Every unit has a purpose, but some are just less useful. What unit finds itself on the battlefield least for you?
For me it's submarines.
Not to say I don't produce them, but I prefer destroyers.
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35 Replies
23 Nov 2020, 16:47
Paratroopers :p.
Joke aside, in 1.0 => Paratroopers of course, Tank Destroyers, Strategic bombers (though I know they can be made to work since I was on the receiving end somewhere)
1.5 => Not clear yet, but heading toward Paratroopers, Militia and Armored Cars. Railroad trains and Commando I haven't used them so far but maybe I will ?
Yeah, even in 1.0. Of course, just like Jester, that isn't saying I never made them, I just tended to use other ground units more.
23 Nov 2020, 18:49
Militia for me (both versions) I never really had a reason to waste resources on research. They are super slow and the only ones i have are normally the ones you start the game off with. I just put those in some defensive positions and they sit there and rot for the rest of the game
23 Nov 2020, 19:01
Ah well. I only used them for their huge HP/hour (or HP/ cost), never upgraded them past level 1 but it saved me more than once in early game.
they have gotten slightly better in 1.5, but an armored car (so that you can scout) destroys their purpose.
23 Nov 2020, 19:18
JesterTheSheep wrote:
For me it's submarines.
DoctorDR1 wrote:
For me, the least used unit is militia. I rarely even research it.
Fortune12345 wrote:
Militia for me (both versions)
You all want tell me you have atom bombers lvl3, elite tankdestrozers and elite carriers often then militia and / or submarines?
23 Nov 2020, 19:33
Chimere wrote:
Paratroopers, Militia and Armored Cars. Railroad
Interesting. In my opinion paras in 1.5 are extremely powerful. I just use mot infantry and paras. The only thing that I use infantry for is quickly producing units. Commandos were sadly nerfed so I don't use them at all now. Honestly, commandos are a bit like strategic bombers. They can wreck buildings and maybe attack light armor but thats all
My least used unit is quite obviously militia. Despite this, militia is OP if used in forest with an AT unit. I once played as the USSR (and had conquered the middle east plus finland in the west) and was fighting germany (which had conquered turkey, poland, and sweden). I found that the best approach was to move my light/medium armor to the middle east and most of the soviet front while using militia, heavy tanks, and RRGs to guard Finland. As Finland is mostly forest, the militia took out infantry units while the heavy tanks took out armor and provided some padding. The RRGs provided ranged support and it was pretty hard to get by this force. The only disadvantage was the speed.
For me, the least used unit is militia. I rarely even research it.
Fortune12345 wrote:
Militia for me (both versions)
You all want tell me you have atom bombers lvl3, elite tankdestrozers and elite carriers often then militia and / or submarines?
Sure.
Destroyers aren't as stealthy, and they're harder to destroy. Not to mention you research them faster.
23 Nov 2020, 23:23
I never use SP Anti Air, I don't know why because I love fast moving armies, guess I never have enemy air power
24 Nov 2020, 00:35
I basically never use militia now. I also never research it
24 Nov 2020, 02:01
Romble wrote:
I never use SP Anti Air
Same here. I also try to have fast moving forces yet I never get round to building this. Perhaps its because we prioritize what we research and frontline units are given priority.
I almost never use RailRoadGuns. RRG are very slow, vounerable to air and ground attack and for such need to be protected by other units. That eats away a lot of manpower for only a little bit of fire power. In my oppinion you are better off with the combination of SP artillery and tactical/attack bombers.