Should I divide my units ?

I have 15 ınfantry and 2 armored car at the beginning I want to attack a enemy province with these units

My Question which one is true and better

2 army 1. 8 INFANTRY+1 ARMORED CAR 2. 7 INFANTRY+1 ARMORED CAR

1 ARMY 1. 15 INFANTRY+2 ARMORED CAR

I will send them to one province which one is better ? If I send 2 army it seems they have a better state based damage after get province they will be one again but they keep to have high damage while they are fighting ??

Post a Reply

Please log in to post a reply.

20 Replies

check your PM


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

please someone can answer ?

Answered...


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

It depends on the map. What nation are you starting as, and what/how many AI's are you attacking?

2 is probably better.

1. because it's 4 unit stacks instead of 2, so you'll theoretically take less casualties, given the same damage.

2. the point you made about SBDE

3. You can be in two places at once and take territory twice as quickly, which in the beginning of the game is critical

4. It will probably take longer to meet up all your forces into one group than into two

Benefits for 1 (again, 2 groups is still probably better)

1. You may take less casualties because you're taking less damage. You have more firepower (albeit less efficient), which means you're killing units faster, which means they're shooting you less before they die.

2. Your forces are mobilized to respond if you meet another player expanding into the same territory and intimidate them to seek expands elsewhere.

I believe that you also start with AA guns in the beginning. Use those too.

Realistically, when you get into a county, your force will naturally divide into more groups as you reach out to take territory. Think of each larger group as having an operational area that can meet up with one another in a matter of hours.

Tygus wrote:

I believe that you also start with AA guns in the beginning. Use those too.
AA guns are very slow, so I wouldn't be lugging them around with me in an invasion when airplanes don't exist yet.

Jonhydude wrote:

Tygus wrote:

I believe that you also start with AA guns in the beginning. Use those too.
AA guns are very slow, so I wouldn't be lugging them around with me in an invasion when airplanes don't exist yet.
agree they will just die off quickly, without any reason

keep the AA back in the cities, and just keep them safe, till the air war begins


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

Tygus wrote:

Benefits for 1 (again, 2 groups is still probably better)

1. You may take less casualties because you're taking less damage. You have more firepower (albeit less efficient), which means you're killing units faster, which means they're shooting you less before they die.

If you put all your initial starting units into one stack to fight you will almost certainly end up having a worse kill/loss ratio. Rule of thumb is to stick to SBDE optimum. I would also utilize the initial AA as much as possible when they don't slow you down too much. They are easy to replace later. If nothing else use them to defend valuable provs from uprise.

Tygus wrote:

It depends on the map. What nation are you starting as, and what/how many AI's are you attacking?

2 is probably better.

1. because it's 4 unit stacks instead of 2, so you'll theoretically take less casualties, given the same damage.

2. the point you made about SBDE

3. You can be in two places at once and take territory twice as quickly, which in the beginning of the game is critical

4. It will probably take longer to meet up all your forces into one group than into two

Benefits for 1 (again, 2 groups is still probably better)

1. You may take less casualties because you're taking less damage. You have more firepower (albeit less efficient), which means you're killing units faster, which means they're shooting you less before they die.

2. Your forces are mobilized to respond if you meet another player expanding into the same territory and intimidate them to seek expands elsewhere.

I believe that you also start with AA guns in the beginning. Use those too.

Realistically, when you get into a county, your force will naturally divide into more groups as you reach out to take territory. Think of each larger group as having an operational area that can meet up with one another in a matter of hours.

Kinda says that as point 1 under using 2 groups.

AA are very easy to build. I'd use them. It's another unit. They're fairly cheap and easy with low reqs. to replace.

Tygus wrote:

Tygus wrote:

It depends on the map. What nation are you starting as, and what/how many AI's are you attacking?

2 is probably better.

1. because it's 4 unit stacks instead of 2, so you'll theoretically take less casualties, given the same damage.

2. the point you made about SBDE

3. You can be in two places at once and take territory twice as quickly, which in the beginning of the game is critical

4. It will probably take longer to meet up all your forces into one group than into two

Benefits for 1 (again, 2 groups is still probably better)

1. You may take less casualties because you're taking less damage. You have more firepower (albeit less efficient), which means you're killing units faster, which means they're shooting you less before they die.

2. Your forces are mobilized to respond if you meet another player expanding into the same territory and intimidate them to seek expands elsewhere.

I believe that you also start with AA guns in the beginning. Use those too.

Realistically, when you get into a county, your force will naturally divide into more groups as you reach out to take territory. Think of each larger group as having an operational area that can meet up with one another in a matter of hours.

Kinda says that as point 1 under using 2 groups.

AA are very easy to build. I'd use them. It's another unit. They're fairly cheap and easy with low reqs. to replace.

will just die of quicky, with out any benifit, Have them stop uprising in newly conquered provences. Or have them stay core provences,and wait till they will be useful

If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

Tygus wrote:

Kinda says that as point 1 under using 2 groups.
Actually I was referring to your "point 1" under using 1 group where you said "You may take less casualties because you're taking less damage." I was contradicting that statement.

Hi folks,

I know SBDE is shown in stacked units, by individual unit type. The theory I have heard is imagine 10 infantry units in one province attacking another unit. They get in each others way. So split them out into groups of, say 5 or whatever the SBDE number is for infantry, and you will have better results. If the theory/reason is they get in each others way, what if you have 5 infantry, 5 light tanks, 5 medium tanks, 5 heavy tanks, and etc., shouldn't/does the same issue of less efficiency occur?

Thanks for any thoughts.

No. Different unit types do not "get in each other's way" in terms of SBDE. SBDE isn't so much a theory, it's a number that you can see when you click on a stack of units.

best mix the inf with other units, like that they not only don't get in each others way but there is a defensive bonus to be gained. so say 5 inf with 5 armd cars and 5 lt tanks. your sbde will be good as will be your defense bonus.

Defense bonus with combined arms?

Is this yet another undocumented aspect of the battle mechanics that bystro has kept secret?

Please, could we have some additional information on this topic from the recently added ambassadors of 'transparency"?

What Clanpred was referring to is that the opponent will hit each stack in a given round with whatever power it has say (P). So the whole mixed stack only feels P. If instead the stacks were separated into say 4 stacks, each of the 4 stacks would feel P every round so you would receive 4 times (4P) as much damage per round.

And the 4 stacks would each damage the enemy in their 4 turns. So the claim is a 'defensive bonus' based on stretching out the hourly count? Arithmetical challenged?

no, defensive bonus is based on spreading the damage over a larger number of units.

Clanpred wrote:

no, defensive bonus is based on spreading the damage over a larger number of units.
Why do you call it "defensive bonus" then? It is not any kind of bonus nor it is confined to defense only. When a stack contains multiple unit types, damage will be spread among them so they will in practise live longer, whether it is defending or attacking.

When you call it bonus, and you are moderator, people might really believe you that some kind of bonus exists. Try to avoid that.

safety in numbers is in effect a defense bonus. If you take things literally that's your problem :)

I'll call it the "Safety In Numbers Defensive Bonus" from now on.

Clanpred wrote:

safety in numbers is in effect a defense bonus. If you take things literally that's your problem :)

I'll call it the "Safety In Numbers Defensive Bonus" from now on.

but it isnt directly a bonus...

If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

Post a Reply

Please log in to post a reply.

Back to Discussions
Quick Launch