Just a general discussion; I have noticed that more than a few players in this game do not reply to messages sent. I always found this annoying, especially when said player was clearly building up on my borders, or had a substantial force near my coasts.
Generally I write them a note, a day goes by and I write a follow up note, another day goes by, and still nothing. In the meantime their units change positions, airplanes patrol new locations, etc etc so I know they have been online and active.
As a rule of thumb, when I encounter a player like this I make it a point to eliminate them, and so far i have been largely successful, as I also notice these players also tend to be less active than I. Just recently I completely wrecked Western Australia for this (by using a RoW scum tactic combined with attacking him when i judged he would be offline for a long time, which he was). He had not talked to me at all in 5 days.
Then I got to thinking; maybe there is a decent reason for this. So I figure I would ask the community if they encounter this often and if they know any good reasons why a player would be unwilling, unable to answer their messages in a game that is so clearly heavily influenced by diplomatic exchange.
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19 Replies
29 Jun 2017, 09:42
I heard people in the past say they couldn't reply cause they were playing on a mobile device, apparently it didn't work. I guess with the new mobile version this problem will be resolved soon too.
It also has something to do with the player base I guess... I have noticed that people playing this game are not the most communicative.
When the enemy is driven back, we have failed. When he is cut off, encircled and dispersed, we have succeeded. - Alexander Suvorov.
29 Jun 2017, 11:44
K.Rokossovski wrote:
It also has something to do with the player base I guess... I have noticed that people playing this game are not the most communicative.
That just seems strange to me given how important diplomacy is in this game. Especially for positions that are surrounded by multiple neighbors. Some of the players that run silent are level 50+, so they must be aware that alliances, temporary and permanent, are a vital part of the game.
Its not just me, either; these players tend to ignore everyone.
I get not wanting to make your online time predictable, but that should be easily fixed by just not always replying around the same times....
29 Jun 2017, 12:11
Or, you know, they're just not interested. THe majority of players I come across are either not cooperative, reluctant or inactive within a few days anyway so I can see why people don't really care so much about diplomacy. Tanks speak louder than messages do.
29 Jun 2017, 12:48
Yeah, this is what I kinda figured. I was just wondering if there was a reasonable excuse that I wasn't considering. Well, besides language barriers, but Google Translate pretty much takes care of that one.
However, I am in a game right now with a player (I almost finished him off, just another day for wrap up) who didn't chat with me once and it is now Day 8, with us being at war since Day 5.
He joined the coalition I was part of, didn't talk to anyone in that coalition, didn't reply to my offers to split an AI Bot country that was between us, and just took advantage of a war I was in to grab a lot of tasty real estate that was next to my cores, and proceeding to put 5 stacks of 7 - 8 units each along my border. Nary a peep the entire time. And he was a Level 51...
Well, after I overran his country I did explain to him that the reason why he was in this spot was his complete lack of communication (no one in the coalition helped him and agreed to provide intel on his positions after I dropped from the coalition to attack him).
I was just annoyed, is all.
29 Jun 2017, 12:57
Well I'd say you're one example of well utilized communication.
29 Jun 2017, 13:01
VIRVCOBRV wrote:
Or, you know, they're just not interested.
It's been a while since I was a raw newbie, but I do remember that at least a couple of days passed before it dawned on me what the little white numbers were in the upper left-hand corner of the game screen (i.e. new message, new trade, new article, and open research slot indicators). That and the very annoying pop-up of Marshal Zhukov (the COW newbie tutorial) constantly counseling me to produce more infantry and interceptor squadrons. The first couple of days for newbies can be a little overwhelming, as the system is constantly bombarding you with tutorial messages and solicitations.
I was very fortunate in my first game in that I fell in with a more experienced player as an ally, and the alliance made perfect sense from the standpoints of geography and complementary resources. We communicated a lot, mostly to my benefit, until I had to bail him out when he was simultaneously attacked by three other players. Many lessons were learned in that first game, including the importance of communicating with other players.
One other problem to consider is that there are more than a few non-English-speaking natives on the COW English server, and communications can be slow and stilted. If that's a problem I suggest using Google's online translator for most major languages (use simple, direct, present tense sentences written in the active voice for best translations). I also discovered from experience that sending all human players a friendly greeting message on the first day of the game facilitates later communications, as most players will respond to the greeting.
The most annoying communications -- to me at least -- are the offers of rights of way and share map alliances sent through the trade system with no prior or follow-up communications. The last ally I want is one who is unable or unwilling to communicate. Good communications are the key to good alliances, and I usually negotiate my terms with some specificity at the outset. It's one of the reasons, I believe, that I've never had an ally turn on me. Your mileage may vary.
29 Jun 2017, 13:08
If you want better communications from fellow players, I might also suggest that you try a "starts when full" game ---- players have to consciously and intentionally select those games, as opposed to raw newbies being automatically dumped into the first available 22-player map. You will also find more active players on the big maps now that they are all created by the system.
29 Jun 2017, 13:31 (edited)
MontanaBB wrote:
The first couple of days for newbies can be a little overwhelming, as the system is constantly bombarding you with tutorial messages and solicitations.
Hmmm... I did not have this problem, as I took to the CoW UI like a duck to water. That being said, you make a valid point. I suppose it would be good form if I cut anyone Level 20 and under some slack.
MontanaBB wrote:
One other problem to consider is that there are more than a few non-English-speaking natives on the COW English server, and communications can be slow and stilted. If that's a problem I suggest using Google's online translator for most major languages (use simple, direct, present tense sentences written in the active voice for best translations). I also discovered from experience that sending all human players a friendly greeting message on the first day of the game facilitates later communications, as most players will respond to the greeting.
+1
Also send RoW requests to all the ai bots while you are it until Bytro decides to nerf this scummy tactic.
MontanaBB wrote:
The most annoying communications -- to me at least -- are the offers of rights of way and share map alliances sent through the trade system with no prior or follow-up communications. The last ally I want is one who is unable or unwilling to communicate. Good communications are the key to good alliances, and I usually negotiate my terms with some specificity at the outset.
RIGHT!
This is soooo annoying when I say 'hi' to someone at the beginning of the game just to open up a dialogue and shortly thereafter get a Shared Map offer. I always decline those politely.
The palm-to-face moment occurs when immediately after refusing a Shared Map offer they send you a RoW offer instead.
I have also taken to clarifying terms of alliances. I also, due to bad experiences with weak//inacive allies (that are in many ways WORSE than an enemy) no longer ally until after I see that the potential partner is reasonably active and reasonably competent. They don't have to be on 12 hours a day or have the strategic mastery of Napoleon, but I do need them to be online at least once (preferably twice) per day, able to reply to messages at least once every 24 hours, and be execute basic maneuvers.
MontanaBB wrote:
If you want better communications from fellow players, I might also suggest that you try a "starts when full" game ---- players have to consciously and intentionally select those games, as opposed to raw newbies being automatically dumped into the first available 22-player map. You will also find more active players on the big maps now that they are all created by the system.
Thank you! I totally didn't realize this.
Good advice!
29 Jun 2017, 13:31
Very interesting com strategy, of which I'll try to incorporate some aspects into mine.
I tend to be significantly more "pragmatic" rather than diplomatic, and will tend to turn to those I can ally myself with against a player I deem too aggressive/ambitious. But it remains as simple as "Country X seems to become dangerous, let's attack X soon". My communication with other players is much more of a cloncludent one in that my cooperation focuses on results (= conquests) foremost, diplomatic contact being the initiating factor more than anything (which mostly translates to a concludent "I don't attack you, you don't attack me"). It thus remains fairly basic, which I find is useful in that the inherent prudency acts as a failsafe against 'treason' (a different approach than yours, then).
Then again, I'm also careful to ally myself with weaker nations, which probably helps. If I happen to find a competent and loyal ally though, I'm guaranteed to stick to them and aid them.
Overall I'd have to say my communication remains scarse (due to reasons previously named), but effective. On bigger maps I'm much more communicative though, it's depends on the situation really.
29 Jun 2017, 13:33
Wait why am I quoted on stuff MontanaBB wrote lul
29 Jun 2017, 14:47
VIRVCOBRV wrote:
Wait why am I quoted on stuff MontanaBB wrote lul
I do not know what you are talking about. All the quotes are obviously attributed to MontanaBB and not you, so you must be mistaken. xD
29 Jun 2017, 23:38
KingCongo wrote:
VIRVCOBRV wrote:
Wait why am I quoted on stuff MontanaBB wrote lul
I do not know what you are talking about. All the quotes are obviously attributed to MontanaBB and not you, so you must be mistaken. xD
Dude I swear to God on my screen the 3 quotes you wrote were attributed to me, with my profile pic and my name lol
30 Jun 2017, 04:19
VIRVCOBRV wrote:
Dude I swear to God on my screen the 3 quotes you wrote were attributed to me, with my profile pic and my name lol
Nope, dunno what you are talking about. Obviously, you have been reading too many posts and you had MontanaBB's avatar burned on to them.
That is the only explanation that does not involve a huge conspiracy theory involving me making a mistake and miss attributing a quote by MontanaBB to you, having you pointing it out, and then me sneakily going back and editing the post when no one was looking.
I mean, that is just crazy talk.
30 Jun 2017, 07:10
Virv, I stand by your side. I saw your avatars also yesterday, then they changed to Montana's soon afterwards, but I wasn't paying close enough attention to notice any other details. . I 'm not thinking conspiracy, just bug.
When the enemy is driven back, we have failed. When he is cut off, encircled and dispersed, we have succeeded. - Alexander Suvorov.
30 Jun 2017, 09:08
No bug, just the author of the post fixing it himself.
30 Jun 2017, 11:03
K.Rokossovski wrote:
Virv, I stand by your side. I saw your avatars also yesterday, then they changed to Montana's soon afterwards, but I wasn't paying close enough attention to notice any other details. . I 'm not thinking conspiracy, just bug.
Well... yeeaahh,,, a bug! That must have been what it was. Whew - was worried someone would think I had something to do with it. Glad clear and wiser heads prevailed. Hate to get labelled as a libelous miss-quoter of, err, quotes.
freezy wrote:
No bug, just the author of the post fixing it himself.
Quiet you! No need to spread your conspiracy theory propaganda around here! You heard the Moderator - it was clearly a bug, and not my fault at all! xD
Keep this up and I will report you for, ummm, Criminally Masterminding and Conspiring the Propagation and Dissemination of Truthful Assumptions With Factual Support Without the Subjects Legal Consent.
With a charge that long-winded and impressive sounding you are bound to be convicted somewhere; especially if I convert it into Google Latin.
30 Jun 2017, 11:08
I'm sorry Congo, a dev outranks a mod...)))
When the enemy is driven back, we have failed. When he is cut off, encircled and dispersed, we have succeeded. - Alexander Suvorov.
30 Jun 2017, 12:15
I think I'm going crazy...
30 Jun 2017, 12:48
K.Rokossovski wrote:
I'm sorry Congo, a dev outranks a mod...)))
Oh. Well, shucks. In that case I withdraw my, ummm, suggestion for prosecution and move that the case be closed before I get into trouble.
EDIT: Yeah, I just noticed freezy is a game designer. The orange highlight kinda hid the words in white. :-/
VIRVCOBRV wrote:
I think I'm going crazy...
Just smile and nod your head. It will all be over soon.