Share your favorite stacks!

Ever had those moments where you make a killer stack and you feel so good about it? I just did. Day 9 in World at War, and I know that no one else will rule the seas with this stack around :)

Forum attachment

And take a peek at the stats:

Forum attachment

A perfect all-around naval stack.

Anyways, feel free to share your favorites here as well. I'll be posting more stacks here whenever I get really good ones.

P.S. Advice for Naval players: Allied and Pan Asian doctrines are great!

“A battle fought without determination is a battle lost.” - Josip Broz Tito

Post a Reply

Please log in to post a reply.

156 Replies

z00mz00m wrote:

... and when you run into a powerful air force, you can spin up rocket fighters in the mid/late game.

This allows you to focus on what you (for sure) need: solid bombardment from your arty/rrarty combo.

You can delay (and possibly avoid) researching what you may not need: an advanced air force.

Make sure to protect your airstrips though, for its always possible to hit them with missiles or bust through by land unless your careful. There is only so much kiting you can do with arty!

CarKing the 6th of the Abrahamic Caliphate

Carking the 6th wrote:

z00mz00m wrote:

... and when you run into a powerful air force, you can spin up rocket fighters in the mid/late game.

This allows you to focus on what you (for sure) need: solid bombardment from your arty/rrarty combo.

You can delay (and possibly avoid) researching what you may not need: an advanced air force.

Make sure to protect your airstrips though, for its always possible to hit them with missiles or bust through by land unless your careful. There is only so much kiting you can do with arty!
A good thing to do is leave JUST ENOUGH AA or SPAA at your airstrips that can shoot down a Flying Bomb/Rocket.
“A battle fought without determination is a battle lost.” - Josip Broz Tito

Brando Dilla wrote:

Carking the 6th wrote:

z00mz00m wrote:

... and when you run into a powerful air force, you can spin up rocket fighters in the mid/late game.

This allows you to focus on what you (for sure) need: solid bombardment from your arty/rrarty combo.

You can delay (and possibly avoid) researching what you may not need: an advanced air force.

Make sure to protect your airstrips though, for its always possible to hit them with missiles or bust through by land unless your careful. There is only so much kiting you can do with arty!
A good thing to do is leave JUST ENOUGH AA or SPAA at your airstrips that can shoot down a Flying Bomb/Rocket.

The can’t shoot down a rocket! The only thing really you can do is build up the airbase. Of course placing AA is still a good idea to absorb some of that damage but there isn’t much you can do sadly against a missile other than that.


CarKing the 6th of the Abrahamic Caliphate

Carking the 6th wrote:

Brando Dilla wrote:

Carking the 6th wrote:

z00mz00m wrote:

... and when you run into a powerful air force, you can spin up rocket fighters in the mid/late game.

This allows you to focus on what you (for sure) need: solid bombardment from your arty/rrarty combo.

You can delay (and possibly avoid) researching what you may not need: an advanced air force.

Make sure to protect your airstrips though, for its always possible to hit them with missiles or bust through by land unless your careful. There is only so much kiting you can do with arty!
A good thing to do is leave JUST ENOUGH AA or SPAA at your airstrips that can shoot down a Flying Bomb/Rocket.

The can’t shoot down a rocket! The only thing really you can do is build up the airbase. Of course placing AA is still a good idea to absorb some of that damage but there isn’t much you can do sadly against a missile other than that.

That's why its a good idea to do milsab spies... to get a chance at seeing where their airstrips are
“A battle fought without determination is a battle lost.” - Josip Broz Tito

Brando Dilla wrote:

Carking the 6th wrote:

Brando Dilla wrote:

Carking the 6th wrote:

z00mz00m wrote:

... and when you run into a powerful air force, you can spin up rocket fighters in the mid/late game.

This allows you to focus on what you (for sure) need: solid bombardment from your arty/rrarty combo.

You can delay (and possibly avoid) researching what you may not need: an advanced air force.

Make sure to protect your airstrips though, for its always possible to hit them with missiles or bust through by land unless your careful. There is only so much kiting you can do with arty!
A good thing to do is leave JUST ENOUGH AA or SPAA at your airstrips that can shoot down a Flying Bomb/Rocket.

The can’t shoot down a rocket! The only thing really you can do is build up the airbase. Of course placing AA is still a good idea to absorb some of that damage but there isn’t much you can do sadly against a missile other than that.

That's why its a good idea to do milsab spies... to get a chance at seeing where their airstrips are
Yup. The best use for missiles is by far destroying enemy airstrips.

CarKing the 6th of the Abrahamic Caliphate

Carking the 6th wrote:

Brando Dilla wrote:

Carking the 6th wrote:

Brando Dilla wrote:

Carking the 6th wrote:

z00mz00m wrote:

... and when you run into a powerful air force, you can spin up rocket fighters in the mid/late game.

This allows you to focus on what you (for sure) need: solid bombardment from your arty/rrarty combo.

You can delay (and possibly avoid) researching what you may not need: an advanced air force.

Make sure to protect your airstrips though, for its always possible to hit them with missiles or bust through by land unless your careful. There is only so much kiting you can do with arty!
A good thing to do is leave JUST ENOUGH AA or SPAA at your airstrips that can shoot down a Flying Bomb/Rocket.

The can’t shoot down a rocket! The only thing really you can do is build up the airbase. Of course placing AA is still a good idea to absorb some of that damage but there isn’t much you can do sadly against a missile other than that.

That's why its a good idea to do milsab spies... to get a chance at seeing where their airstrips are
Yup. The best use for missiles is by far destroying enemy airstrips.
Yup. Or you can use Battleships, if you have some around.
“A battle fought without determination is a battle lost.” - Josip Broz Tito

Brando Dilla wrote:

Carking the 6th wrote:

Brando Dilla wrote:

Carking the 6th wrote:

Brando Dilla wrote:

Carking the 6th wrote:

z00mz00m wrote:

... and when you run into a powerful air force, you can spin up rocket fighters in the mid/late game.

This allows you to focus on what you (for sure) need: solid bombardment from your arty/rrarty combo.

You can delay (and possibly avoid) researching what you may not need: an advanced air force.

Make sure to protect your airstrips though, for its always possible to hit them with missiles or bust through by land unless your careful. There is only so much kiting you can do with arty!
A good thing to do is leave JUST ENOUGH AA or SPAA at your airstrips that can shoot down a Flying Bomb/Rocket.

The can’t shoot down a rocket! The only thing really you can do is build up the airbase. Of course placing AA is still a good idea to absorb some of that damage but there isn’t much you can do sadly against a missile other than that.

That's why its a good idea to do milsab spies... to get a chance at seeing where their airstrips are
Yup. The best use for missiles is by far destroying enemy airstrips.
Yup. Or you can use Battleships, if you have some around.
That’s why you don’t build airstrips near the coast lol. Sadly not much you can do on an island but have a protecting fleet

CarKing the 6th of the Abrahamic Caliphate

Carking the 6th wrote:

Brando Dilla wrote:

Carking the 6th wrote:

Brando Dilla wrote:

Carking the 6th wrote:

Brando Dilla wrote:

Carking the 6th wrote:

z00mz00m wrote:

... and when you run into a powerful air force, you can spin up rocket fighters in the mid/late game.

This allows you to focus on what you (for sure) need: solid bombardment from your arty/rrarty combo.

You can delay (and possibly avoid) researching what you may not need: an advanced air force.

Make sure to protect your airstrips though, for its always possible to hit them with missiles or bust through by land unless your careful. There is only so much kiting you can do with arty!
A good thing to do is leave JUST ENOUGH AA or SPAA at your airstrips that can shoot down a Flying Bomb/Rocket.

The can’t shoot down a rocket! The only thing really you can do is build up the airbase. Of course placing AA is still a good idea to absorb some of that damage but there isn’t much you can do sadly against a missile other than that.

That's why its a good idea to do milsab spies... to get a chance at seeing where their airstrips are
Yup. The best use for missiles is by far destroying enemy airstrips.
Yup. Or you can use Battleships, if you have some around.
That’s why you don’t build airstrips near the coast lol. Sadly not much you can do on an island but have a protecting fleet
Or, if you HAVE to build one within range of ships, also build fortresses there to lessen the damage.
“A battle fought without determination is a battle lost.” - Josip Broz Tito

Brando Dilla wrote:

Carking the 6th wrote:

Brando Dilla wrote:

Carking the 6th wrote:

Brando Dilla wrote:

Carking the 6th wrote:

Brando Dilla wrote:

Carking the 6th wrote:

z00mz00m wrote:

... and when you run into a powerful air force, you can spin up rocket fighters in the mid/late game.

This allows you to focus on what you (for sure) need: solid bombardment from your arty/rrarty combo.

You can delay (and possibly avoid) researching what you may not need: an advanced air force.

Make sure to protect your airstrips though, for its always possible to hit them with missiles or bust through by land unless your careful. There is only so much kiting you can do with arty!
A good thing to do is leave JUST ENOUGH AA or SPAA at your airstrips that can shoot down a Flying Bomb/Rocket.

The can’t shoot down a rocket! The only thing really you can do is build up the airbase. Of course placing AA is still a good idea to absorb some of that damage but there isn’t much you can do sadly against a missile other than that.

That's why its a good idea to do milsab spies... to get a chance at seeing where their airstrips are
Yup. The best use for missiles is by far destroying enemy airstrips.
Yup. Or you can use Battleships, if you have some around.
That’s why you don’t build airstrips near the coast lol. Sadly not much you can do on an island but have a protecting fleet
Or, if you HAVE to build one within range of ships, also build fortresses there to lessen the damage.
Also adding RRG stacks if it’s important enough

CarKing the 6th of the Abrahamic Caliphate

Of course, if the game lasts that long.

“A battle fought without determination is a battle lost.” - Josip Broz Tito

Carking the 6th wrote:

Brando Dilla wrote:

Carking the 6th wrote:

Brando Dilla wrote:

Carking the 6th wrote:

Brando Dilla wrote:

Carking the 6th wrote:

Brando Dilla wrote:

Carking the 6th wrote:

z00mz00m wrote:

... and when you run into a powerful air force, you can spin up rocket fighters in the mid/late game.

This allows you to focus on what you (for sure) need: solid bombardment from your arty/rrarty combo.

You can delay (and possibly avoid) researching what you may not need: an advanced air force.

Make sure to protect your airstrips though, for its always possible to hit them with missiles or bust through by land unless your careful. There is only so much kiting you can do with arty!
A good thing to do is leave JUST ENOUGH AA or SPAA at your airstrips that can shoot down a Flying Bomb/Rocket.

The can’t shoot down a rocket! The only thing really you can do is build up the airbase. Of course placing AA is still a good idea to absorb some of that damage but there isn’t much you can do sadly against a missile other than that.

That's why its a good idea to do milsab spies... to get a chance at seeing where their airstrips are
Yup. The best use for missiles is by far destroying enemy airstrips.
Yup. Or you can use Battleships, if you have some around.
That’s why you don’t build airstrips near the coast lol. Sadly not much you can do on an island but have a protecting fleet
Or, if you HAVE to build one within range of ships, also build fortresses there to lessen the damage.
Also adding RRG stacks of it’s important enough
My RRG would be more useful near the frontlines
“A battle fought without determination is a battle lost.” - Josip Broz Tito

Brando Dilla wrote:

Carking the 6th wrote:

Brando Dilla wrote:

Carking the 6th wrote:

Brando Dilla wrote:

Carking the 6th wrote:

Brando Dilla wrote:

Carking the 6th wrote:

Brando Dilla wrote:

Carking the 6th wrote:

z00mz00m wrote:

... and when you run into a powerful air force, you can spin up rocket fighters in the mid/late game.

This allows you to focus on what you (for sure) need: solid bombardment from your arty/rrarty combo.

You can delay (and possibly avoid) researching what you may not need: an advanced air force.

Make sure to protect your airstrips though, for its always possible to hit them with missiles or bust through by land unless your careful. There is only so much kiting you can do with arty!
A good thing to do is leave JUST ENOUGH AA or SPAA at your airstrips that can shoot down a Flying Bomb/Rocket.
…The can’t shoot down a rocket! The only thing really you can do is build up the airbase. Of course placing AA is still a good idea to absorb some of that damage but there isn’t much you can do sadly against a missile other than that.
That's why its a good idea to do milsab spies... to get a chance at seeing where their airstrips are
Yup. The best use for missiles is by far destroying enemy airstrips.
Yup. Or you can use Battleships, if you have some around.
That’s why you don’t build airstrips near the coast lol. Sadly not much you can do on an island but have a protecting fleet
Or, if you HAVE to build one within range of ships, also build fortresses there to lessen the damage.
Also adding RRG stacks of it’s important enough
My RRG would be more useful near the frontlines
A single RRG shouldn’t be too difficult of an addition, and it would help protect you from ships massively. Of course the best idea is to not have a air strip near sea or use a fleet instead but still.

CarKing the 6th of the Abrahamic Caliphate

Carking the 6th wrote:

Brando Dilla wrote:

Carking the 6th wrote:

Brando Dilla wrote:

Carking the 6th wrote:

Brando Dilla wrote:

Carking the 6th wrote:

Brando Dilla wrote:

Carking the 6th wrote:

Brando Dilla wrote:

Carking the 6th wrote:

z00mz00m wrote:

... and when you run into a powerful air force, you can spin up rocket fighters in the mid/late game.

This allows you to focus on what you (for sure) need: solid bombardment from your arty/rrarty combo.

You can delay (and possibly avoid) researching what you may not need: an advanced air force.

Make sure to protect your airstrips though, for its always possible to hit them with missiles or bust through by land unless your careful. There is only so much kiting you can do with arty!
A good thing to do is leave JUST ENOUGH AA or SPAA at your airstrips that can shoot down a Flying Bomb/Rocket.
…The can’t shoot down a rocket! The only thing really you can do is build up the airbase. Of course placing AA is still a good idea to absorb some of that damage but there isn’t much you can do sadly against a missile other than that.
That's why its a good idea to do milsab spies... to get a chance at seeing where their airstrips are
Yup. The best use for missiles is by far destroying enemy airstrips.
Yup. Or you can use Battleships, if you have some around.
That’s why you don’t build airstrips near the coast lol. Sadly not much you can do on an island but have a protecting fleet
Or, if you HAVE to build one within range of ships, also build fortresses there to lessen the damage.
Also adding RRG stacks of it’s important enough
My RRG would be more useful near the frontlines
A single RRG shouldn’t be too difficult of an addition, and it would help protect you from ships massively. Of course the best idea is to not have a air strip near sea or use a fleet instead but still.
I think we've gone way off topic here lol
“A battle fought without determination is a battle lost.” - Josip Broz Tito

K.Rokossovski wrote:

Brando Dilla wrote:

@Destructo the Great @Carking the 6th Apparently you fail the test

Share your favorite stacks!

Shut up, Brando. There's really no reason to keep shouting to us to stay on topic, interesting viewpoints are developing and do you really want to stop that?? The subject in itself is uninteresting (there ARE no favorite stacks, they are task-based), if you're irritated about that take the thread from your watch list. Many threads derail, I remember a recent thread about playing France HWW into a heated debate about overstacking iirc; what is wrong with this one and saying it every 10 seconds, even connecting the issue to people's intelligence??

So basically, FU and STFU, you're not a mod here and it seems you're the only one who takes offense in this. Get lost.

So, what is your favorite method of growing tulips?

This beat down still hurts to read even months later… don’t know what the marshal was cooking but damnnn

CarKing the 6th of the Abrahamic Caliphate

He basically says what I think in my mind

The President

Claudio NVKP wrote:

He basically says what I think in my mind
But probably more eloquently then you could ever say it…

CarKing the 6th of the Abrahamic Caliphate

Post a Reply

Please log in to post a reply.

Back to Discussions
Quick Launch