I think that they should have left the fire at will like it was (firing only at enemies) and created instead a blockade command (firing at both enemies and neutral countries trying to run the blockade) ... 
Units firing on neutral units
BUG REPORT
I noticed in my most recent game that submarine units fired on neutral units.
Please fix this bug as soon as possible.
Thanks.
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11 Replies
This is not a bug but intended.
In one of the last updates the fire settings have been changed so that players can setup a navy blockade. If you don't want your troops to engage:
1: adjust your fire settings with High Command
2: give all AI nations ROW
3: give all friendly nations that are players and near to you also ROW
This way your troops will not engage with neutral countries.
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I rarely like to give give ROW to nations that are not my coalition allies.
You have good reason not to do so. ROW is often abused. However I have just summed up the possibilities with the toolbox we all have. I hope it will get optimized soon.
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For a third time, terrible mechanism that doesnt understand how Naval traffic works.
The problem i personally have is that AI's commands are so random that you can see a US battleship cruise from Washington near the St. John island for no reason at all (seen a lot of times on the 22 player map (random AI ship movements)). And so when i send troops there (example i play with UK) i cause a war. This update would be good with Trade Embargo: If in this case US declares Trade Embargo to the UK, then it should fire at near ships. That way Trade Embargo could finally have some use?
Any player that knows the game a bit knows they need to give ROW or even Shared maps to all AI countries on the map just to avoid that kind of situations.
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Doesnt mean that it is a good mechanism. FYI some times the AI wont accept neither SM or RoW, especially on historically accurate maps.
I haven't said it's a good mechanism. The fire at will update has had a lot of unwanted consequences where Dev's are currently working on. I've been informed that the fix will come soon.
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BM fox: I understand what you mean ... But I have not been to a game yet where a player that was inactive comes and takes back his country ... And I could be in a situation where I'm vulnerable to attack ...BMfox wrote:
Any player that knows the game a bit knows they need to give ROW or even Shared maps to all AI countries on the map just to avoid that kind of situations.
In my current game (39 historical map) that could have happened when the French player came back with a resentment after I wiped out all French territories in Europe ... Fortunately, he could not do much from his African territories ... 
When a player comes back you just change your settings back to peacegusv wrote:
BM fox: I understand what you mean ... But I have not been to a game yet where a player that was inactive comes and takes back his country ... And I could be in a situation where I'm vulnerable to attack ...BMfox wrote:
Any player that knows the game a bit knows they need to give ROW or even Shared maps to all AI countries on the map just to avoid that kind of situations.In my current game (39 historical map) that could have happened when the French player came back with a resentment after I wiped out all French territories in Europe ... Fortunately, he could not do much from his African territories ...

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Good News: The dev's have listened to our feedback about the fire settings. They have adjusted them and are currently in Beta testing by our Frontline Pioneers. Soon this change will be launched in all games.
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