Uh.... what?
I always got annoyed when he said that, but to be honest he’s kinda right if you think about it
Have a good day!
What is the most cursed thing you've seen in your game? Is it perhaps Luxembourg taking over Germany as an AI, or something else? Send in screenshots here if you'd like!
Please log in to post a reply.
Uh.... what?
Best part was that it was a 4x game, hehe. Also enjoy this car moving faster than most aircraft.
[/img]
I was an allied player who used heavy amounts of motorized infantry and medium tanks for a while. Kicked ass. I am awesome.
Me too. Although it is ideal to focus on air power, motorised infantry and medium tanks are my favourite units on any doctrine.Carking the 6th wrote:
I was an allied player who used heavy amounts of motorized infantry and medium tanks for a while. Kicked ass. I am awesome.
I remember this forum post… I could swear it was as Japan though.Meowy Mittens wrote:
Best part was that it was a 4x game, hehe. Also enjoy this car moving faster than most aircraft.
[/img]
Uh, I made that, and never posted it here... Though I imagine it could have been easy to replicate.
Ah, must have been someone else. Also my god 1 million gold dawwwwmnnnn
Most cursed thing I've seen in my games:
1)AI units moving through stacks and taking out artillery.
2) Moving units,the arrows go from white/orange to black/orange to confirm the order and the timer starts ticking,then I leave game quickly but when I return an hour later, those units have not moved an inch, I have to give the commands again.
3) Artillery not firing,even if you give it a command or it's within range of enemy.
4) Revolts-maybe I'm a noob but I still can't understand it.The most buildings I construct is Propaganda offices.How strong/big must a garrison be in order not to revolt? I'm tired of loosing units in a province that revolts.Sometimes even with all three levels of propaganda office the province revolts.
So what am I doing wrong that creates the revolts?
1) I personally find propaganda offices to be a useless waste of resources I could be putting towards either industry or recruiting stations, since the difference they've made is negligible.Vanrendo wrote:
4) Revolts-maybe I'm a noob but I still can't understand it.The most buildings I construct is Propaganda offices.How strong/big must a garrison be in order not to revolt? I'm tired of loosing units in a province that revolts.Sometimes even with all three levels of propaganda office the province revolts.So what am I doing wrong that creates the revolts?
2) The easiest way to prevent a mass revolt is to time the capture of an enemy capital to happen just before daychange, as this will boost every province's morale by 10%. (Although admittedly this can be for a given value of 'easiest'.)
3) Usually I find a garrison of even one army is sufficient if it has a reasonable number of hitpoints left. By the sounds of it this doesn't do for you; I wouldn't know why.
It is probably because his games last very long; I have heard the morale system really goes out of wack when there's no fresh supplies of capitals to take anymore. My games usually last under 20 days, so I wouldn't know first hand.Lady Aragosta wrote:
3) Usually I find a garrison of even one army is sufficient if it has a reasonable number of hitpoints left. By the sounds of it this doesn't do for you; I wouldn't know why.
Where is Germany when you have the axis?
I hate it when people are so unoriginal that they just name their country Axis when it is not even on an Axis…
Thanks.K.Rokossovski wrote:
It is probably because his games last very long; I have heard the morale system really goes out of wack when there's no fresh supplies of capitals to take anymore. My games usually last under 20 days, so I wouldn't know first hand.Lady Aragosta wrote:
3) Usually I find a garrison of even one army is sufficient if it has a reasonable number of hitpoints left. By the sounds of it this doesn't do for you; I wouldn't know why.
I've been in a game that went on for over forty days. The last week seemed to be running into that problem, but I'd been all but conquered by Argentina by that point so it was hard for me to tell exactly how bad it was. The number of provinces I was getting back from revolts didn't seem that out of the ordinary to me.K.Rokossovski wrote:
It is probably because his games last very long; I have heard the morale system really goes out of wack when there's no fresh supplies of capitals to take anymore. My games usually last under 20 days, so I wouldn't know first hand.Lady Aragosta wrote:
3) Usually I find a garrison of even one army is sufficient if it has a reasonable number of hitpoints left. By the sounds of it this doesn't do for you; I wouldn't know why.
An AI Denmark is beating an active player Finland. Amotah and Carking and Claudio saw it.
Literally! It survived and beat Sweden and now the Chad Denmark is fighting Finland
That all sounds rather similar to a story I told earlier in this thread lolTheZhukov wrote:
An AI Denmark is beating an active player Finland. Amotah and Carking and Claudio saw it.Literally! It survived and beat Sweden and now the Chad Denmark is fighting Finland
I think Denmark Ai is just insane lol
Hey. The coalition is so alike the one in my last game. Same name and same countries 2 out of 3?
I wanted to follow up on this and thank @Lady Aragosta and @K.Rokossovski .I was doing it all wrong.I've readjusted my game plan and I can finally say that in the past two months,the three maps I've played, I haven't build any propaganda offices and no revolts.I followed Lady's advice.Planned and executed attacks and capturing provinces close to day change and if I did capture new territory just after day change, I had sufficient units to leave in the garrison to continue to the next objective with a full stack.Lady Aragosta wrote:
I've been in a game that went on for over forty days. The last week seemed to be running into that problem, but I'd been all but conquered by Argentina by that point so it was hard for me to tell exactly how bad it was. The number of provinces I was getting back from revolts didn't seem that out of the ordinary to me.K.Rokossovski wrote:
It is probably because his games last very long; I have heard the morale system really goes out of wack when there's no fresh supplies of capitals to take anymore. My games usually last under 20 days, so I wouldn't know first hand.Lady Aragosta wrote:
3) Usually I find a garrison of even one army is sufficient if it has a reasonable number of hitpoints left. By the sounds of it this doesn't do for you; I wouldn't know why.
Basically I was an ID10T ...
Thank you.
Everyone has its own heros in the game and favorite characters and vehicles. It is a personal choice, no one should ever offend of it...
Please log in to post a reply.