Make sure to protect your airstrips though, for its always possible to hit them with missiles or bust through by land unless your careful. There is only so much kiting you can do with arty!z00mz00m wrote:
... and when you run into a powerful air force, you can spin up rocket fighters in the mid/late game.This allows you to focus on what you (for sure) need: solid bombardment from your arty/rrarty combo.
You can delay (and possibly avoid) researching what you may not need: an advanced air force.
Share your favorite stacks!
Ever had those moments where you make a killer stack and you feel so good about it? I just did. Day 9 in World at War, and I know that no one else will rule the seas with this stack around

And take a peek at the stats:

A perfect all-around naval stack.
Anyways, feel free to share your favorites here as well. I'll be posting more stacks here whenever I get really good ones.
P.S. Advice for Naval players: Allied and Pan Asian doctrines are great!
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156 Replies
A good thing to do is leave JUST ENOUGH AA or SPAA at your airstrips that can shoot down a Flying Bomb/Rocket.Carking the 6th wrote:
Make sure to protect your airstrips though, for its always possible to hit them with missiles or bust through by land unless your careful. There is only so much kiting you can do with arty!z00mz00m wrote:
... and when you run into a powerful air force, you can spin up rocket fighters in the mid/late game.This allows you to focus on what you (for sure) need: solid bombardment from your arty/rrarty combo.
You can delay (and possibly avoid) researching what you may not need: an advanced air force.
…Brando Dilla wrote:
A good thing to do is leave JUST ENOUGH AA or SPAA at your airstrips that can shoot down a Flying Bomb/Rocket.Carking the 6th wrote:
Make sure to protect your airstrips though, for its always possible to hit them with missiles or bust through by land unless your careful. There is only so much kiting you can do with arty!z00mz00m wrote:
... and when you run into a powerful air force, you can spin up rocket fighters in the mid/late game.This allows you to focus on what you (for sure) need: solid bombardment from your arty/rrarty combo.
You can delay (and possibly avoid) researching what you may not need: an advanced air force.
The can’t shoot down a rocket! The only thing really you can do is build up the airbase. Of course placing AA is still a good idea to absorb some of that damage but there isn’t much you can do sadly against a missile other than that.
That's why its a good idea to do milsab spies... to get a chance at seeing where their airstrips areCarking the 6th wrote:
…Brando Dilla wrote:
A good thing to do is leave JUST ENOUGH AA or SPAA at your airstrips that can shoot down a Flying Bomb/Rocket.Carking the 6th wrote:
Make sure to protect your airstrips though, for its always possible to hit them with missiles or bust through by land unless your careful. There is only so much kiting you can do with arty!z00mz00m wrote:
... and when you run into a powerful air force, you can spin up rocket fighters in the mid/late game.This allows you to focus on what you (for sure) need: solid bombardment from your arty/rrarty combo.
You can delay (and possibly avoid) researching what you may not need: an advanced air force.
The can’t shoot down a rocket! The only thing really you can do is build up the airbase. Of course placing AA is still a good idea to absorb some of that damage but there isn’t much you can do sadly against a missile other than that.
Yup. The best use for missiles is by far destroying enemy airstrips.Brando Dilla wrote:
That's why its a good idea to do milsab spies... to get a chance at seeing where their airstrips areCarking the 6th wrote:
…Brando Dilla wrote:
A good thing to do is leave JUST ENOUGH AA or SPAA at your airstrips that can shoot down a Flying Bomb/Rocket.Carking the 6th wrote:
Make sure to protect your airstrips though, for its always possible to hit them with missiles or bust through by land unless your careful. There is only so much kiting you can do with arty!z00mz00m wrote:
... and when you run into a powerful air force, you can spin up rocket fighters in the mid/late game.This allows you to focus on what you (for sure) need: solid bombardment from your arty/rrarty combo.
You can delay (and possibly avoid) researching what you may not need: an advanced air force.
The can’t shoot down a rocket! The only thing really you can do is build up the airbase. Of course placing AA is still a good idea to absorb some of that damage but there isn’t much you can do sadly against a missile other than that.
Yup. Or you can use Battleships, if you have some around.Carking the 6th wrote:
Yup. The best use for missiles is by far destroying enemy airstrips.Brando Dilla wrote:
That's why its a good idea to do milsab spies... to get a chance at seeing where their airstrips areCarking the 6th wrote:
…Brando Dilla wrote:
A good thing to do is leave JUST ENOUGH AA or SPAA at your airstrips that can shoot down a Flying Bomb/Rocket.Carking the 6th wrote:
Make sure to protect your airstrips though, for its always possible to hit them with missiles or bust through by land unless your careful. There is only so much kiting you can do with arty!z00mz00m wrote:
... and when you run into a powerful air force, you can spin up rocket fighters in the mid/late game.This allows you to focus on what you (for sure) need: solid bombardment from your arty/rrarty combo.
You can delay (and possibly avoid) researching what you may not need: an advanced air force.
The can’t shoot down a rocket! The only thing really you can do is build up the airbase. Of course placing AA is still a good idea to absorb some of that damage but there isn’t much you can do sadly against a missile other than that.
That’s why you don’t build airstrips near the coast lol. Sadly not much you can do on an island but have a protecting fleetBrando Dilla wrote:
Yup. Or you can use Battleships, if you have some around.Carking the 6th wrote:
Yup. The best use for missiles is by far destroying enemy airstrips.Brando Dilla wrote:
That's why its a good idea to do milsab spies... to get a chance at seeing where their airstrips areCarking the 6th wrote:
…Brando Dilla wrote:
A good thing to do is leave JUST ENOUGH AA or SPAA at your airstrips that can shoot down a Flying Bomb/Rocket.Carking the 6th wrote:
Make sure to protect your airstrips though, for its always possible to hit them with missiles or bust through by land unless your careful. There is only so much kiting you can do with arty!z00mz00m wrote:
... and when you run into a powerful air force, you can spin up rocket fighters in the mid/late game.This allows you to focus on what you (for sure) need: solid bombardment from your arty/rrarty combo.
You can delay (and possibly avoid) researching what you may not need: an advanced air force.
The can’t shoot down a rocket! The only thing really you can do is build up the airbase. Of course placing AA is still a good idea to absorb some of that damage but there isn’t much you can do sadly against a missile other than that.
Or, if you HAVE to build one within range of ships, also build fortresses there to lessen the damage.Carking the 6th wrote:
That’s why you don’t build airstrips near the coast lol. Sadly not much you can do on an island but have a protecting fleetBrando Dilla wrote:
Yup. Or you can use Battleships, if you have some around.Carking the 6th wrote:
Yup. The best use for missiles is by far destroying enemy airstrips.Brando Dilla wrote:
That's why its a good idea to do milsab spies... to get a chance at seeing where their airstrips areCarking the 6th wrote:
…Brando Dilla wrote:
A good thing to do is leave JUST ENOUGH AA or SPAA at your airstrips that can shoot down a Flying Bomb/Rocket.Carking the 6th wrote:
Make sure to protect your airstrips though, for its always possible to hit them with missiles or bust through by land unless your careful. There is only so much kiting you can do with arty!z00mz00m wrote:
... and when you run into a powerful air force, you can spin up rocket fighters in the mid/late game.This allows you to focus on what you (for sure) need: solid bombardment from your arty/rrarty combo.
You can delay (and possibly avoid) researching what you may not need: an advanced air force.
The can’t shoot down a rocket! The only thing really you can do is build up the airbase. Of course placing AA is still a good idea to absorb some of that damage but there isn’t much you can do sadly against a missile other than that.
Also adding RRG stacks if it’s important enoughBrando Dilla wrote:
Or, if you HAVE to build one within range of ships, also build fortresses there to lessen the damage.Carking the 6th wrote:
That’s why you don’t build airstrips near the coast lol. Sadly not much you can do on an island but have a protecting fleetBrando Dilla wrote:
Yup. Or you can use Battleships, if you have some around.Carking the 6th wrote:
Yup. The best use for missiles is by far destroying enemy airstrips.Brando Dilla wrote:
That's why its a good idea to do milsab spies... to get a chance at seeing where their airstrips areCarking the 6th wrote:
…Brando Dilla wrote:
A good thing to do is leave JUST ENOUGH AA or SPAA at your airstrips that can shoot down a Flying Bomb/Rocket.Carking the 6th wrote:
Make sure to protect your airstrips though, for its always possible to hit them with missiles or bust through by land unless your careful. There is only so much kiting you can do with arty!z00mz00m wrote:
... and when you run into a powerful air force, you can spin up rocket fighters in the mid/late game.This allows you to focus on what you (for sure) need: solid bombardment from your arty/rrarty combo.
You can delay (and possibly avoid) researching what you may not need: an advanced air force.
The can’t shoot down a rocket! The only thing really you can do is build up the airbase. Of course placing AA is still a good idea to absorb some of that damage but there isn’t much you can do sadly against a missile other than that.
Of course, if the game lasts that long.
My RRG would be more useful near the frontlinesCarking the 6th wrote:
Also adding RRG stacks of it’s important enoughBrando Dilla wrote:
Or, if you HAVE to build one within range of ships, also build fortresses there to lessen the damage.Carking the 6th wrote:
That’s why you don’t build airstrips near the coast lol. Sadly not much you can do on an island but have a protecting fleetBrando Dilla wrote:
Yup. Or you can use Battleships, if you have some around.Carking the 6th wrote:
Yup. The best use for missiles is by far destroying enemy airstrips.Brando Dilla wrote:
That's why its a good idea to do milsab spies... to get a chance at seeing where their airstrips areCarking the 6th wrote:
…Brando Dilla wrote:
A good thing to do is leave JUST ENOUGH AA or SPAA at your airstrips that can shoot down a Flying Bomb/Rocket.Carking the 6th wrote:
Make sure to protect your airstrips though, for its always possible to hit them with missiles or bust through by land unless your careful. There is only so much kiting you can do with arty!z00mz00m wrote:
... and when you run into a powerful air force, you can spin up rocket fighters in the mid/late game.This allows you to focus on what you (for sure) need: solid bombardment from your arty/rrarty combo.
You can delay (and possibly avoid) researching what you may not need: an advanced air force.
The can’t shoot down a rocket! The only thing really you can do is build up the airbase. Of course placing AA is still a good idea to absorb some of that damage but there isn’t much you can do sadly against a missile other than that.
A single RRG shouldn’t be too difficult of an addition, and it would help protect you from ships massively. Of course the best idea is to not have a air strip near sea or use a fleet instead but still.Brando Dilla wrote:
My RRG would be more useful near the frontlinesCarking the 6th wrote:
Also adding RRG stacks of it’s important enoughBrando Dilla wrote:
Or, if you HAVE to build one within range of ships, also build fortresses there to lessen the damage.Carking the 6th wrote:
That’s why you don’t build airstrips near the coast lol. Sadly not much you can do on an island but have a protecting fleetBrando Dilla wrote:
Yup. Or you can use Battleships, if you have some around.Carking the 6th wrote:
Yup. The best use for missiles is by far destroying enemy airstrips.Brando Dilla wrote:
That's why its a good idea to do milsab spies... to get a chance at seeing where their airstrips areCarking the 6th wrote:
…The can’t shoot down a rocket! The only thing really you can do is build up the airbase. Of course placing AA is still a good idea to absorb some of that damage but there isn’t much you can do sadly against a missile other than that.Brando Dilla wrote:
A good thing to do is leave JUST ENOUGH AA or SPAA at your airstrips that can shoot down a Flying Bomb/Rocket.Carking the 6th wrote:
Make sure to protect your airstrips though, for its always possible to hit them with missiles or bust through by land unless your careful. There is only so much kiting you can do with arty!z00mz00m wrote:
... and when you run into a powerful air force, you can spin up rocket fighters in the mid/late game.This allows you to focus on what you (for sure) need: solid bombardment from your arty/rrarty combo.
You can delay (and possibly avoid) researching what you may not need: an advanced air force.
I think we've gone way off topic here lolCarking the 6th wrote:
A single RRG shouldn’t be too difficult of an addition, and it would help protect you from ships massively. Of course the best idea is to not have a air strip near sea or use a fleet instead but still.Brando Dilla wrote:
My RRG would be more useful near the frontlinesCarking the 6th wrote:
Also adding RRG stacks of it’s important enoughBrando Dilla wrote:
Or, if you HAVE to build one within range of ships, also build fortresses there to lessen the damage.Carking the 6th wrote:
That’s why you don’t build airstrips near the coast lol. Sadly not much you can do on an island but have a protecting fleetBrando Dilla wrote:
Yup. Or you can use Battleships, if you have some around.Carking the 6th wrote:
Yup. The best use for missiles is by far destroying enemy airstrips.Brando Dilla wrote:
That's why its a good idea to do milsab spies... to get a chance at seeing where their airstrips areCarking the 6th wrote:
…The can’t shoot down a rocket! The only thing really you can do is build up the airbase. Of course placing AA is still a good idea to absorb some of that damage but there isn’t much you can do sadly against a missile other than that.Brando Dilla wrote:
A good thing to do is leave JUST ENOUGH AA or SPAA at your airstrips that can shoot down a Flying Bomb/Rocket.Carking the 6th wrote:
Make sure to protect your airstrips though, for its always possible to hit them with missiles or bust through by land unless your careful. There is only so much kiting you can do with arty!z00mz00m wrote:
... and when you run into a powerful air force, you can spin up rocket fighters in the mid/late game.This allows you to focus on what you (for sure) need: solid bombardment from your arty/rrarty combo.
You can delay (and possibly avoid) researching what you may not need: an advanced air force.
This beat down still hurts to read even months later… don’t know what the marshal was cooking but damnnnK.Rokossovski wrote:
Shut up, Brando. There's really no reason to keep shouting to us to stay on topic, interesting viewpoints are developing and do you really want to stop that?? The subject in itself is uninteresting (there ARE no favorite stacks, they are task-based), if you're irritated about that take the thread from your watch list. Many threads derail, I remember a recent thread about playing France HWW into a heated debate about overstacking iirc; what is wrong with this one and saying it every 10 seconds, even connecting the issue to people's intelligence??Brando Dilla wrote:
@Destructo the Great @Carking the 6th Apparently you fail the testSo basically, FU and STFU, you're not a mod here and it seems you're the only one who takes offense in this. Get lost.
So, what is your favorite method of growing tulips?
He basically says what I think in my mind
But probably more eloquently then you could ever say it…Claudio NVKP wrote:
He basically says what I think in my mind
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