heavy golders lack skill.
Complaining about gold are only those who have no stash, which equals a lack of dedication to their maps. Why? Because everyone active at the end of a map gets gold, so every dedicated player can have a stash.
Not having a stash thus means you always get wiped out or always go inactive and thát is nót due to golders, but due only to the player himself...
And who is obsessed with win rates? How can one even? One's win rate is just a result of how you play.
What I do care about is my K/D and as a result of that I win a lot; both in solo and in coa.
Those who claim K/D is not important are BS-ing themselves, bc K/D has a major economic influence and your economy is one of the keys to victory.
All players that just throw their troops into the meat-grinder, as WW1 generals did, have no clue of what that does to their economic and thus military efficiency.
Currently in a game where everyone has lost >100 units; even up to 185 units.
Guess who is the largest empire and what his K/D is?
Not coincidentally the now largest empire in that map has a K/D of close to 40, having lost 5 (say: F I V E) units...
(and ..yes.. blush blush ... ofc it is me ... and yes, we are winning).
Do you realize what it means economically to have lost 185 units or just 5? And I only have 130 units...
Do you realize what time and resources have been saved by not losing units and which incredible logistical timeloss has been prevented by not having to replace units in the frontline?
Do you realize what it means militarily that I did not lose 185 units, but merely 5? (135 minus 5 makes the 130 I have; conversely losing anything like >100 on 135, would have put me into ...nonexistence)
Thus the ONLY important thing to care about is your K/D.
When you maintain a large economy and keep your K/D low, you will win the game. Well, that is mostly so, if not being alone vs a coa with some skill and dedication or simply up against a better player ... or a super-heavy golder.
My overall K/D vs humans is going towards 2.7 after 109 games (ofc the first bunch being a noob with a horrid K/D, which takes a while to make up for).
My L/C (Prov Loss/Conquer) is only towards 8, because I do not care about losing terrain nor do I protect every useless prov against rebellion. Terrain you can reconquer, as long as ... you have troops. Thus giving up terrain to save and regroup troops may be bad for your L/C, but is great for your K/D. Further, many events ask you to conquer provinces, so, during events I love it when they rebel and can be taken again, again giving points.
The question now is how the last and upcoming updates will effect the game. It all smells like dumbing-down further in favor of P2W, fly-by, 12yr old phone-players.