Did that right now for my WaW game. Out of 13 provs where a Militia was stationed, only 1 of them rebelled (see the South African Militia in the lower left)
Share your favorite stacks!
Ever had those moments where you make a killer stack and you feel so good about it? I just did. Day 9 in World at War, and I know that no one else will rule the seas with this stack around

And take a peek at the stats:

A perfect all-around naval stack.
Anyways, feel free to share your favorites here as well. I'll be posting more stacks here whenever I get really good ones.
P.S. Advice for Naval players: Allied and Pan Asian doctrines are great!
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156 Replies
I always liked the idea of a three motorized, two mech, three medium tank, two infantry stack. It seems like it doesnβt really have a weakness as it can crush anything at High level. Iβve only just started trying it in a game which Iβm actually about to win solo but Iβm still not sure if itβs the best idea.
But over all 4 interceptors, 3 attack bombers, 3 Tactical, and 4 Battleships, 3 destroyers, 3 Cruisers will always be the best air and sea stacks. I still havenβt mastered land but I usually use Motorized and mediums, along with infantry. With the help of planes they can succeed in most goals.
CarKing the 6th of the Abrahamic Caliphate
Some advice, if I may:
- Stop limiting yourself to 10 units
- Your mot/mech/med/inf stack is likely a waste of resources. You don't need mot, mech, and inf all in the same stack. Figure out what you need that stack to do and be more targeted in how you approach it. A better stack would just be 5mot/5med or 5mech/5med
Yea usually what I go for is Mot/Med stacks, and they can range from 5-20 units depending on what I have to do with them. I was just assuming that we were supposed to limit to 10 here for some reason. Knowing this my plane stacks jump to 30 planes, 10 of each type. Same for ships.jubjub bird wrote:
Some advice, if I may:- Stop limiting yourself to 10 units
- Your mot/mech/med/inf stack is likely a waste of resources. You don't need mot, mech, and inf all in the same stack. Figure out what you need that stack to do and be more targeted in how you approach it. A better stack would just be 5mot/5med or 5mech/5med
Edit: though I do also use infantry. They are a good defensive unit and you almost always start with tons of them so itβs cost effective to upgrade them.
CarKing the 6th of the Abrahamic Caliphate
If you *really* want to use 10-unit stacks, a better approach would be maybe a 4 mech/4 med/2 infjubjub bird wrote:
Some advice, if I may:- Stop limiting yourself to 10 units
- Your mot/mech/med/inf stack is likely a waste of resources. You don't need mot, mech, and inf all in the same stack. Figure out what you need that stack to do and be more targeted in how you approach it. A better stack would just be 5mot/5med or 5mech/5med
Inf add nothing to those stacks and keeping them upgraded is a waste of resources.
They can be detached. Also, a 5/5 stack (without the inf) would also be ideal.jubjub bird wrote:
Inf add nothing to those stacks and keeping them upgraded is a waste of resources.
The defensive value, AA defense, extra health, and already existing units you can upgrade is all pretty useful.jubjub bird wrote:
Inf add nothing to those stacks and keeping them upgraded is a waste of resources.
CarKing the 6th of the Abrahamic Caliphate
You don't need the defensive value, mech inf are stronger in attack and have a 1:1 attack/defense ratio, so they provide defense if you actually need it. If you need AA, add AA or SPAA to the stack. If you want them as meat shields to deflect damage away from your more valuable units, you probably don't need to upgrade them.
The stack is fine, unless your enemy is using ABs
Donβt bother with normal AA, theyβre weak in general and make your stack painfully slow.jubjub bird wrote:
You don't need the defensive value, mech inf are stronger in attack and have a 1:1 attack/defense ratio, so they provide defense if you actually need it. If you need AA, add AA or SPAA to the stack. If you want them as meat shields to deflect damage away from your more valuable units, you probably don't need to upgrade them.
I don't think I could disagree more strongly. Upgraded regular AA are excellent units and provide quite a bit of value. You're already slowing yourself down by adding infantry. AA would be a far superior addition than infantry.
If youβre talking speedy armies, SPAA is essential. Not only are they (way) faster than regular AA, they also donβt have as many terrain debuffs.jubjub bird wrote:
I don't think I could disagree more strongly. Upgraded regular AA are excellent units and provide quite a bit of value. You're already slowing yourself down by adding infantry. AA would be a far superior addition than infantry.
It depends what you're mixing it with. SPAA is much worse on an anti-air-damage-per-manpower basis, and is also very vulnerable to heavy armor. Is the increase in speed worth it? I don't think so, but it depends what you're mixing it with.
Well in the stacks I use it in, I always have mt to protect from heavy amour. And either mech inf or commandos, depending on doctrine.jubjub bird wrote:
It depends what you're mixing it with. SPAA is much worse on an anti-air-damage-per-manpower basis, and is also very vulnerable to heavy armor. Is the increase in speed worth it? I don't think so, but it depends what you're mixing it with.
MT doesn't protect from heavy armor, they've got terrible defense against it and aren't great offensively either. Commandos are redundant to MT, both targeting light armor, and commandos also slow your stack down. Ironically, regular AA would actually be a great addition to a MT/commando/mech stack, if you somehow found yourself using one of those.
Honestly planes solve the issue of heavy armpit pretty easily. If they build AA it usually means the stack is weaker and can be taken. Down by both, AA is slow and pretty weak against most things. Infantry is a good all rounder unit for all you need to get done. And medium tanks are actually pretty good against all armor but higher level medium and heavyβs, but heavy tanks get sorted out because they suck, can be out maneuvered, or blown up by planes and infantry.
CarKing the 6th of the Abrahamic Caliphate
I'm guessing you all have never actually stumbled upon a stack full of fully-upgraded AA.
Sure I have but they are weak against a stack of fully upgraded land units. They are only specialized in one task and this makes them quite weak long term.
CarKing the 6th of the Abrahamic Caliphate
They're very good as anti-heavy armor, as well, so they actually serve two roles. Offensive damage is obviously provided by other units in the stack.
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