Share your favorite stacks!

Ever had those moments where you make a killer stack and you feel so good about it? I just did. Day 9 in World at War, and I know that no one else will rule the seas with this stack around :)

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And take a peek at the stats:

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A perfect all-around naval stack.

Anyways, feel free to share your favorites here as well. I'll be posting more stacks here whenever I get really good ones.

P.S. Advice for Naval players: Allied and Pan Asian doctrines are great!

β€œA battle fought without determination is a battle lost.” - Josip Broz Tito

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156 Replies

jubjub bird wrote:

They're very good as anti-heavy armor, as well, so they actually serve two roles. Offensive damage is obviously provided by other units in the stack.
But in this case they take up unarmored unit damage, making it easy for infantry or mot infantry to smash them. I’m not sure what other units you are putting in here but this seems somewhat counterable

CarKing the 6th of the Abrahamic Caliphate

Railroad guns and ACs would be an obvious choice, but since we're being creative, good luck attacking this stack with your medium tanks and mot inf (note that the AA have a hills bonus)

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It's trivially easy to add even more AA to this stack--they're cheap and they produce quickly. It would also be easy to add anti-unarmored damage if needed. Don't forget that unarmored usually have lower HP values, so that 85/92 damage is doing quite a bit as a percentage of your mot inf's health.

Another semi-related question, if i have to go past peaceful troops, which are stationed in my land, when I'm going past then, will it trigger attack?

The President

Yes unless you have ROW

Alright thanks! :D

The President

In that case you can bypass such a slow stack and push into their land, leaving one stack to pull them to a better location and planes to work with it while killing them, then going and taking their land. They would have a hard time catching up with such slow units. I currently have a stack of planes that would do more damage to these units then back already, so pulling them to weaker terrain and fighting them would do the trick.


CarKing the 6th of the Abrahamic Caliphate

That's just a stack I happened to have on hand from my heavy tank game, which happened to be sitting in the hills. It just happened to have 4 AA but there's no reason to limit it to that. Your planes aren't going to win a battle against that stack on Day 10, especially if I add more AA to it. The point is that AA is legit and you can't just assume you'll take out AA with some mot inf or whatever, because usually AA is supporting much stronger units.

jubjub bird wrote:

That's just a stack I happened to have on hand from my heavy tank game, which happened to be sitting in the hills. It just happened to have 4 AA but there's no reason to limit it to that. Your planes aren't going to win a battle against that stack on Day 10, especially if I add more AA to it. The point is that AA is legit and you can't just assume you'll take out AA with some mot inf or whatever, because usually AA is supporting much stronger units.
But in this case I don’t need to! Since their base is made of of such slow units like heavy tanks I can simply split off small stacks of mot infantry and send them deep in your country to wreak havoc, attacking any new AA that you send and taking your land. Meanwhile keeping the rest of the force near that stack to prevent it from moving, as if it moves into unfavorable terrain a mix of land and air could destroy it, or with of course arty. The only counter would be to split off your ACs but then they’d just get destroyed by the planes, same goes for say reinforcement heavy tanks or smaller stacks.

CarKing the 6th of the Abrahamic Caliphate

We're now getting beyond the point of the thread, but interceptors are also a thing. It's not as easy as you think it is, especially if I were actually trying and were using RRGs instead of HTs.

My original point stands, AA are an excellent addition to most stacks and are a superior choice when compared to infantry, which are largely useless.

jubjub bird wrote:

We're now getting beyond the point of the thread, but interceptors are also a thing. It's not as easy as you think it is, especially if I were actually trying and were using RRGs instead of HTs.

My original point stands, AA are an excellent addition to most stacks and are a superior choice when compared to infantry, which are largely useless.

But then you can send a stack of planes to destroy the airfield it’s too common that I see people not upgrade their airfields, allowing me to ground planes, even if they are superior.

I won’t disagree that AA can be quite useful, but you would still be wrong that infantry is useless or even a worse option. It’s a much more versatile unit that’s cheap to make, starts with high numbers, making upgrading it efficient, and can do decent damage against multiple unit types, while acting like a meat shield for others.


CarKing the 6th of the Abrahamic Caliphate

People,

Please prove you have an IQ above 75 by reading and understanding the frickin' title of this thread.

This thread isn't about what you research, or about whether you use gold, or about critiquing what people build, or about bragging about what you like to build, or about any of that chit-chat.

To keep it useful PLEASE only use this thread to share stacks you ACTUALLY BUILT during one of your ACTUAL GAMES.

Thank you.

β€œA battle fought without determination is a battle lost.” - Josip Broz Tito

AXIS STACK

MED TANK/MECH INFANTRY/AC

PAN ASIAN STACK

LT/AC

COMINTERN

MED/INF

ALLIES

TD/MECH INFANTRY

THESE CAN VARY DEPENDING ON THE GAME ETC but i usually like these

Glory to the Union!
Glory to the Red Army!
Glory to the Revolution!
Marshal of the Forum High Command

If you're going for cheap meat shields, choose militia. They have the added advantage of stealth when you break them off.

Within a well-formed stack, infantry doesn't do anything better than other units in the stack. It doesn't do offensive damage better than anything, and what little defensive damage it provides are better sourced from other units, like ACs and AAs. That's pretty useless.

I rarely play comintern lol

Mostly Axis and panasian

with a bit of allies

Glory to the Union!
Glory to the Red Army!
Glory to the Revolution!
Marshal of the Forum High Command

Brando Dilla wrote:

People,

Please prove you have an IQ above 75 by reading and understanding the frickin' title of this thread.

This thread isn't about what you research, or about whether you use gold, or about critiquing what people build, or about bragging about what you like to build, or about any of that chit-chat.

To keep it useful PLEASE only use this thread to share stacks you ACTUALLY BUILT during one of your ACTUAL GAMES.

Thank you.

Right, god forbid we have an interesting discussion within this forum.

MY stacks vary greatly from game ot game

Glory to the Union!
Glory to the Red Army!
Glory to the Revolution!
Marshal of the Forum High Command

jubjub bird wrote:

If you're going for cheap meat shields, choose militia. They have the added advantage of stealth when you break them off.

Within a well-formed stack, infantry doesn't do anything better than other units in the stack. It doesn't do offensive damage better than anything, and what little defensive damage it provides are better sourced from other units, like ACs and AAs. That's pretty useless.

That reminds me of this one ACAI as Nationalist China game where I built only 4 units: Militia, Interceptors, Light tanks, and Nukes. I actually managed to win. I was running with 10-20 stacks of militia and 10 stacks light tanks in huge numbers, invading German controlled Russia with my Mongolian Allie’s lol. Now the thing is while infantry doesn’t outclass those units, it does have a balance. It’s stronger and faster than militia, cheaper than armored cars, and does better in melee than AA. While I wouldn’t use infantry as my base unit it would make a nice force for fighting armor in comparison to light tanks, holding cities, defeating low level units, etc. The single stack infantry is underrated as clean up unit, while adding it to a stack with tanks Mot/mech infantry can be effective if used right.

CarKing the 6th of the Abrahamic Caliphate

Brando Dilla wrote:

People,

Please prove you have an IQ above 75 by reading and understanding the frickin' title of this thread.

This thread isn't about what you research, or about whether you use gold, or about critiquing what people build, or about bragging about what you like to build, or about any of that chit-chat.

To keep it useful PLEASE only use this thread to share stacks you ACTUALLY BUILT during one of your ACTUAL GAMES.

Thank you.

We are just having a general discussion about stacks, and a pleasant one at that. No one is bragging. It’s fine to critique as it helps you make better stacks and learn about unit uses. And who said anything about gold?

CarKing the 6th of the Abrahamic Caliphate

Carking the 6th wrote:

Sure I have but they are weak against a stack of fully upgraded land units. They are only specialized in one task and this makes them quite weak long term.

LOL

We're playing different games.

I look for specialized units and have little time for units that do a little bit of everything. To protect a stack of RRG or regular artillery against bombers, I build AA and upgrade them to at least level 3 or 4. That's the most cost effective way to protect that particular stack against air attack. It's a slow stack, AA defense is more important than speed. To protect a stack of MT, than I might build SPAA, to better match the speed of the tanks. The idea of combining SPAA with slow moving units is laughable. It's like cramming a bunch of MI (fastest land unit in the game) into a stack of regular infantry to "balance them out". That's comically backward reasoning. MI are supposed to be out there, scouting, grabbing land, moving fast. They're not supposed to duke it out with heavy units in a front-line role. Complete waste of unit potential. Same for cramming stealth units like commandos and militia into a visible front-line stack. Why would you pay extra for an invisible unit and then make it visible?

So silly, all of you with your "perfect mix" stacks that answer questions nobody is asking.

If the enemy is coming at you with a stack of tanks, then build AT guns and tank destroyers, for crying out loud! Stop making unit cocktails like it's some sort of novelty competition!

z00mz00m wrote:

Carking the 6th wrote:

Sure I have but they are weak against a stack of fully upgraded land units. They are only specialized in one task and this makes them quite weak long term.
LOL

We're playing different games.

I look for specialized units and have little time for units that do a little bit of everything. To protect a stack of RRG or regular artillery against bombers, I build AA and upgrade them to at least level 3 or 4. That's the most cost effective way to protect that particular stack against air attack. It's a slow stack, AA defense is more important than speed. To protect a stack of MT, than I might build SPAA, to better match the speed of the tanks. The idea of combining SPAA with slow moving units is laughable. It's like cramming a bunch of MI (fastest land unit in the game) into a stack of regular infantry to "balance them out". That's comically backward reasoning. MI are supposed to be out there, scouting, grabbing land, moving fast. They're not supposed to duke it out with heavy units in a front-line role. Complete waste of unit potential. Same for cramming stealth units like commandos and militia into a visible front-line stack. Why would you pay extra for an invisible unit and then make it visible?

So silly, all of you with your "perfect mix" stacks that answer questions nobody is asking.

If the enemy is coming at you with a stack of tanks, then build AT guns and tank destroyers, for crying out loud! Stop making unit cocktails like it's some sort of novelty competition!

Sure, but then you’ll have to spend time researching a dozen units, and falling behind. In the end having a type of unit as a general idea to counter another gets the trick done. There is not one way to use a unit, so it’s perfectly fine to make cocktails as an overall strategy for what you will use. And for Pete’s sake read the title! This is question someone asked and I answered!

CarKing the 6th of the Abrahamic Caliphate

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