Unit trading was deleted because of abuse. Evidently, a large number of
players would recruit HUGE armies, then trade their 10% allotment
every day to one of their buddies.
Hard to believe there were that many players using that abuse?
When i first joined call of war, i found trading units to be helpful because it was a way to get units consuming too much oil off your shoulders while helping someone else inprove their army. I think they retain their original level until you research a higher one then they upgrade to that level. But why was it removed?
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Unit trading was deleted because of abuse. Evidently, a large number of
players would recruit HUGE armies, then trade their 10% allotment
every day to one of their buddies.
Hard to believe there were that many players using that abuse?
Wow, i never knew such happened. But the trading was between players right? if so how was it possible to get a huge army if lets say it was the first 5 days of a game? I didn't use it too long so i'm not too familiar with it.
probably spammed militia and just 10% on good units like tanks and planes to tradeBIRDFIRE wrote:
Wow, i never knew such happened. But the trading was between players right? if so how was it possible to get a huge army if lets say it was the first 5 days of a game? I didn't use it too long so i'm not too familiar with it.
Multi accounters used to join the same game, and trade all of their starting units to one account.BIRDFIRE wrote:
Wow, i never knew such happened. But the trading was between players right? if so how was it possible to get a huge army if lets say it was the first 5 days of a game? I didn't use it too long so i'm not too familiar with it.
There was another exploit to circumvent plane refueling by trading them back and forth.
ALL?DoctorDR1 wrote:
Multi accounters used to join the same game, and trade all of their starting units to one account.
Negatory, there was a 10% per day limit!
One or two tanks a day is still a bug deal.cycle9 wrote:
ALL?Negatory, there was a 10% per day limit!DoctorDR1 wrote:
Multi accounters used to join the same game, and trade all of their starting units to one account.
Well. Trading units u will have to retrain and it would be a complicated mechanism. Meanwhile trading guns also has sorta the same thing. Reinforcements aka supply drops would have the same thug as well if they have guns. But they do not
I know. I didnβt mean in one day, and I didnβt mean all. I was trying to make a point.cycle9 wrote:
ALL?Negatory, there was a 10% per day limit!DoctorDR1 wrote:
Multi accounters used to join the same game, and trade all of their starting units to one account.
I think they need to bring it back because you canβt support your allies/neutral people fighting someone that could be a future threat without being drawn into a war you donβt want to get in to. It limits people from staying nuetral as possible if they donβt want to be in a direct war.
Hmmm...gen.firebird wrote:
... you canβt support people fighting someone...... It limits people from staying nuetral...
Oh my ... teleportation you say ... *rubs hands* that is quite devious indeed.Agent47 wrote:
There was another exploit to circumvent plane refueling by trading them back and forth.
Seems like a mess.
Perhaps they can bring it back in a very limited manner, if at all, like for certain historical situations ... Lend-Lease for instance.
The planes didn't teleport but the refueling timer reset after each trade so there was no cooldown on attacks.
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