Paramunac wrote:
Sorvik wrote:
The ability to grow or mine a new resource in a providence. Such as a level 1 mine to gain raw resources, or a level 1 farm for food, a level 1 foundry for steel, oil fields for oil. They would be exclusive once built meaning you could only pick one resource type per providence.This would bring a whole new strategy with the current coalitions where two players could be the military might and a third could be the economic might behind them.
That is a very bad idea.
So the very first post says not to bash ideas and that is the first thing you do? How about giving an idea or explaining why that isn't a good idea? How about giving constructive criticism?
I am not saying this should be something that can be done easily! That would mean you have to decide to either attack a nation before you are ready or allow them to build an economy that would make it harder to take them. You still would need territories to build on.
This idea could be taken even further:
Each providence has a +% on possible resources. I am not talking a huge bonus here, something like +5% if you build oil, nothing if you don't.
So buildings would be as such-
Farm:
Farm lvl 1: 5,000 Food; 7,500 Raw Material; 25,000 gold - The providence provides 500 food per day
Farm lvl 2: 2,500 Food; 5,500 Raw Material; 20,000 gold - Increase food production to 600 food per day
Farm lvl 3: 2,500 Food; 5,500 Raw Material; 20,000 gold - 700 Food per day
Mine:
Mine lvl 1: 2,500 Food; 12,500 Raw Material; 25,000 gold - The providence provides 500 Metal per day
Mine lvl 2: 2,500 Food; 7,500 Raw Material; 20,000 gold - Increase food production to 600 Metal per day
Mine lvl 3: 2,500 Food; 7,500 Raw Material; 20,000 gold - 700 Metal per day
Quarry:
Quarry lvl 1: 2,500 Food; 12,500 Raw Material; 35,000 gold - The providence provides 500 Raw Material per day
Quarry lvl 2: 1,500 Food; 7,500 Raw Material; 25,000 gold - Increase food production to 600 Raw Material per day
Quarry lvl 3: 1,500 Food; 7,500 Raw Material; 25,000 gold - 700 Raw Material per day
Oil Fields (Rig
Oil Fields lvl 1: 3,000 Food; 2,500 Metal; 17,500 Raw Material; 35,000 gold - The providence provides 500 Oil per day
Oil Fields lvl 2: 2,500 Food; 2,000 Metal; 10,500 Raw Material; 25,000 gold - Increase food production to 600 Oil per day
Oil Fields lvl 3: 2,500 Food; 2,000 Metal; 10,500 Raw Material; 25,000 gold - 700 Oil per day
As you can see my idea isn't cheap, and isn't a game changer until much later in the game, ie 30+ days. It only gives you a non-core bonus. Each one can have a 72 hr build time (What I believe the nuclear plant should be too). This means just to get the top bonus you need to spend 9 days! Not to mention the days of resources.
βWorld domination is such an ugly phrase. I prefer to call it world optimization.β
β
Eliezer Yudkowsky