I must admit I fail to see the use of TDs, especially in contrast with AT cannons.
Both are centered on defensive use rather than offense.
They have similar speed.
The AT cannon is significantly cheaper and faster to produce and does not suffer a penalty in cities.
I have a hard time seeing any justification in the stats for a supposed preference of TDs over ATCs.
My firm conviction is that Bytro should reform the TD to adhere more to either of the 2 predominant TD doctrines at the time of WW2 :
- Either a lightly armored, fast tank killer : in-game that would mean a unit similar to a Light Tank, maybe slightly faster. This is the concept American TDs historically adhered to (Locust ; Wolverine ; etc.).
- Or a heavily armored, slow anti-tank unit : a unit more akin to a Medium or even Heavy Tank, with great AT capabilities but significantly reduced mobility.
The German (and to some extent Soviet) TD doctrines predominantly went along those lines, especially in the later half of the war (Jagdpanther, PanzerjΓ€ger, Jagdtiger ; and SU and ISU models on the Soviet side).
Currently the way TDs work in CoW, they are a mix of both doctrines, but take only the negative aspects of both : they're painfully slow on the one hand, but not particularly strong on the other hand (or rather, not strong enough that that would justify their extremely slow speed).
Bytro should adjust them to be either or, not both.
My opinion ? The TD should be remade into Option 1, the light and quick one. We already have a slow AT unit, and that's the cannon. Adding a faster alternative to the cannon would make it more varied and would lend some actual true use to the TD.