The AI is way too aggressive in this game.

I'm in a game right now where I was attacked and had to defend myself and for some reason I got trade embargoed by a couple different countries. I then attacked an AI nation and took it out quickly, after which another AI nation attacked me. I defended of course and all was going well when out of the blue, for no apparent reason, TWO OTHER AI NATIONS ATTACKED ME! Then another and now another. This is not the first time either. I have had multiple instances of this happening and it's honestly pretty maddening. I can understand maybe one or two at the same time, but four????? That's too much. Please fix this.

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It's because you are playing to aggressively, this results in a low popularity with AI and them declaring war at you.

You need to trade embargo a nation and then declare war before you attack. Otherwise AI nations will trade embargo you and eventually attack you. Look what is happening to Russia in real life right now. The world doesn't like aggressors.

Please watch this YouTube guide to learn more about popularity: Call of War | Popularity: "Why is the AI attacking me?" - YouTube

BMfox
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Thank you for sharing that! I had no idea about this.

Basically, just try to embargo most nations 24h before attacking, and right before attacking, make sure to formally declare war through the diplomacy tab. And make sure to keep all the AI nations on good relations (RoW or SM). You can read about this more in-depth using the link @BMfox provided.

Kind regards,
Donk
Bytro game addict and avid CoW player.
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BMfox wrote:

It's because you are playing to aggressively, this results in a low popularity with AI and them declaring war at you.

You need to trade embargo a nation and then declare war before you attack. Otherwise AI nations will trade embargo you and eventually attack you. Look what is happening to Russia in real life right now. The world doesn't like aggressors.

Please watch this YouTube guide to learn more about popularity: Call of War | Popularity: "Why is the AI attacking me?" - YouTube

BMfox, you the man. Good answer.

I would love to see a thread on, once your popularity is tanked, how do you build it back up?

Player Name: MosheDyan68
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Pilgrim2 wrote:

BMfox wrote:

It's because you are playing to aggressively, this results in a low popularity with AI and them declaring war at you.

You need to trade embargo a nation and then declare war before you attack. Otherwise AI nations will trade embargo you and eventually attack you. Look what is happening to Russia in real life right now. The world doesn't like aggressors.

Please watch this YouTube guide to learn more about popularity: Call of War | Popularity: "Why is the AI attacking me?" - YouTube

BMfox, you the man. Good answer.I would love to see a thread on, once your popularity is tanked, how do you build it back up?
There aren't really any ways to recover it after that, so that's why everyone recommends starting off high. You can only really make a big effect at the beginning of the game.
Kind regards,
Donk
Bytro game addict and avid CoW player.
"Þ" > "th"
Π‘Π»Π°Π²Π°
Π£ΠΊΡ€Π°Ρ—Π½Ρ–!

You can actually recover it at least a bit by declaring war on other most dreaded nations, as AI likes it when you are against agressors. Or by giving all remaining AI shared map.

freezy wrote:

You can actually recover it at least a bit by declaring war on other most dreaded nations, as AI likes it when you are against agressors. Or by giving all remaining AI shared map.
Yeah but, that's almost nothing compared to the impact of giving friendly relations to all AI in the beginning. It could work a bit though.
Kind regards,
Donk
Bytro game addict and avid CoW player.
"Þ" > "th"
Π‘Π»Π°Π²Π°
Π£ΠΊΡ€Π°Ρ—Π½Ρ–!

BMfox wrote:

Look what is happening to Russia in real life right now.
Have Haiti and Tahiti declared war against Russia?

cycle9 wrote:

BMfox wrote:

Look what is happening to Russia in real life right now.
Have Haiti and Tahiti declared war against Russia?
That is funny. Often in this game I will be sitting over in Egypt and BOOM Cuba declares war on me. I am like "okay then".
Player Name: MosheDyan68
ID: 30148568
Have fun. Stay young. Follow Jesus.

They may declare on you, but their tactics are usually horrible. They attack with single infantries, don't care about air defense for important stacks, mindlessly bomb targets that will get their planes killed, start embarking right under the nose of your battle fleet, and so on. Sure they can be a minor nuisance, especially if you're also committed to fighting on some REAL front, but dangerous? Absolutely not. The worst of is is usually that they attack on a front where you don't have any units at all anymore because it is all the way in your back yard, and getting even a minor force there to fight them takes a long time... once you do, they melt like snow in july.

K.Rokossovski wrote:

They may declare on you, but their tactics are usually horrible. They attack with single infantries, don't care about air defense for important stacks, mindlessly bomb targets that will get their planes killed, start embarking right under the nose of your battle fleet, and so on. Sure they can be a minor nuisance, especially if you're also committed to fighting on some REAL front, but dangerous? Absolutely not. The worst of is is usually that they attack on a front where you don't have any units at all anymore because it is all the way in your back yard, and getting even a minor force there to fight them takes a long time... once you do, they melt like snow in july.
I've had a similar situation. I was Algeria, and Ukraine declared war on me (another player, Romania, had expanded a lot in that region, and I had invaded them successfully a week or so before). I had a majority of my units stationed in Libya at the time, to prevent rebellions from a previous war, and despite me only having 6 units in all of mainland Europe at the time, I managed to hold back a majority of their offensives, with 1-4 casualties. By a day after, I had begun a smaller counteroffensive, and in 2 days, when my main armies arrived, they got demolished. No strategy at all. That was my first solo win, it was actually really eventful, with several good 1v1s against active and inactive players.
Kind regards,
Donk
Bytro game addict and avid CoW player.
"Þ" > "th"
Π‘Π»Π°Π²Π°
Π£ΠΊΡ€Π°Ρ—Π½Ρ–!

horrible tactics and blind attacks are due to poor programming,

when 8 IA countries are engaged in such tactics against your country,

you realize the true arcade nature of CoW1.5

The game was never meant to be played as a solo game. The AI is just a very poor substitute for having real people to fight. When this should be tackled, don't attempt to fix AI tactics (a tremendous effort for such a deep game, seems almost destined to fail) but do what you can to keep real players active and committed to the games they join.

K.Rokossovski wrote:

The game was never meant to be played as a solo game. The AI is just a very poor substitute for having real people to fight. When this should be tackled, don't attempt to fix AI tactics (a tremendous effort for such a deep game, seems almost destined to fail) but do what you can to keep real players active and committed to the games they join.
Agreed. AI is only tough if you act like Russia and start attacking your neighbors. With a bit of diplomacy, and counter skills, you will be running with the champions in no time.
Player Name: MosheDyan68
ID: 30148568
Have fun. Stay young. Follow Jesus.

There are ways to mitigate AI aggressiveness I don't know if anyone else has noticed of not but it seems that AI nations do not declare war unless you share a border with them. I have found that if you are at war with a nation X and nation Y is next to it and Y has a trade embargo against you that almost as soon as you share a border that Y will declare war. But if you leave a, call it a DMZ or a buffer zone, province of nation X between you and nation Y that they do not declare war. Even if they do declare war you do not share a border for them to invade you and as nation X is between you and Y there is no point for them to attack you. I have also suggested in other post that the old way of paying tribute to a nation be added to improve relations with AI nations.

"Strategy is the art of making use of time and space. I am less concerned about the later than the former. Space we can recover, lost time never." ~ Napoleon Bonaparte
"Anyone who has to fight, even with the most modern weapons, against an enemy in complete command of the air, fights like a savage against modern European troops, under the same handicaps and with the same chances of success." ~ Erwin Rommel

Would the AI always accept the tribute, or can they refuse? If they can refuse, doesn't that just leave it up to RNG? I guess if the AI is under severe economic strain, the devs could increase the chance of the AI accepting, but it just seems too complicated for the devs to bother with it, and as @K.Rokossovski said, they are super easy to deal with. Maybe we can all put are heads together, and just find a way to keep players active :D

TBH I have not worked out the details of a tribute system other than the idea itself. I would expect the acceptance or decline idea would be worked out, just like how big an amount of a resource would increase your popularity (or decrease it for trying to bribe/buy off a nation.), how long the increase would last and so forth. To me the entire system would have to be play tested and tried even if the devs thought it was a good idea.

"Strategy is the art of making use of time and space. I am less concerned about the later than the former. Space we can recover, lost time never." ~ Napoleon Bonaparte
"Anyone who has to fight, even with the most modern weapons, against an enemy in complete command of the air, fights like a savage against modern European troops, under the same handicaps and with the same chances of success." ~ Erwin Rommel

As mentioned in other threads, Bytro is extremely reluctant to add new mechanics to the game, so yes, it would definitely have to be play tested. (Especially to make sure it can't be abused)

S Schmidt wrote:

There are ways to mitigate AI aggressiveness I don't know if anyone else has noticed of not but it seems that AI nations do not declare war unless you share a border with them. I have found that if you are at war with a nation X and nation Y is next to it and Y has a trade embargo against you that almost as soon as you share a border that Y will declare war. But if you leave a, call it a DMZ or a buffer zone, province of nation X between you and nation Y that they do not declare war. Even if they do declare war you do not share a border for them to invade you and as nation X is between you and Y there is no point for them to attack you. I have also suggested in other post that the old way of paying tribute to a nation be added to improve relations with AI nations.
I thought that to be the case too. My last game Italy declared war on me before I had taken out yugoslavia, I deliberately left the last province unconquered on the border but Italy still came through and attacked me. Maybe Ita/Yug had a ROW agreement before going AI?

Anyway that province eventually rebelled to Austria and Italy didn't come through again.

Three points on the DMZ border idea. First, it might be that because of the possible ROW that the AI ignored the DMZ province. Secondly, nothing is 100% in this game. Finally, it might no longer be the case that leaving a DMZ border works. I have not played a game in 6 months so things have changed I have not had a chance to test the DMZ out during my current games, So I am not certain that it still works but I have a feeling that it does 90% of the time if not more. It might also be how you cleared the border provinces. I use air forces to clear any of Nation X units, if you used ground units including artillery that might explain why Nation Y (in this case Italy) declared war.

As both Italy and Yugoslavia are player nations I would guess that they did have at least ROW, that is what allowed the Italian troops to enter your conquered Yugoslavian provinces. But once that provinces was Austrian (in 22 Player maps is an AI) who Italy did not have a ROW with, those attacks stopped coming thru that province.

"Strategy is the art of making use of time and space. I am less concerned about the later than the former. Space we can recover, lost time never." ~ Napoleon Bonaparte
"Anyone who has to fight, even with the most modern weapons, against an enemy in complete command of the air, fights like a savage against modern European troops, under the same handicaps and with the same chances of success." ~ Erwin Rommel

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