Sure, this game shouldn't be realistic for a long time. The point is that a lot of dumb newcomers understand this and that it can be played on smartphones... .o)
UNREALISTIC
Strategic bombers killed by tanks or infantry
ships being killed by artillery or rocket launchers
cargo ships killing other ships.
I know this is just a game but come on.
10 Replies
It's more for balancing than realism
i dont see the point of having them in the game then
If you think about it, why can't an artillery cannon hit a ship? If it's small enough, there can be armor penetration. Some artillery guns are very large and would not have a problem ripping through a destroyer or light cruiser.
Donk
Bytro game addict and avid CoW player.
"Γ" > "th"
Π‘Π»Π°Π²Π°
Π£ΠΊΡΠ°ΡΠ½Ρ!
So if it is not in accordance with realism, it should be removed? That's what you're saying?saleen385 wrote:
i dont see the point of having them in the game then
If so, then I guess the road system in the game would have to go as it doesn't make any sense at all and is as far away as one could be from reality.
In HWW, China is as big as the entirety of Africa. Should both regions be also removed?
Idk about you but I'd rather have balancing than realism.
HMAS Sydney turns in her watery gravesaleen385 wrote:
cargo ships killing other ships.

β Marshal Foch
A pretty mechanical toy [...] the war will never be won by such machines.
β Lord Kitchener, on tanks
It's been almost a year. I'll try to formulate a more detailed answer.
Each tank unit represents not only the unit but also all related support units. We don't have to deal with supplies and logistics in CoW, which simplifies the game a lot. In modern times, I've heard of some units having 4 support personnel for every soldier. This also means that a tank regiment will include other combat support units, albeit in smaller numbers than dedicated ones. This probably includes AA among others to counter most threats.saleen385 wrote:
Strategic bombers killed by tanks or infantry
I've actually heard of ships getting sunk by artillery. The rocket version works very similarly to that. There's no reason it can't work. https://en.wikipedia.org/wiki/Category:Ships_sunk_by_coastal_artillerysaleen385 wrote:
ships being killed by artillery or rocket launchers
Why is that unrealistic? WW2 ships were oftentimes armed with cannons and anti-aircraft guns. Although there wasn't much armament on each individual ship, ~10 ships would probably be able to sink smaller ships like destroyers.saleen385 wrote:
cargo ships killing other ships.
https://en.wikipedia.org/wiki/Liberty_ship
They had armament. One shot down 5 planes.
Donk
Bytro game addict and avid CoW player.
"Γ" > "th"
Π‘Π»Π°Π²Π°
Π£ΠΊΡΠ°ΡΠ½Ρ!
Asian doctrine level 1 medium tanks have a strength of 1.0 when naval units are docked.
However, for range, according to the official wiki, it only has "the close combat range is 5 ( game distance units )".
Is this point unrealistic?
Personally, I don't think so, mainly for two reasons...
As the first point, a high degree of mathematics is required to explain the exact circumstances though, the bottom line is that it is extremely difficult that snipe directly fire targets that continues to move at a distance and at sea.
Even in modern times many tanks cannot shoot at a high angle.
As the second point, it is that we could not make small computers and radars at the time, we should make the tank larger or set up a command post outside the tank.
Fine-tuning predicted firing requires the use of advanced mathematics, such as calculus, to reduce errors that appear to be only point-sized due to distance.
This is because the impact area is deflected tens of thousands of times farther than the eye can see.
Infantry units had AA batteries moving within their ranks, even though they were not full divisions of AA batteries, they had some effect vs. air units.
Some transports of the Merchant Marine were equipped with depth charges even though not as capable as a destroyer but not helpless.
Even though these were not units dedicated to a specific 'niche' task, they none the less had some capabilities in those areas.
A rifle bullet can travel several km, making pilots on strafing runs within a few hundred meters of ground units susceptible to that 'lucky shot.
That's what I'm thinking these interactions represent.
Plus there is always the basic possibility of mechanical failure. Planes in the WWII era were very prone to this, especially under combat conditions.OneNutSquirrel wrote:
Infantry units had AA batteries moving within their ranks, even though they were not full divisions of AA batteries, they had some effect vs. air units.Some transports of the Merchant Marine were equipped with depth charges even though not as capable as a destroyer but not helpless.
Even though these were not units dedicated to a specific 'niche' task, they none the less had some capabilities in those areas.
A rifle bullet can travel several km, making pilots on strafing runs within a few hundred meters of ground units susceptible to that 'lucky shot.
That's what I'm thinking these interactions represent.
Post a Reply
Please log in to post a reply.