Nah you are wrong
The only true unit tier lists for every doctrine
Here you go the only true tier lists of units for each doctrine.
With most notable units being:
- Comintern's Self Propelled Rocket Artillery which is just the best ground artillery unit in the game. It can kite other ground unit AND unlike normal artillery it can kill all the ati air in the stack which makes it easy to clean up with attack bombers
- Panasian Battleships which are OP in a way that they can kite some subs and cruisers of other doctrines
- Axis subs that almost win against Panasian and Comintern destroyers of the same lvl and can catch up to Panasian battleships
Also dont mention that Axis whatever is better than Comintern's when it can be overstacked (artillery, strat bombers) cause it is simply not true. You can have stack of 20 arts and split them before shooting which makes Comintern mathematically better than Axis in such scenerios.
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I couldnt find anything to say after saw place of comintern infantrySewur wrote:
Here you go the only true tier lists of units for each doctrine.With most notable units being:
- Comintern's Self Propelled Rocket Artillery which is just the best ground artillery unit in the game. It can kite other ground unit AND unlike normal artillery it can kill all the ati air in the stack which makes it easy to clean up with attack bombers
- Panasian Battleships which are OP in a way that they can kite some subs and cruisers of other doctrines
- Axis subs that almost win against Panasian and Comintern destroyers of the same lvl and can catch up to Panasian battleships
Also dont mention that Axis whatever is better than Comintern's when it can be overstacked (artillery, strat bombers) cause it is simply not true. You can have stack of 20 arts and split them before shooting which makes Comintern mathematically better than Axis in such scenerios.
It is worthless not worth building ever. I saw so many people clueless about Comintern doctrine that i understand why people think this doctrine is bad.Undaunted wrote:
I couldnt find anything to say after saw place of comintern infantrySewur wrote:
Here you go the only true tier lists of units for each doctrine.With most notable units being:
- Comintern's Self Propelled Rocket Artillery which is just the best ground artillery unit in the game. It can kite other ground unit AND unlike normal artillery it can kill all the ati air in the stack which makes it easy to clean up with attack bombers
- Panasian Battleships which are OP in a way that they can kite some subs and cruisers of other doctrines
- Axis subs that almost win against Panasian and Comintern destroyers of the same lvl and can catch up to Panasian battleships
Also dont mention that Axis whatever is better than Comintern's when it can be overstacked (artillery, strat bombers) cause it is simply not true. You can have stack of 20 arts and split them before shooting which makes Comintern mathematically better than Axis in such scenerios.
Comintern infantry doesn't really have buffs its just cheap AF. but it still needs at LEAST A Tier.
comintern infantry have day of availability +1/+2 so you can have higher level infantries before than axis and alliesTriangle Guard wrote:
Comintern infantry doesn't really have buffs its just cheap AF. but it still needs at LEAST A Tier.
they have lesser %44 upkeep cost %15 production cost and %30 production time so you can produce more higher level infantry than axis and allies
even they have %10 lesser damage with your count advantage you will have more damage and hp at field
Thanks for telling me!Undaunted wrote:
comintern infantry have day of availability +1/+2 so you can have higher level infantries before than axis and alliesthey have lesser %44 upkeep cost %15 production cost and %30 production time so you can produce more higher level infantry than axis and alliesTriangle Guard wrote:
Comintern infantry doesn't really have buffs its just cheap AF. but it still needs at LEAST A Tier.even they have %10 lesser damage with your count advantage you will have more damage and hp at field
Hell no. It is usless against rocket artillery, usless against tanks and usless against bombers. There is simply no point in making it ever. It just takes resources that could be used on something useful: rocket artillery, anti-air, anti-tank or aricraftsTriangle Guard wrote:
Comintern infantry doesn't really have buffs its just cheap AF. but it still needs at LEAST A Tier.
they have %50 bonus at cities and %15 defence bonus if you fight at core citiesSewur wrote:
Hell no. It is usless against rocket artillery, usless against tanks and usless against bombers. There is simply no point in making it ever. It just takes resources that could be used on something useful: rocket artillery, anti-air, anti-tank or aricraftsTriangle Guard wrote:
Comintern infantry doesn't really have buffs its just cheap AF. but it still needs at LEAST A Tier.
their last level has 21-26 defence damage different for doctrines
if you add bonuses which ones at above you can have 35-45 defence damage from one unit against infantry units
if you have anti tank units at cities to defend how enemy will kill them ?? will they use tanks to kill them ??
no , of course enemy will use infantry units to attack cities what you need to defend against them ?? of course infantry
you need infantries for cities and anti tanks anti airs artilleries cant defend themselves alone
If we argue about infantry being playable unit then thats not the level of gameplay im aware of lol. Upgrade once starting infantry - sure, produce it unironically - WTF
last time I checked the amount of time it takes to make a heavy tank level 1 comintern is 10 hours. In ten hours I can make like 15 infantry that will demolish the stupid tank.Sewur wrote:
If we argue about infantry being playable unit then thats not the level of gameplay im aware of lol. Upgrade once starting infantry - sure, produce it unironically - WTF
comintern guy has 1 city to produce heavy tankTriangle Guard wrote:
last time I checked the amount of time it takes to make a heavy tank level 1 comintern is 10 hours. In ten hours I can make like 15 infantry that will demolish the stupid tank.Sewur wrote:
If we argue about infantry being playable unit then thats not the level of gameplay im aware of lol. Upgrade once starting infantry - sure, produce it unironically - WTF
You have 1 city to produce 15 infantry
You spend 15k manpower he spend 2k manpower what he does with remain 13k ??
You have another cities too but you spend all manpower at one city
Enemy still have manpower to produce
Infantry is one of the best early and mid game units. It can get to level 4 by day 4, and it is still relatively cheaper than most of the level 1 and level 2 units available at that time. It is also not too slow and best at defending what really matters: cities.Sewur wrote:
If we argue about infantry being playable unit then thats not the level of gameplay im aware of lol. Upgrade once starting infantry - sure, produce it unironically - WTF
It is not about time but resources and manpower also barracs that are useless later. So it is more like i can have 10 rocket artillery instead and smoke any infantry as it can never reach it.Triangle Guard wrote:
last time I checked the amount of time it takes to make a heavy tank level 1 comintern is 10 hours. In ten hours I can make like 15 infantry that will demolish the stupid tank.Sewur wrote:
If we argue about infantry being playable unit then thats not the level of gameplay im aware of lol. Upgrade once starting infantry - sure, produce it unironically - WTF
Again how does it help fighting rocket artillery exactly?General Sherman wrote:
Infantry is one of the best early and mid game units. It can get to level 4 by day 4, and it is still relatively cheaper than most of the level 1 and level 2 units available at that time. It is also not too slow and best at defending what really matters: cities.Sewur wrote:
If we argue about infantry being playable unit then thats not the level of gameplay im aware of lol. Upgrade once starting infantry - sure, produce it unironically - WTF
bro rocket arty was MADE to kill infantry. Even a noob like me knows this.Sewur wrote:
Again how does it help fighting rocket artillery exactly?General Sherman wrote:
Infantry is one of the best early and mid game units. It can get to level 4 by day 4, and it is still relatively cheaper than most of the level 1 and level 2 units available at that time. It is also not too slow and best at defending what really matters: cities.Sewur wrote:
If we argue about infantry being playable unit then thats not the level of gameplay im aware of lol. Upgrade once starting infantry - sure, produce it unironically - WTF
Some units are better against others. That's the nature of the game.
Yes, SPRA can kill infantry. This is a true statement. Also, an irrelevant statement.
Subs can sink battleships, does that make battleships useless?
Do attack bombers make SPRA useless?
Infantry give you a lot of HP for a low amount of MP, which is always useful when stacking to protect shooters. Infantry research advances quickly. You start with 15 of them, making it an attractive upgrade. And it's great against anything you can find in the early game: mostly other infantry or light armor.
And you get it wrong. There are units that give you an initiative and help you win the game. Infantry is not one of them.z00mz00m wrote:
Some units are better against others. That's the nature of the game.Yes, SPRA can kill infantry. This is a true statement. Also, an irrelevant statement.
Subs can sink battleships, does that make battleships useless?
Do attack bombers make SPRA useless?
Infantry give you a lot of HP for a low amount of MP, which is always useful when stacking to protect shooters. Infantry research advances quickly. You start with 15 of them, making it an attractive upgrade. And it's great against anything you can find in the early game: mostly other infantry or light armor.
What makes unit good is either range attack or speed (to be able to catch ranged units) all the other units are at best support units. Btw aircrafts fall into speed category as they are the fastest units in the game.
So no, SPRA can not only kill infantry but any ground unit and it is the type of threat that must be addressed and spamming 1000 infantry wont help with that at all. Also it wont help protect the artillery against aircrafts and will help only a little bit against tanks so it is simply bad unit to build and waste of manpower.
ESPECIALLY in Comintern as this doctrine has the most obvious weakness of all doctrines that is extremelly weak air. So if you find yourself building infantry then dont cry that you cant afford anti air and interceptors and how bad the dcotrine is.
I agree your most of ideas but how you will spread enemy damage against your infantry type units ( foot arty , anti air ) from enemy tactical bombers without having infantry ?Sewur wrote:
And you get it wrong. There are units that give you an initiative and help you win the game. Infantry is not one of them.What makes unit good is either range attack or speed (to be able to catch ranged units) all the other units are at best support units. Btw aircrafts fall into speed category as they are the fastest units in the game.z00mz00m wrote:
Some units are better against others. That's the nature of the game.Yes, SPRA can kill infantry. This is a true statement. Also, an irrelevant statement.
Subs can sink battleships, does that make battleships useless?
Do attack bombers make SPRA useless?
Infantry give you a lot of HP for a low amount of MP, which is always useful when stacking to protect shooters. Infantry research advances quickly. You start with 15 of them, making it an attractive upgrade. And it's great against anything you can find in the early game: mostly other infantry or light armor.
So no, SPRA can not only kill infantry but any ground unit and it is the type of threat that must be addressed and spamming 1000 infantry wont help with that at all. Also it wont help protect the artillery against aircrafts and will help only a little bit against tanks so it is simply bad unit to build and waste of manpower.
ESPECIALLY in Comintern as this doctrine has the most obvious weakness of all doctrines that is extremelly weak air. So if you find yourself building infantry then dont cry that you cant afford anti air and interceptors and how bad the dcotrine is.
if you havent mobile army from sp units it is a big problem
if you have mobile army from sp units
how you will defend your cities against enemy infantry unit type stacks rush without having infantry ?
for example how can you stop enemy max level commando stacks and protect your cities ?
spra have max 10 damage against infantry , last level infantry can have 70 hp , 45 defensive damage against enemy infantry type units at cities and 20 defensive damage against enemy planes are they seem really useless ??
how you can totally ignore them ??
Look, this game has always been about mismatches. Rock paper scissors. With an overlay of terrain for fun.
There is no perfect unit. There is no worthless unit. You need to understand and be good at fighting with and against everything on the menu. And you need to be flexible, so when you see an enemy who loves rocks, find ways to pivot to paper.
If your approach is to like rocks and hate paper, then you will lose. Simple as that.
If 10 AA isnt enough to protect from bombers (as it can sometimes be currently) then there is problem in game balance. AA is already meatshield unit on its own, you can add more armored cars to the stack as you need them anyway.Undaunted wrote:
I agree your most of ideas but how you will spread enemy damage against your infantry type units ( foot arty , anti air ) from enemy tactical bombers without having infantry ?if you havent mobile army from sp units it is a big problemSewur wrote:
And you get it wrong. There are units that give you an initiative and help you win the game. Infantry is not one of them.What makes unit good is either range attack or speed (to be able to catch ranged units) all the other units are at best support units. Btw aircrafts fall into speed category as they are the fastest units in the game.z00mz00m wrote:
Some units are better against others. That's the nature of the game.Yes, SPRA can kill infantry. This is a true statement. Also, an irrelevant statement.
Subs can sink battleships, does that make battleships useless?
Do attack bombers make SPRA useless?
Infantry give you a lot of HP for a low amount of MP, which is always useful when stacking to protect shooters. Infantry research advances quickly. You start with 15 of them, making it an attractive upgrade. And it's great against anything you can find in the early game: mostly other infantry or light armor.
So no, SPRA can not only kill infantry but any ground unit and it is the type of threat that must be addressed and spamming 1000 infantry wont help with that at all. Also it wont help protect the artillery against aircrafts and will help only a little bit against tanks so it is simply bad unit to build and waste of manpower.
ESPECIALLY in Comintern as this doctrine has the most obvious weakness of all doctrines that is extremelly weak air. So if you find yourself building infantry then dont cry that you cant afford anti air and interceptors and how bad the dcotrine is.
if you have mobile army from sp units
how you will defend your cities against enemy infantry unit type stacks rush without having infantry ?
for example how can you stop enemy max level commando stacks and protect your cities ?
spra have max 10 damage against infantry , last level infantry can have 70 hp , 45 defensive damage against enemy infantry type units at cities and 20 defensive damage against enemy planes are they seem really useless ??
how you can totally ignore them ??
You just need reveal on enemy commandos and bomb them to the ground with RA or bombers.
Yes i can totally ignore slow, no range units(like infantry) and kill them with RA and it is only a matter of activity. (Altough Heavy tanks are pure hell as it takes ages even for attack bombers to kill them after RA clears them from AA)
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