Great guide! Iβll make sure to use some of these tips.
strange uses for strange units
I've been looking around the unit stats and functions and have found some ways in which units can be effectively used to do some weird things that doesn't exactly match there purpose but still makes sense.
AA Guns AT Guns:
As shown in a thread recently, AA guns have fantastic AT damage. In fact, defensively an AA gun performs better against heavy armor than a medium tank (and the stats I have are for axis).Still, I would recommend using an AT gun over an AA gun.
Commandos Bunker Busters:
If you look at the small green text at the bottom of the commando stats, it says that commandos ignore fortifications. Combined with their stealth abilities, this makes
AA Guns Rebellion Receders:
It turns out the anti rebellion stats are calculated based off of a units best defensive stat. For this reason, AA is perfect for anti rebellion jobs as lvl 3 AA (for axis) can deal 14.4 against air, more than enough for stopping rebellions.
Paratroopers Air transportable infantry:
Many of you noobs out there have asked for transport planes. Paratroopers are the best thing you're gonna get. Here's how they fill out this purpose. Paratrooper planes can be moved between airports. This means that effectively they can be transported via plane. If you have a remote location land-locked that you wish to reinforce, you can just send some paratroopers there and they can be converted into some well-rounded infantry.
Armored Cars Chaos Cars:
Pretty much everyone know about this but AC are great for causing chaos along with mot infantry. Pop some behind enemy lines and start running in circles. Sooner or later they will die but its great fun while it lasts.
Militia An infestation:
As previously explained by some other players, militia at level one is great for attacking enemy cities. Just take an enemy city, build some barracks, then spam militia and spread them out throughout the enemy territory. It'll take forever to find all of the militia and will create chaos galore.
Transport Ships Big Pillows:
Another trick I've found from reading guides, lvl 4 transport ships spammed with militia are great for creating pillows for ships.
Battleships Rebellion Rousers:
With the new moral damage stats, it is easier to see how to destroy moral. One of the great units for this may not deal a lot of damage to moral but does the job well. Battleships constantly bombarding a coastal town for about a day will cause terrible moral and even rebellions.
9 Replies
Commintern heavy tanks are basically anti-tank destroyers. They have just the right stats to push through a tank destroyer defense, and can easily defend against a tank destroyer advance. Heavy tanks have other uses but their stats are barely enough to directly counter anti-tanks.
Great guide honestly!
Found a bug or need help? Send a ticket here!
That's incorrect, an axis nebelwerfer only does 1-2 defensive yet is almost able to hold a province. So militia and AC are best at thatwhowh wrote:
It turns out the anti rebellion stats are calculated based off of a units best defensive stat.
Planes and rrgs are a great way too accomplish the same job inland.whowh wrote:
Battleships Rebellion Rousers:With the new moral damage stats, it is easier to see how to destroy moral. One of the great units for this may not deal a lot of damage to moral but does the job well. Battleships constantly bombarding a coastal town for about a day will cause terrible moral and even rebellions.
I recently found a technique using militia and paratroopers, so how it works is you leapfrog to the enemy core. (Best if done on speed maps) You land your paras in a city, build barracks and produce militia, then get an aircraft factory and convert your paras. Wait until day change, rinse and repeat. So would that make a LEAPING AIRDROPPED INFESTATION?
@TomtheBuilder and honestly anyone else reading this I'm just saying that these are alternative uses that don't really make sense, not that these units are best used in this way.
and great trick with that one...TomtheBuilder wrote:
I recently found a technique using militia and paratroopers, so how it works is you leapfrog to the enemy core. (Best if done on speed maps) You land your paras in a city, build barracks and produce militia, then get an aircraft factory and convert your paras. Wait until day change, rinse and repeat. So would that make a LEAPING AIRDROPPED INFESTATION?
that is the anti infantry stats. Check the AA stats (a nebelwerfer is AA right?)TomtheBuilder wrote:
an axis nebelwerfer only does 1-2 defensive
A nebelwerfer is German Rocket Arty
Garrison value is determined by best offensive or defense stat against any armor class, and adjusted for terrain.
What Heinrici said:Habo778 wrote:
A nebelwerfer is German Rocket Arty
Heinrici wrote:
Garrison value is determined by best offensive or defense stat against any armor class, and adjusted for terrain.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
βIf you win, you need not explain!β
βWhat difference does it make if destruction is wrought under the name of dictators or in the name of democracy?β
War is Peace
Slavery is Freedom
Weakness is Strength
Post a Reply
Please log in to post a reply.